Pistoleer Archive

Thread: now that heavy weapons get fixed...

Dyriel
Sun Sep 07, 2003 4:18 am
#1

...can we get our DX2 fixed too ?

I mean each Weaponsmith I asked why DX2 are that crappy, all answered me "that is because of ressources that are incredibly hard to get, dev team not working on it".

So what about throwing us a bone now ?
Philosopher1976
Sun Sep 07, 2003 4:25 am
#2

The DX2 isn't all that great even if your weaponsmith can make "good" ones. I have a high damage DX2 but it is very inaccurate outside of short range and the armor piercing is broken. I don't use it much.





Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


deadnewbie
Sun Sep 07, 2003 4:26 am
#3

It's a very situational gun.



Imperial Minister of Information
Dyriel
Sun Sep 07, 2003 5:13 am
#4

yeah, that's why I think it is broken, Pistoleers's only Pistol certification can't be that horrible.
Miidas
Sun Sep 07, 2003 5:49 am
#5

I don't know if ALL my guns just suck or what, but my DX2 isn't much different than my other guns. The ones that are notably less damaging are the Striker Pistol and the Tangle Pistol. But there are those sulfur springs mynocks on Lok with the 100% heat and acid protection along with 40% energy.... gotta have them.


Anyway, I take the average of my min and max damage and divide that by the guns speed. Doing that gives my main 3 guns the following stats:


DX2 74 (acid damage)


FWG5 77 (heat damage)


ScoutBlaster 71 (energy damage)


and...


Tangle 32 (stun damage)


Striker 46 (kinetic damage)



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