Pistoleer Archive

Thread: Health Shot exploit/bug!

Sir_Voor
Wed Oct 22, 2003 9:14 am
#1

I'm a novice fencer, pistol IV and started working on unarmed to be a smuggler. When I started working on unarmed I disided to use health shot 1 and then switch to unarmed mod. I soon noticed that even though health shot 1 was doing just as much damage if not more I was getting all unarmed XP and no pistol XP. Which although may be helping me get though unarmed, I'm not getting any closer to being a novice pistoleer.


Is this a known bug or exploit?








[`M Sir VOOR N`\

Blakestoner
Wed Oct 22, 2003 9:57 am
#2

Not a exploit or a bug, you see you don't get XP for bleed damage. Otherwise you would be able to Bleed a target, run away, and get full xp when it dies.



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Tempest
Laeren
Wed Oct 22, 2003 10:09 am
#3

This is also balanced by the fact that you can stack bleed effects (Healthshot 1 and 2 can used on the same target for double-bleed).




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alioninwinter
Wed Oct 22, 2003 10:13 am
#4

hehe As they said.

And when has a method of killing stuff and getting no XP an exploit? =)



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Gabriev
Gratdo
Wed Oct 22, 2003 10:30 am
#5

Maybe since it allows you to deal a huge chunk of damage with your pistol's bleed (or carbine or rifle or anything witha bleedshot for that matters), and getting all the xp in another category.


My favorite is to kite and bleed a big mob almost dry, throw a grenade anytime during the bleed, let the mob bleed to death, and enjoy my huge combat xp (bleeding/grenading a 5K xp mob is 5500 Combat xp, including the regular 10%. Nice way to get on with that combat tree).


Works very well with unarmed as well.

Sir_Voor
Wed Oct 22, 2003 10:30 am
#6

OK thanks, I did not check to see if get more XP if I did not use health shot vs. using it. It never accured to me that the XP would vanision.







[`M Sir VOOR N`\

Gratdo
Wed Oct 22, 2003 10:42 am
#7

It didn't occured to you, because it doesn't happen.


All xp is still distributed, but with regards to the chunk of life not bleeded.


Example :


A 10K Ham mob worth 5K xp (keeps numbers simple). You bleed it for 9500 damage. You shot for 400 damage, and a friend of yours deals 100. 5K Xp is divided between 500 damage dealt (bleed is not considered dealt). You dealt 400/500 = 80% of dealt damage, and your friend the remaining 20%.


You get 80% of 5K = 4K Xp, your friend gets 1K.

Sir_Voor
Fri Oct 24, 2003 5:51 pm
#8

Well I tested it and Iwas right, this is a flaw in the system. If you kill with just bleeds then the XP is gone, and if any damage even just 1 point, that weapon skill will get 100% of the XP.


I'm sorry if you like this but I feel this needs to be Fixed.








[`M Sir VOOR N`\

LoboDe
Fri Oct 24, 2003 9:10 pm
#9

its not a flaw its a fix for people using real exploits


A: bleed 1 and 2 and burst run away and peace


B: bleed 1 and 2 and Feign Death


both of these used to get newbsfull xp without the risk of incap or death




- I support keeping & balancing the current combat system You can too
weaponmaster88
Fri Oct 24, 2003 9:16 pm
#10

you are all crying nerf... its been like this since day one, and it works just fine, leave it as it is until they fix the other problems...


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deadnewbie
Fri Oct 24, 2003 11:05 pm
#11




B: bleed 1 and 2 and Feign Death



The smart ones feign death before bleeding. It's a smuggler thing. You people wouldn't understand.




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realvorda
Sat Oct 25, 2003 2:47 am
#12

Indeed, if you want to crie nerf on smuggler, try it first, you'll notice how "über" our FD actually is :/



Vorda Treygath
Synergy
[Original Mandalorian Warrior]
Sir_Voor
Sat Oct 25, 2003 5:30 pm
#13






LoboDe wrote:

its not a flaw its a fix for people using real exploits


A: bleed 1 and 2 and burst run away and peace


B: bleed 1 and 2 and Feign Death


both of these used to get newbsfull xp without the risk of incap or death







So how would


A: bleed 1 and 2, hit onceand burst run away and peace


B: bleed 1 and 2, hit onceand Feign Death


be less of an exploit? (not that I think any of the two are exploits)






I really have no problem with using bleed, Ijust feel that if the pistol bleed does 99% of the damage and say TKA does 1% then pistol should get 99% of the XP and TKA should not get 100%.








[`M Sir VOOR N`\

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