Pistoleer Archive

Thread: Post from the DEV's hard speed cap will now be weapon specific

Taewyn
Thu Sep 18, 2003 11:56 am
#1

http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=565036


The plan is now this...


Pistol .5 speed cap


Rifles 3.0 speed cap


I am guessing carbineers will be inbetween hehe....


This should help distinguish pistoleers alot...





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Dyriel
Thu Sep 18, 2003 1:13 pm
#2

You still get special moves and many other stuff. Speed is a very special thing.

And no, it is not fair.
Taewyn
Thu Sep 18, 2003 1:16 pm
#3

Considering all weapons speed bonuses in the pistoleer skill tree will be redistrubted, no one is going to "need" to take the BH skill mods to hit the cap...They will in essence be superflous...


BTW "balance" between trees does not exist in a skill based game only balance between skill points spent.


This change gives pistoleer's a class defining role....Low, but very fast damage...


Where as before everyone had fast damage, but some also dealt alot of damage....


This change is amazing, especially for pistoleers...





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Noules000
Thu Sep 18, 2003 1:48 pm
#4

Horrible, horrible fix. Deals with the symptoms of the problem without fixing the problem itself. I'm not sure why it's so hard for them realize that there is a problem with the *system*, not with the variables.
Taewyn
Thu Sep 18, 2003 2:01 pm
#5

Noules I agree the formula needs to be fixed, but as is now this bandaid fix is better then nothing for pistoleers....


Frankly the whole speed mod should have never ever been put into the game...Especially when they Balance weapons on DPS...


Carbineers shooting 50-300 damage carbines once a second, or Riflemen shooting 50-444 damage rifles (powered up) once a second is makes any pistoleer shooting 45-200 damage a second look bad.


If they do not intend to balance it on range, but rather speed, and if they do not fix the formula, then this fix is the best news for pistoleers we could hope for....





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Bolanos
Thu Sep 18, 2003 2:04 pm
#6

Did you guys see that they said BH only have the LLC as a profession specific weapon. So what does that make the Scatter pistol? Can we now fight to have a real class weapon such as the scatter since our PoS DX2 can't even tickle a fly?
Taewyn
Thu Sep 18, 2003 2:08 pm
#7

How did that formula you posted a while ago work btw? Can you give me an example





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Taewyn
Thu Sep 18, 2003 2:12 pm
#8

One of the few ways I have thought of, that could be a quick fix...is this...


Keep the now broken speed formula, but make the hard cap=50% of the guns base speed.


Take two guns for example...


One t21 with 8.8 speed and another sliced t21 with 7.0 speed....


The 8.8 would have a speed cap of 4.4 while the sliced one would have a speed cap of 3.5....


The general 1.0 speed cap would remain...





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Zerona
Thu Sep 18, 2003 2:31 pm
#9

It is interesting. They certainly want to keep the idea of collecting +100 speed, although this clearly seems to me to be the very hardest thing to try to balance.


If it were me, I would have placed a number (my favorite being +80) as the maximum speed bonus so that I wouldn't have to worry about infinitiely fast weapons (except for some very specific exceptions with fast low damage weapons and exceptional slices). But they clearly want players to strive to hit the cap.




Zerona - Intrepid Master Doc/Pistoleer
Bolanos
Thu Sep 18, 2003 2:51 pm
#10

Ok, let's put it on the table now, what the dev's are saying isn't going to change anything by much. Our speed get's increased by .5 seconds (half a second)...do you think we'll really notice?


Rifleman will be increased to 3(?) seconds I think they said? HOWEVER, they will be increasing their damage. Ok, if you increase their damage, then their DPS will still remain the same even after you increase their delay. So how is this balancing? can anyone explain?

Bolanos
Thu Sep 18, 2003 2:54 pm
#11

Oh, and while you trying to explain that, can you also remember that they DO have a higher AP modifier then us.
DiLune
Thu Sep 18, 2003 2:54 pm
#12

Bolanos:


Our speed is going to be 2x what it is now. The Rifleman speed is going to be 1/3 of what it is now. So...wewill bedoing, relative to them, 6x the currentdamage difference. Of course they would need to increase their damage. That will, however, increase the frequency of one-shot kills for riflemen.

DiLune
Thu Sep 18, 2003 2:56 pm
#13

AP bonus dmg is bugged right now...But can you imagine a burst of four pistoleers firing 8 AOE health targeted attacks per second at a group of enemy PCs? Oh, the glory! (my lobbying effort to make MTPS health targeted continues.)
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