Pistoleer Archive

Thread: Aye, another Speed problem with the game.

KolTaggar
Mon Sep 29, 2003 7:20 pm
#1

Pistols are supposed to be fast right? And yep, they are! But, the biggest problem right now is that even if the BH LLC has a 4.6 seccond speed and the pistol has a 1.5 speed the flamethrower gets the first shot off and caps you instantly.


What I propose is that they make it so it that the 5.6 secconds is counted before the first shot. That way pistols still have the chance to get in 3-5 shots before the BH gets the LLC into aim. This will promote the use of the higher dmg weapons being used for bigger targets(Pets, ATSTs, Bases, Turrets etc...).


I have no idea how this would work, but it would seem more realistic to me, after all pistols are light and can be aimed easy compared to a Light Lightning Cannon that should take more time to aim. Maybe even reduce pistol Dmg if neccesary.


Ideas? Expand.




-Kol Taggar, FoTM Whore.
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Philosopher1976
Mon Sep 29, 2003 7:27 pm
#2

The key thing is just not to get within melee range of the LLC or Flamethrower. It is virtually impossible for someone wielding one of those weapons to get that close to you if you are moving, due to server lag, so just don't stand still when you see someone wielding one.


The real problem is when the use of these weapons is combined with a Revenge TEF. That enables them to get off the first shot and kill you immediately.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Jaegen88
Tue Sep 30, 2003 7:33 am
#3

Kol,


I know what you're saying, but in thinking about this the other day, I think firing a weapon and having it go BOOM, is just a lot more fun than firing and waiting...waiting...for that first shot. It can usually be balanced through DPS and delay, to make it only have an advantage in the first few seconds, afterwhich it should smooth out.


The real problem I see here is one shot kills. One shots will ALWAYS remove the fun for the victim, since the fight equation becomes "hit first and win". That ultra-simple equation is never fun in a PvP environment in my opinion. Long fights are simply more fun, challenging, and can involve tactics, wheras one shots involve neither of those things. No entertainment-driven competitive game should be like that unless it's the goal of the entire PvP design. And it's not, so I agree, one shots need to go.


Hollywood action flicks are long and drawn out fights for a reason. The vast majority of the populations enjoys it more than BOOM-DEAD. Even the old Kung Fu flicks, fights would go 15 minutes... = fun.




Jagen88
Jaegen Kel'daron - Master Gunfighter
Scyc
Tue Sep 30, 2003 7:43 am
#4

Yeah, the developers have always said they did not want one-shot kills, but they are happening everywhere now.


I'm not sure if they expect everybody to be buffed all of the time or what, but the fact that you can triple your stats with buffs makes it hard to balance what is appropriate damage for PvP. If you take the damage down, buffed people will be too hard to kill...


So, with your idea, when somebody "attacks" you they're open to attack from you, but do you go into combat mode and immediately start returning fire or do you have to find who the person is and then do so?

Jaegen88
Tue Sep 30, 2003 10:39 am
#5

I think your point about variance is a good one.


weapons can do from say, 100 damage default attack, to 20,000 with a special attack. That's a ginormous range...I dont think it's possible to have that range and maintain some balance in between, when stats only go from 1000-3500 (ish).




Jagen88
Jaegen Kel'daron - Master Gunfighter
Aerius
Tue Sep 30, 2003 10:43 am
#6

I don't think I especially agree. The point of a lot of the heavy weapons is front loaded damage, if you took that away it makes little sense to use a lot of the weapons. Pistol DPS at higher levels is well above a LLC for example, you would have no problem killing a guy before he had a chance to get a shot off if you kept on moving.


I have been one-shotted quite a few times and I don't think it's that bad. If they miss it's pretty much a guarenteed win for you, and if you are grouped, one of your friends will easily take him out in the recovery delay.







Aerius - DS
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Dyriel
Tue Sep 30, 2003 10:53 am
#7


Pistol DPS at higher levels is well above a LLC for example, you would have no problem killing a guy before he had a chance to get a shot off if you kept on moving.



You kidding ? Are you aware BH get HUGE speed bonuses with LLC if they reach LLC 4 ? Pistols are capped way before, not LLC. In fact, LLC's DPS is growing and growing at each box, not the Pistol one. Not to mention moves make ENORMOUS dmg attacks, not Pistols.

I agree for the One Shot thing btw, I have no problem being killed in a single shot, my problem is to be killed with a single shot that comes every second, kinda different.

I barely agree for the group thing, it is just sad my main goal in PvP is to be the target to allow my fellows to kill a single guy.
Taewyn
Tue Sep 30, 2003 11:32 am
#8

You kidding ? Are you aware BH get HUGE speed bonuses with LLC if they reach LLC 4 ?


Its +60...


Speed sliced LLC....Lightning single 2...*3 speed mod=10 second firing...At LLC 4 most BH's fire thier specials at once every 3-4 seconds...


However thier standard shot, which is about 300 damage (random pool) in PvP is fired at once per second, if the LLV is speed sliced....hehe, so no its not a HUGE bonus.


I will never, ever, ever use the LLC in PvP, heavy weapons in PvP SUCK...They are horrible, low accuracy, short range specials, they are just bad all together...


All I see when I see a Commando/BH with an LLC is a target , its pathetic.


However Philospher did mention the key problem, Revenge tefing with the LLC....


The LLC on a whole is a useless weapon in ranged PvP, because of its range restriction of its specials, However the revenge TEF allows you to close in, without your oponent being able to do anything about it, line up the special, and fire it off, which allows one hit kills....


If you are kiled in one shot by a heavy weapon in any other way either...


1.) You were not paying attention and ran into them it happens..


2.) They got real lucky and server lag put you in thier area...


However in response to the original poster I will say this...


I agree, but for heavy weapons only,....Heavy weapons should get thier delay before they can atack. This should be a special case with heavy weapons only, also I think while doing a special, the heavy weapon user must stand still...Also the distance of the special would be caculated before the weapon fires, not at the moment of the intial atack...


This would greatly reduce "revenge" tef, and make perfect sense from an RP stand point...As heavy weapons, naturaly should take a few seconds to prepare in order to fire, while pistols ect should fire as soon as you pull the trigger ....





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Gray03
Tue Sep 30, 2003 4:23 pm
#9

The problem with the one-shot kill weapons right now, is that they really weren't ment to be used on solo players. The combat dev alluded to it in on of his posts on it - they are "looking at" ways to make various heavy weapons less accurate vs characters.
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