Pistoleer Archive

Thread: Some ideas for trying to improve our pistol shots.

DarthBubb
Sun Sep 07, 2003 1:39 am
#1

Not sure if these have been brought up or thought of, but I figure I misewell give it a shot. Anything to help the sorry state we are in.


Stopping Shot - This shot could hit whatever HAM pool on the target is the lowest, hence, trying to stop/kill the weakend enemy faster, or ending the fight with a huge last blow. This could work great with our health bleed and body shots, as well as with groups using other bleeds and HAM shots,andwe could concentrate on stopping shot. Gives the shot a uniqueness, and a purpose. Also like been said, should have a stun effect or something.


Disarming Shot 1 - This shot should be used to start a battle. Its effect could be that it hits the opponents weapon, delaying their next, which would be their initial move in combat, as well as causing damage. Since it has a second tier, it is only limited to using when you are not in a battle. Since you could really AIM and get a nice clean shot on this one, it would have a high accuracy. On creatures without weapons, it would just be another Random HAM shot.


Disarming Shot 2 - Since it is higher up, it should be more useful. You could use this shot during battle to delay the combat move of your opponent, however since it is in the midts of battle, the accuracy would be less then disarming shot 1, but it would hit for more damage. Again on creatures without weapons, just another random HAM shot.


Pistol Melee Defense 2 - This needs a knockdown, it should be our way, like for melee defense 1, of getting out of an up close brawl and into range for our pistol attacks. This should be of course, more powerful them melee defense 1.


Just a few that poped in my head while playing, I hope this can help out in a small way somehow.




.------.
.'::::::' `.
|: __ __ |
| (__] [__)| "My scans indicate you are in perfect health.
`-. __ .-' How do you feel?"
| |==| |
| |==| |
__.`-[..]-'\__ Brybu Bedul - Medic

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