Pistoleer Archive

Thread: Question for the Braintrust: is ranged accuracy penalty capped?

EasyMcRhinopants
Fri Oct 03, 2003 1:10 pm
#1

Hi guys.


You know how there's that little accuracy meter number that floats over a target's head? That number seems to correspond to the accuracy ratings of the weapon. For instance, if I'm at idea range with most pistols, then the number will read something like +15 or whatever.


However, when i'm at max range, the accuracy mod on the pistol is like -80. However, the accuracy-meter dealy only reads -50 (which it never dips below).


For instance, my fwg5 has nominal accuracy mods of +0 at 0m, +25 at 20m, and -70 at 64m.


However, targeting a stationary nuna, standing, my accuracy is -5 at 0m, +18 at 20m, and it hits -50 at about 54m. It remains at -50 out to 64m.


You think this might actually be affecting the to-hit calculations? If so, that would make extreme long-range shots more accurate than the maths would indicate for pistols (and extreme close-range shots less accurate for rifles, presumably).

Phuobar
Fri Oct 03, 2003 1:20 pm
#2

It's not capped. Only the display is capped (it's capped between +50 and -50).


My data indicate a cap of 5% and 95% after all modifier.

EasyMcRhinopants
Fri Oct 03, 2003 1:40 pm
#3

Well gee, that would make the display even more worthless than it already is, wouldn't it?
Noules000
Fri Oct 03, 2003 1:46 pm
#4

I think it's even worse than that. My observation has been that the shooter's posture is actually double the effect you see in the accuracy meter. Going from standing to prone changes the accuracy meter by 30, but it looks as if this is applied directly to the to-hit rather than going through the divide by two that all other accuracy mods go through. So the +10 you see might not be the same bonus as the +10 you see while in a different posture.
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