Pistoleer Archive

Thread: SOE's business model for a 5year game lifespan:

Baconbit
Sat Sep 06, 2003 3:00 am
#1

1) Keep moving around what professions work, so the player base has to keep surrendering and re-grinding to remain competitive.


2) Prey upon the faith of the community. There will be the holdouts, like myself, who don't feel like chasing the ever-moving carrot, who keep their mastership of a now defunct profession in hopes things will be fixed. Then the faithfuls, who believe the 'we are working on (fabled-cool-feature)', will stay because they are chasing a different, fairy-tale carrot. And lastly, those who actually believe there is a Force Sensitive slot in the game.


3) Over-emphasize the few bits of positive feedback coming from the easily amusedcontingent.





_____________________
Kandorr
Grandmaster Smuggler
Bloodfin
___________________
YetiIronfist
Sat Sep 06, 2003 7:03 am
#2

They're just trying to help us out.

Since you need to check off a bunch of invisible "master profession xxxx" checkboxes to unlock your force sensitive slot (a list that is different for each character), making us try and chase the currently working class around is just heping us out!
SpiritWookie
Sat Sep 06, 2003 4:51 pm
#3






Baconbit wrote:

1) Keep moving around what professions work, so the player base has to keep surrendering and re-grinding to remain competitive.


2) Prey upon the faith of the community. There will be the holdouts, like myself, who don't feel like chasing the ever-moving carrot, who keep their mastership of a now defunct profession in hopes things will be fixed. Then the faithfuls, who believe the 'we are working on (fabled-cool-feature)', will stay because they are chasing a different, fairy-tale carrot. And lastly, those who actually believe there is a Force Sensitive slot in the game.


3) Over-emphasize the few bits of positive feedback coming from the easily amusedcontingent.




They did this with EQ for many years ... why should this game be any different?



vGeist
Sat Sep 06, 2003 5:09 pm
#4

They suck. Like, really suck. I've posted a few times on the Test center and Dev tracker boards trying to give some constructive criticism and they just delete them. They want to leave the complimentray posts up by the easily amused to make it look like they've accomplished something. Notice though they even screw up at fixing the mundane things?
Bheema
Tue Sep 09, 2003 12:20 am
#5

Baconbit, those were my thoughts too when I was discussing the game with my friend.



Som
Your friendly Smuggler
Chilastra
Page 1 of 1
Previous Next