Pistoleer Archive
Thread: Defense against status effects
Does this work for you at all ?
I mean the blind/dizzy/kd defense and dodge, u ever see it work?
i'm looking for the same info, i dodge flame cones it seems but not eyeshots, i got a thread right next to you with similar question, good luck to us.
ps check noules thread on top of the page for a rundown of ranged defense
When you shoot someone with a state effect and they resist, they see a message. As the defender though, I don't believe you ever see a message that you resisted anything (except for dodge) so how would you know unless the shooter told you?
It's true, the resists are good. I've dodged eyeshot - once. MG here btw.
-- YP
They are slowly being tweaked, as the devs said they would be...
I can tell you now I have a much harder time blinding a master gunfighter now then I did a month ago...
They do work, I wish a "resists" message could be put in so we could se how often they do actually work tho =/
We get no "update" when a state defence works so there is really no way to tell right now how it's working.
Dodge on the other hand is rather useless.
Defenses don't work right now, as far as I can tell.
Even if they did, there is a fundamental problem with the way that state defenses are implemented, as Jaegen has pointed out in his communications to the Devs. Even if state defenses worked, they supposedly give you a lesser chance of being stunned/dizzyed/knocked down. But since the dizzy/knockdown/blind move is being spammed, it doesn't matter if you have a 20% chance of not getting blinded from a particular shot because once one of the shots hit, you're blinded for a long time.
So even if these state defenses are someday "fixed," they won't be worth much until the Devs change the way that they work.
Ossoi, I agree with your suggestion, but live in fear that the devs will just rule that defenses only work from the weapon in hand.
My original template had TKA 0304, for the defense, but I've since replaced it with Creature Handler, since I can see how that helps me directly today...but I made sure to grind enough unarmed to get TK novice back if things change significantly.
Great suggestion, tho.