Pistoleer Archive
Thread: Random complaints
1) riflemen - there is no stim for the mindpool, I bleed, I get incap. You win.
2) riflemen - I am not uber gunslinger. My "Elite" DX2 has a ideal range of 8m with a -20 hit mod. The only way to get it any higher is 0m. Either way, I'm going to die without a pet holding them hostage. You win.
3) riflemen - I might have the same range as you do, but beyond 40m I start to miss ALOT. You win.
4) carbineers/riflemen - I am very aware of HAM problems. I have to beef up my action, stamina, and quickness to compensate. At least try the same with your mindpools before you open your mouth
5) carbineers/riflemen - My BEST gun has a max damage of a little over 200 with light armor piercing. A snubnose DH17 carbine does more than this. It's the training, not the gun. Get your profession fixed before you nerf mine. Or hey, be a pistoleer.
I can go on and on, but I'm tired of hearing how "uber" I am when I'm the one who gets incaped because I have to crawl on top of the creature to hit it.
Note that its harder to beef mind than other stats (no doctor buffs, not much good food).
Although to be fair I am sympathetic to both broken Pistoleers and broken Riflemen.
I hate to say it, but I've resorted to spice sometimes.
My name is ChunkyMunky and I'm a spice fiend
j/k, I've used booster blue, to help with my quickness a couple of times, and shadowpaw/tat sunburn mix to help also. I've seen similar stuff for mind/focus/willpower. I think it's called gray crap or something. Onions work good too (+500 mind 60sec). There's also some meat that chefs make to increase mind. Either way I think it's all based on race, because I (a wookie) can jack my healthup pretty high, but action is hard for me to get up there. I feel your pain bro.