Pistoleer Archive
Thread: Why is our knockdown MELEE range?
With the current state of "Broken-ness" the Pistoleer is in, Stopping Shot needs to be quickfixed as our knockdown. We can barely function as front-line fighters anymore, so why are we forced to suffer? Basically until we're fixed, our job is to draw fire then run like hell while Commandos do all the fighting. With a melee knockdown, running away is impossible.
DFalcon999 said:
"We can barely function as a front-line fighters anymore"
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You where never intended to be a melee charater. That is why there are melee classes. As it has been in the past, pistoleers where able to kill meleers in a melee battle. I don't know how you can call your class broken. Pistoleer is beginning to come into line with the way it was originally intended to be.
Endaymion wrote:
DFalcon999 said:
"We can barely function as a front-line fighters anymore"
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You where never intended to be a melee charater. That is why there are melee classes. As it has been in the past, pistoleers where able to kill meleers in a melee battle. I don't know how you can call your class broken. Pistoleer is beginning to come into line with the way it was originally intended to be.
I never SAID Melee. I said Front-Line. In an ideal battle plan we'd bea few feet behind the Teras Kasi and Swordsmen.
I don't think we should really be given a ranged KD. We just use a pistol.
Having said that, IF we were given a ranged KD, Stopping shot would be the logical special to grant the ability.
What Knockdown ? that TWO second joke that we have ?
thats not a knockdown, its nothing. 100% useless crap. like all other skills with timers