Pistoleer Archive
Thread: Weapon Stat Program Done
I just finished a program that calculates the weapon speed, average damage, dps, and some other stuff
Can you let me know what you think of it and what addition and bugs you find
I would like to add the damage for all special moves but I would need to know the multiplier for each one
If you find any bugs you can reply to this message or PM me
you can download it at:
http://members.cox.net/taqwus/WeaponWidget.zip
I will be doing a few more like these if you can think of any that will help you let me know
When I first run it I select pistol from the weapon type dropdown and it immediately throws an ArrayIndexOutOfBoundsException at Pistol.java:33 and then does not populate the specific weapon box.
Also since the dropdown weapon selection thingy isn't working for me, I would like to be able to hand code in my dmg type and armor piercing level. So perhaps you should make those dropdowns with (Acid, Heat, Energy...) and (AP0, AP1, AP2, AP3) in them so we can hand pick setting if we want. Then make the weapon select dropdowns just reset your choices to ones for the weapon you chose whenever you change weapons. This will help you when new weapons are patched into the game and you don't have time to update the weapon list. People can still pick the settings themselves.
You also don't seem to be taking into account that if a target is vulnerable to a dmg type then it's AR is treated as zero against that dmg type. At least that's what the Friday Feature primer on Armor says is supposed to happen.
Great start, though. I wanted to write one of these myself but I never got around to it.