Pistoleer Archive

Thread: How would duel wielding work?

JediMasterAlagorn
Mon Sep 29, 2003 7:43 pm
#1

Now of course this is simple, you hold two guns and you fire two guns. But you know as well as I do that if Pistoleers are the only ones that are allowed to duel wield anything the cries for nerf will echo through the development hallways faster then we pistoleers fall in battle.


I love the idea of being able to duel wield my FWG5's. It's a brilliant idea that should have been implemented upon release. But how do you think we are going to be able to do this without upsetting the whining masses that patrol these boards more then they play the game?


The answer is simple, make duel wielding a Master Pistoleer only perk. It takes nearly 5,000,000 experience in pistols to get to Master Pistoleer so there is really not that many master pistoleers right now. I dont see many at all and I'm on Starsider. I see Master Commandos, Master Bounty Hunters, Master Creature Handlers, Master Teras Kasi, and Master Combat Medics atleast 10x more then I see someone running around with a Master Pistoleer title(heck do be honest I dont even know what the master title is for Pistoleers because I've never seen it, but probably Master Pistoeler). Not only would this give people the will to master pistoleer, but it would also make mastering this profession an awesome thing to behold. Especially if we ever get holsters and gun twirling specials.


I dont think accuracy is a big issue with duel wielding. If you've been firing a pistol for years like me you know that aiming isn't really an issue for you anymore. But, it does become tricky when you have two guns in your hand. Your accuracy should definately decrease if your duel wielding, but not so much so that it makes doing this more dangerous then just using a single weapon.


So, that brings me to damage. Should both pistols use the same damage as before? Absolutely. But you know this will become an issue later on when this dream becomes a reality so we might as well think about it now. Should duel wielding weapons be of a certain class or should it include all variations of pistols?


I'd just like to hear your thoughts on how Duel Wielding should work. I love this idea and hope it is implemented soon(soon as in 3 - 4 months).




________________________________________________________

"The gathering of the Remnant has begun. When it is complete the Empire will pay for the crimes they have commited by those known only as Remnants of the Old Republic."
Tsunami87
Mon Sep 29, 2003 8:22 pm
#2

Its Master Gunfighter, I see it all the time when I run around on Ahazi.




Tsu - Master Squad Leader

deadnewbie
Mon Sep 29, 2003 8:26 pm
#3

It wouldn't work. Next question.



Imperial Minister of Information
DisplacedSurfeR
Mon Sep 29, 2003 8:29 pm
#4

Wouldnt work full out like that. I agree we should have duel wield it would add Uniqueness to the class, but thats far down our priority list..


Full damage? no


range would have to be limited down to 32 meters.


accuracy would have to be lowered.


It would have to be made slightly better than 1 pistol, but at the same time have some advantages and disadvantages..




Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
deadnewbie
Mon Sep 29, 2003 8:37 pm
#5

How about this.


Since you are using 2 guns you spend the combined HAM. Since you're using 2 guns your accuracy with both guns go straight to hell. Since you're using 2 guns you get full damage of both.


When I say "accuracy with both guns go straight to hell" I really mean -90 at ideal range.




Imperial Minister of Information
DisplacedSurfeR
Mon Sep 29, 2003 8:47 pm
#6

If you want full damage with 2 then a 2.5 melee damage mod needs to be applied.. as well as other defensive hits..



Stopping shot is tiring skill.. but stopping shot with 2 pistols is jumping from 130-500 damage in pvp to 260-1000


and thats every 1 second




Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
deadnewbie
Mon Sep 29, 2003 11:17 pm
#7

1000 damage every 1 second is fine if a) you're paying double the HAM and b) you can't actually hit a target. Having the ability to do damage is useless if you never actually hit your target.



Imperial Minister of Information
EasyMcRhinopants
Tue Sep 30, 2003 3:15 am
#8

Hmm, lots of potential damage that you can't actually land. I guess you'd become a pikeman with a Long Vibro Axe


Anyway, whenever anyone thinks of dual wielding, they generally say "double damage, with slightly less accuracy". And that's just stupid.


All weapons are, theoretically, balanced for use one at a time.


Now, lets' look at it logically. When you dual wield, you're not holding your primary gun two handed anymore. This in itself will hurt accuracy. Then you're not going to be able to really aim using the sights of either gun effectively. Now you've got your bad hand, which you don't usually shoot with. Then you've got the sheer difficulty of concentrating on firing two weapons at once, controlling recoil, etc.


How about -60 to-hit in the primary hand, and -100 in the off-hand? That might work.


To me, the only reason to have dual-wielding (besides twirly pistols), would be to engage two separate targets simultaneously. your primary engages what you've got targeted and your off-hand engages something else that's attacking you. That would be sorta cool-looking.



DarthSadeth
Tue Sep 30, 2003 4:15 am
#9

I say make it -15 accuracy per gun for a total of -30, and drop dmg by 20% overall while duel wielding. The ham cost should suffer, but 2x current cost would just hurt to much. The option to duel wield should be a Master Level perk I agree. It should also be limited to certain pistols. FWG5 could be duel wielded per say but DX2 could not. Maybe when they throw in some more weapons, they could add a pistol designed just for duel wielding Master Gunfighters. Then we could feel special like the BH's



-Sadeth-Sithos-Salyzar-
Southern Fried

TheRealChriss
Tue Sep 30, 2003 4:16 am
#10

honestly... if dual wielding was ever implimented, it would be a new weapon that could only be used dual. i really don't think that you'd be able to equip two weapons, as that would create some balance problems. instead, it'll probably be a new weapon, or maybe something like "2x fwg5" which would still have the heat damage of an fwg5, but the stats, HAM costs, speed, and accuracy would be totally different... pretty much making it a new weapon with a new animation... and that's about it.




Treay Yaso - Shadowfire
roidoc
Tue Sep 30, 2003 8:02 am
#11



TheRealChriss wrote:

honestly... if dual wielding was ever implimented, it would be a new weapon that could only be used dual. i really don't think that you'd be able to equip two weapons, as that would create some balance problems. instead, it'll probably be a new weapon, or maybe something like "2x fwg5" which would still have the heat damage of an fwg5, but the stats, HAM costs, speed, and accuracy would be totally different... pretty much making it a new weapon with a new animation... and that's about it.






actually, this is a great idea. people want the graphics of duel-wielding, but not necessarily the potential power. i'd love a gun that is just two guns at once that is given at a higher rank in pistoleer and does more damage than a marksman gun.

eye candy is enough to make me happy
Taallyn
Tue Sep 30, 2003 8:19 am
#12

It could also be implemented as a special attack with it's own animation (the second gun). It could then be balanced via the damage, speed and accuracy mods of the special attack. This way, it could be a progressive ability with different tiers of specials with progressively better modifiers. I.E. Dual Wield I at Techniques I might increase speed with better damage but lower accuracy. The Master level Dual Wield might increase, speed, damage, and accuracy. This would mean that you couldn't use the existing specials while dual wielding. However, that could be a bonus in that the existing specials are currently balance for single weapons and allowing them to be used with two weapons could greatly scew balance.
jedisliver
Tue Sep 30, 2003 8:23 am
#13

I love the idea... but I disagree about not being able to use the DX2... I would say you could only use Pistoleer Weapons while using this skill. That would make since and be a nice added benefit for adding more guns to the Pistoleer line. Speaking of which I'd like to see two energy types in one gun... like super heated acid that does both heat and acid damage... just a thought.



Lod-Reh ~ Starsider

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