Pistoleer Archive
Thread: Please tell me what you think is better... (pistol rankings)
My opinions ...
Acid
----
Scatter - AP1 [BEST PISTOL AROUND]
DX2 - AP1 [ACCURACY KEEPS THIS FROM BEING GOOD FOR GENERAL USE - SITUATIONAL ONLY]
Energy
------
Scout - [BEST CHOICE FOR LOW LEVEL PISTOLEERS]
D18 - [WORTHLESS]
DH17 - [WORTHLESS]
DL44 - [WORTHLESS]
SR Combat - AP1 - [WORTHLESS]
DL44 Metal - [WORTHLESS]
Power5 - [WORTHLESS]
Rebublic - AP1 - [WORTHLESS]
FWG5 (not listed!) - [BEST CHOICE FOR HIGHER LEVEL NON-BH PISTOLEERS]
OK, Scout Blaster is higher DPS by numbers (hard to beat the 80-155 dmg 1.2 dly) BUT SR Combat is AP1. My SR Combat is a 90-155 dly 2.5 (bad slice
With Speed mods you get at higher lvl and the 1.0 cap, the SR Combat is MUCH better if mob get AR, which is often the case on Endor (I love to solo there, I like those Ewoks being my pets when attacked and I love to protect them).
Of course, if no AR...no question, Scout is better. but start to consider SR Combat as a "not that bad" pistol.
A DH17 can be about 100-155 (maybe more?), with a speed of 1.8, which makes the DPS very similar to a top notch Scout, BUT, the DH17 is much more accurate (30 points higher at 64 meters). The Scout however has better HAMs.
D18s aren't too bad either. These can be better than 60-130 damage, and can be crafted, pre-slice, with speeds of 1.5 or maybe a little lower. The HAMs are almost as low as a Scout (11/26/11 on one I saw recently), and they are one of the most accurate pistols in the game (the one I have stats on here is only -5 at zero, is +39 at ideal (15m), and is only -60 at 64 meters (compare to -90 for a Scout)).
But that's the bane of Pistoleers... we have a lot of mediocre weapons to pick from, and nothing great. So we pack a Scout (or DH17, or D18), an FWG5, a DX2, and a Tangle pistol in our packs and try to get by by always using the best pistol for the situation (scout skills are important to allow you to see resists on your opponents).
DL44 Worthless?
I'm a BH and I still use mine.
65-170 2.2 Made by Master Weaponsmith on Sunrunner Sliced for DMG.
Nard Nod
Sunrunner
BH 2-2-4-2
But that's the bane of Pistoleers... we have a lot of mediocre weapons to pick from, and nothing great. So we pack a Scout (or DH17, or D18), an FWG5, a DX2, and a Tangle pistol in our packs and try to get by by always using the best pistol for the situation (scout skills are important to allow you to see resists on your opponents).
I'm new to the Pistoleer ranks, but how does one see the resists on an opponent? I've pulled up "Examine" but am not sure what I'm looking for. Do higher scout skills show you more in the examine window? If so, which scout skills?
Thanks for answering this newb Pistoleer question.
I'm not sure exactly what you need.
Master scout shows challenge level.
I surrendered that and I'm at Hunting IV now, and still see most info (hide and meat type, resists, whether or not the mob death blows, etc...).
I think that resists showed up at either Hunting III or Hunting IV, but I'm not positive. The Scout forum may have some good info on this.
There is also more that you can see with higher skill levels that you get as a Ranger. Rangers can see a mob's special abilities (blinds, poisons, etc...). Not sure if there is more additional info they get.
Hmmm. I'm only at Hunting I presently. I will work my way up that ladder and see if I can see any more. Thanks!
Please give your opinion on what the best gun is for each damage type...
Acid
----
Scatter - AP1
DX2 - AP1
Energy
------
Scout
D18
DH17
DL44
SR Combat - AP1
DL44 Metal
Power5
Rebublic - AP1