Pistoleer Archive

Thread: Pistoleer Suggestion -- Disarming Shot and the Action Pool.

nolan007
Fri Oct 24, 2003 8:30 am
#1


ThePistoleer professionis lacking the ability to target a specific pool in the HAM.


Pistoleers need a special that...



  • Targets a single pool in the HAM.

  • Ispowerful.

A possible suggestion:


Pistoleers need a specialthat ispowerful and one that exclusively targets the Action Pool.


Maybe a new an improved Disarming Shot 2 and Disarming Shot 1?



Why the action pool?


A Master Pistoleer should be able to decentlycompete with the Master Bounty Hunter when they are both using pistols.





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Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

nolan007
Fri Oct 24, 2003 9:05 am
#2

Looks like a Bounty Hunter one-starred my post!



~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

nolan007
Fri Oct 24, 2003 10:24 am
#3




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Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

EasyMcRhinopants
Fri Oct 24, 2003 2:39 pm
#4

Interesting idea, but I don't like it.


The "Pistols target health, carbines target action, Rifles target mind, and BH's break the rules" is a fundamental tenant of the SWG class system. I don't think it's a good idea to mess with it.


Allowing pistoleers to target the health pool would really piss off carabiners

wildcard1973
Fri Oct 24, 2003 7:27 pm
#5

It's actually not a bad suggestion, as most ranged weapons pull from the action pool for specials, you could make an arguement that disarming shot is lessening their ability to use specials, and their weapon. In order to balance this out, you should push for ALL elite weapons classes to recieve a pool specific attack other than their specific ones (mind:rifle)(healthistol)(action:carbine), after all as a Master of your chosen weapon, wouldn't it make sense to be able to target ANY specific pool?



Wildcard
Retired Tactical Commander - Ghosts of the Republic


I strike from the shadows, I do not exist.


electricnomad
Fri Oct 24, 2003 7:51 pm
#6

Iwould liketo add an Intimidate effect to Disarming Shot 2, and to have both Disarming 1 and 2 target Action rather than health 9with bigtime damage on the second shot). I'd also like to see the shots cause a delay before the target can attack - maybe about 3-5 seconds for Disarming Shot 1 and 5-10 seconds for Disarming Shot 2 - it would simulate the weapon being 'disarmed' and would prevent the victim from simply using a hotkey to circumvent the loss of one weapon.


So my suggestionis for Disarming Shot 1 to:



  • delay all attacks for 3-5 seconds

  • target a small to moderate amount of Action HAM

My suggestion is for Disarming Shot 2 to:



  • delay all attacks for 5-10 seconds
  • target a large amount of Action HAM
  • produce an Intimidate effect on the target

If we did this, for Disarming Shot 2 we'd get a unique state effect, a largetargeted HAM attack, and a useful delay that simulates the 'disarming' that the shot has always endeavored to be. Same thing for Disarming Shot 1, but at lower power.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

LoboDe
Fri Oct 24, 2003 8:50 pm
#7

You guys just want to be uber.


Disarm 1 and 2 should be a random HAM thatdelays all weapon attacks (not unarmed attacks though)for 3-5 seconds, with a signifacantincrease in damage from 1 to 2.


We should not be able to attack the action or mind pools they belong to different classes already and would be encroaching on their territory. Thats what makes up diversity in the game.




- I support keeping & balancing the current combat system You can too
electricnomad
Fri Oct 24, 2003 9:53 pm
#8




LoboDe wrote:

Disarm 1 and 2 should be a random HAM thatdelays all weapon attacks (not unarmed attacks though)for 3-5 seconds, with a signifacantincrease in damage from 1 to 2.




I'll agree with the part in bold, especially the parenthetical. That's an important distinction, and I hope that could be codeable.


As for "being uber," hey, if we get an Action shot and you want to put a Health shot in Master Rifleman or Master Carabineer, by all means, go for it. I think Masters should get a nifty little bonus, and a specialized HAM attackwould be agreat one. Most Pistoleers would never have access to an Action shot, so we're not exactly erasing all boundaries between weapons here. It just so happens that disarming someone hits them on the hand - which is as Action-related an appendage as you could ask for. Voila, Action.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

LoboDe
Fri Oct 24, 2003 10:52 pm
#9

Iget what your saying and adding an extra HAM specific would make everyone equal but when you start giving everyone the same type of abilities theres not any distinction between classes, except yours is a rifle mine is a pistol. it does make sense attacking action but the problem is they should have just made pistols attack action and carbines attackhealth in the beginning.


We all shouldn't be able to targetthe HAM of our choice that won't fix it.If they implemented what i said would you not be happy to have a powerful shot that could delay attacks?I knowI would.





- I support keeping & balancing the current combat system You can too
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