Pistoleer Archive
Thread: The balancing act please read
Ok,
I like the game a lot, and play everynight. I have purposely avoid the whole exploiting, power gamer path through thegame because thats the way I want to play. People I started off playing with have achieved Mastery levels much earlier thougth exploiting, becoming relative gods in game. Iresisted the temptation and have played straight-up. It wasnt fun to see *those players* acheived Master Bounty Hunter and Master Pistolleer so quick and then absolutely rule the game - for a while - but, again, I resisted and played the game without exploiting. So that said,
I fully understand the situation the developers at SOE are in. I've spent 22yrs devloping software and understand, at their level ,how difficult it is to get things right the first time. So, due to bugs, missives etc. the game was out of balance as far as skill sets and 'relative' power of professions goes. I think the dev team is on track to make the galaxy a more fair, more enjoyable experience for all.
However,
I must say that they are being unduely harsh on the pistolleer class. Sure, everyones a pistoleer - that metric sent red flags!! - "oops we made pistoleer too easy so lets make it harder". Ingest the salty grain and carry on we do. BUT!!! They have gone a bit too far. If the point is to reduce the numbers of pistoleers then why not just lock the skill set, or make the skill advances harder.
PLEASE, dont punish us pistolleers ,that worked really hard to get skills, by making us the weakest of the ranged combat classes. Thats what it seems is happening.
My issues are:
Accuracy - the penalties are much to stiff for the pistoleer. Please bring them back to the levels they were.
Specials - Please don't continue to reduce the effectiveness and increase the cost of the specials. Fix the ones that dont work right. I wont repeat the list because its common knowledge that all of them arent that special.
Defenses - Please make these work so we pistolleers have some chance in the game. As it stand after yesterdays patch we pistolleers are laughable in combat, both in PvP and PvE.
Please roll back the harsh changes that were just placed on the pistolleer class.
the point of balancing the ## of professions in a game isnt to completly destory a class, wait for the novices to leave and then bring it somewhat back. What the devs are doing to pistoleers which they dont seem to reconinize is that there hurting the masters like myself, not the novices. Sure the novices can surrender there novice pistoleer skill, and move onto a new and better class like commando, but what about the masters? who invested hours upon hours of thier time lvling there charector? We cant surrender our skills even if we like to, its just the thought of all the hours we put into the class to lose it all from 1 nerf and a couple clicks of surrender skill.
What are the devs going to do once the novice commando sky rockets? its going to, then your going to nerf the class, hurt the masters and the horde of novices will move to the next class. Its a never ending cycle.
And about balancing, im a expert bounty hunter/master pistoleer(was working on investigation tree for my last 13 skillpoints but going to toss it into LLC now so i can at least fight) you cant balance a class like Pistoleer to be equal with a BH. A pistoleer takes 97 skill points to master, while a BH takes 217 skill points. I know people cry nerf the bh or bhs cry nerf the pistoleer which is retarded IMO. The bounty hunter has no skill points to put else where, where a master pistoleer, carbine, or rifleman could put points into doctor, combat medic, smuggler, or TKA for the extra defences and meditation. THE CLASSES ARENT SUPPOSE TO BE BALANCED, if someone with just carbine or rifle, whatever.. wanted to be on equal terms with a commando, one just cant do it! The more skill points a profession takes the stronger it should be.
There are combos of classes which i wish i would have taken, are far superior incombat then others. a master tka/carbinest could take out almost anything, (saying that if defences worked, it would have defenses from both classes, very hard to hit then, both have knockdown, bleed attacks, would do very good in pvp, and with the meditation in TKA the combo would have very little down time in PVE)
Its just that the devs are trying too hard to make all classes on the same playing field. Which will never happen, and if they do, y go for bh or commando? cost more skill points. If all the classes are on the same playing field why not just master one basic elite combat class and grab combat medic or doc? or whatever.
Devs just dont know what they are doing, what you guys did to Pistoleer was killing the class, not nerfing it, you really hurt masters like myself, the novices are blah lost 2 hours for getting novice, time to go elsewhere.
Hope that makes sense too you all, plus pistoleers dont cry nerf on the commando or bh forums, the classes take by far more skill points then this class.
Rilu Ishkibob, Expert BH, master pistoleer, LLc 1!!!!