Pistoleer Archive

Thread: State defenses work now?

deadnewbie
Thu Sep 04, 2003 4:35 am
#1

From the patch notes today (9/4/2003)




  • Fixed issues with state defense modifiers. They didn't work, now they do.

We'll have to see.




Imperial Minister of Information
KruddMan
Thu Sep 04, 2003 5:20 am
#2

i'm doubting they work well enough to matter.

NeitzDecus
Thu Sep 04, 2003 5:23 am
#3

The problem is how do we test this?


It's much easier to tell if a new offensive ability works versus a defensive skillset. Unless I see a mass number of misses by enemies, it will hard to tell if these stat bonuses are effective enough and worth it.





Jennifer
I've been having an affair
with your twin sister, Hennifer.

Gasp! "Oh please let me live oh bodacious babe whom I used to love." - same movie, different scene


deadnewbie
Thu Sep 04, 2003 5:29 am
#4

It's pretty simple. Duel a master TKA and try to pistol whip them. If you're having a harder time, defenses are working.



Imperial Minister of Information
Taewyn
Thu Sep 04, 2003 5:38 am
#5

Well if they do work well, (besides eye shot) You guys will now have effectivly pulled ahead of the pure BH as the most all around effective pistoleers....I am rooting for you .




Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


deadnewbie
Thu Sep 04, 2003 5:45 am
#6

There are several factors in the new patch that favors pistoleers in general. Defense is one of them. The other is that movement is now much more significant. You get defense bonuses for moving and at the same time suffer offensive penalties. Pistoleers get movement accuracy bonuses. Bounty hunters do not.



This will actually give a slight edge to pistoleers and carbineers. I will definitely be gunning and running in PvP combat.




Imperial Minister of Information
Taewyn
Thu Sep 04, 2003 5:53 am
#7

Exactly dead, I think its great...Pistoleers will have an edge in all around combat (being able to fight anywhere at anytime) While BH's will still have the raw power and speed to do alot of damage in short bursts.


If the defenses work right, and the new range modifiers for movment work right...This seems like a good situation for pistoleers .





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


deadnewbie
Thu Sep 04, 2003 6:35 am
#8

Oh, I should also note, Dodge seems to be actually working. I just dodged 4 times in the last 4 fights. Currently no boxes in tactics but I'll track it through the day. Being a pistoleer just got cool.



Imperial Minister of Information
Bolanos
Thu Sep 04, 2003 6:39 am
#9

I don't know but I don't see everything being great for us, they fixed everyone's weapons except for our DX2, so we still have the worse weapon around with the lowest AR rating that isn't even working!
deadnewbie
Thu Sep 04, 2003 6:54 am
#10

Everyone's weapon? Guess you never touched an elite carbine.



Imperial Minister of Information
Bingchudie
Thu Sep 04, 2003 7:55 am
#11






Bolanos wrote:
I don't know but I don't see everything being great for us, they fixed everyone's weapons except for our DX2, so we still have the worse weapon around with the lowest AR rating that isn't even working!




What server are you on? My DX2 is sweet... By far my best weapon...




* Ovid Delsis * Chilastra * Some Guy Who Runs Around & Does Stuff *

"I am no prophet and I don't know much about the meaning of birds" - Athena, the Odyssey GP
DarkElru
Thu Sep 04, 2003 8:05 am
#12

Fellas - Ladies - we really need some difinitive info on the state of these state defenses (hehe). Anyone who is at the house - or work - in game - PLEASE do your community a favor and do some run throughs with the various scenarios:


Defense versus dizzy


Defense versus knockdown


Defense versus posture change


Ranged defense


Melee defense


Im at work - and Im DYING to know if these are now taken into account in combat.




I.Elru.Krellian.II.Liber.Aleph.III.Hagonel.Torzu
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