Pistoleer Archive

Thread: My thought's on disarming shot

milltech
Sun Sep 07, 2003 8:22 am
#1

I would like to see this special move do what it's title say's, disarm!, kick theweapon into your foe's inventory and make him have to retrieve it and re-equip. Damage to their weapon would be a bonus but I dont think it would be that important, maybe a point or 2 of damage. My .02



Luvi: Master Weaponsmith: Master Architech: Master Artisan (semi-retired)

Iwen Cedo: Master holocron chaser......

Vendor location -4617 2918, Just outside of Theed
NyanaZemanova
Sun Sep 07, 2003 10:43 am
#2

This would be too easy to remedy. Anyone can just put their weapon into a toolbar slot, and simply press the hotkey when disarmed.


I thinkit SHOULD disarm, but there should also be a timespan of 5seconds or sobefore they are allowed to re-equip the weapon.

AweseomMomfo
Sun Sep 07, 2003 10:49 am
#3

I think disarming shot one should sever one arm from your opponent, and disarm shot 2 should sever both arms. Sounds fair to me.



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Aweseom Momfo
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milltech
Sun Sep 07, 2003 1:02 pm
#4

Excellent idea Gygord, now that I think about if(disarmingshot 1 or 2)it kick your foes weapon to their inventory it would and could be easily retrieved, but if they were to lose a 1 or more of their combat turns via a delay of some sorts that would be a good tactic.



Luvi: Master Weaponsmith: Master Architech: Master Artisan (semi-retired)

Iwen Cedo: Master holocron chaser......

Vendor location -4617 2918, Just outside of Theed
Gygord
Mon Sep 08, 2003 12:46 am
#5

Unequiping the weapon of an enemy would easily fix Disarm shot.


When someone is hit with Disarm shot, his or her weapon is unequiped and put back into one's inventory. Disarm shot also gives a delay on the target's next few attacks, or at least for a set amount of time (either disarm shot 1 delays for 5 seconds or delays next 2 attack rounds). There would also be a 25% chance of having a small amount of durability being nicked off of the weapon (around 2-3 damage). Disarming shot 2 would do the same as Disarming shot 1, only it would be AoE, and would have an increased attack delay for the target.


Or at least, that's how I THINK it should work...




___________________________
~ Lieutenant Colonel Garof Entwistle, Rebel Gunfighter and Swashbuckler, Starsider
~ Lieutenant Garof Veparode, Imperial Sniper and Heavy Swordsman, Kettemoor
We put the Gunman in Gunman's Duster.
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