Pistoleer Archive
Thread: SOE's business model for a 5year game lifespan:
1) Keep moving around what professions work, so the player base has to keep surrendering and re-grinding to remain competitive.
2) Prey upon the faith of the community. There will be the holdouts, like myself, who don't feel like chasing the ever-moving carrot, who keep their mastership of a now defunct profession in hopes things will be fixed. Then the faithfuls, who believe the 'we are working on (fabled-cool-feature)', will stay because they are chasing a different, fairy-tale carrot. And lastly, those who actually believe there is a Force Sensitive slot in the game.
3) Over-emphasize the few bits of positive feedback coming from the easily amusedcontingent.
Since you need to check off a bunch of invisible "master profession xxxx" checkboxes to unlock your force sensitive slot (a list that is different for each character), making us try and chase the currently working class around is just heping us out!
Baconbit wrote:
1) Keep moving around what professions work, so the player base has to keep surrendering and re-grinding to remain competitive.
2) Prey upon the faith of the community. There will be the holdouts, like myself, who don't feel like chasing the ever-moving carrot, who keep their mastership of a now defunct profession in hopes things will be fixed. Then the faithfuls, who believe the 'we are working on (fabled-cool-feature)', will stay because they are chasing a different, fairy-tale carrot. And lastly, those who actually believe there is a Force Sensitive slot in the game.
3) Over-emphasize the few bits of positive feedback coming from the easily amusedcontingent.
They did this with EQ for many years ... why should this game be any different?