Pistoleer Archive
Thread: better Lair damage moves
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Foowack
Tue Sep 09, 2003 8:54 am
#1
Is there still a pistoleer special move that does much more lair damage than normal?
Grailyn
Tue Sep 09, 2003 10:27 am
#3
I usually use fan shot on Lairs. high damage fairly low delay, and random ham poll doesn't matter on a lair. higher level lairs still take a while, but I can blow up lower level lairs in 1-3 shots using very high end weaponry.
dashida
Tue Sep 09, 2003 2:38 pm
#4
Leviath0n80 wrote:
disarming does x2. most people seem not to know that.
I dont see the logic in that... It seriously boggles my mind how they just decided to add 2X dmg to lairs on disarming shot of all things.
Zerona
Tue Sep 09, 2003 3:11 pm
#5
I'm using KipUp Shot. As good as Fan Shot and nearly as good as Disarming Shot on lairs. Plus, it doesn't take skill points.
Zerona
Tue Sep 09, 2003 4:01 pm
#7
In the time it takes you to get off three of those 800 shots, you could have done four 700 shots.
bennybanglong
Tue Sep 09, 2003 5:54 pm
#8
I use FanShot and it does do over 1100 sometimes. Takes about 10 seconds to blow up a lair before the animal can even heal it up.
I just realized Pistoleers is useless for something! We can destroy Lair faster than most other profession!
Elzaa
Tue Sep 09, 2003 6:05 pm
#9
I just realized Pistoleers is useless for something! We can destroy Lair faster than most other profession!
----------
*cough*
commando
*cough*
----------
*cough*
commando
*cough*
Ypiana
Wed Sep 10, 2003 4:04 am
#10
Actually, Teras Kasi with vibro knucklers is the ultimate lair killa. 2 - 3 hits on ANY lair and BOOM!
Now if lairs could kite the Teras Kasi, they wouldn't be so strong.
-- YP
Bleda
Wed Sep 10, 2003 12:01 pm
#11
Commando needs more than 10 seconds to take out a lair, the specials alone are 15 second recycle times.
Dyriel
Wed Sep 10, 2003 12:07 pm
#12
what about changing titles for something like "Mob Botherer" or "Nest Destroyer" ? At least, it would make sense...
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