Pistoleer Archive

Thread: The Riflemen Still Want to Kite Us

Boborina
Thu Sep 25, 2003 11:27 pm
#92

I think it would be interesting if we could hide from radar. That would have to have HUGE restrictions to balance it out, but we do have that 2.5 dmg penalty to melee for no reason at all.Mmmm when you attackthe invisedrops so you can't poke people to death like in Star Trek: TheUndiscovered Country.But what practical effect would this do?This is the same thing as it is before but we are giventhe ability to shoot first.


This would please many who would rather play snipers than machine gunners but i dont really see how this will actully help the class do better. Maybe others can explain it to me...

Boborina
Thu Sep 25, 2003 11:29 pm
#93

I dont think the devs willEVER allow hiding that will stay in effect after you fire even if its a 99% chance you will come out of hiding, though that might give a reason to be hiding...
Raloorn
Thu Sep 25, 2003 11:35 pm
#94

heres an older post on it (dont know why im posting it here but hey since we are on the subject of stealth )


"I would like to see some sort of High damage Long "reload" time shot that requires a fewConditions to do the damage.


Say for example if the Radar block was put into effect.


you would have to take cover from outside the persons radar range > sneak/crawl within range and then use this new single shot high damage attack. That would Uncover them (showing thier position on the radar).


Or if you want it even more difficult and slow for the power ... Take cover outside the person radar range > sneak/crawl > use "sniper aim" which has a 5 second run off before you can shoot. then fire and do mass damage to a single player.


Have it also where the rifleman can target whichever pool he desires. Have these shots do a minimum of 700 damage in PVP and a maximum damage of 1000 depending on the gun they us of course(obviously wouldnt be doing 700 damage with a CDEF rifle)


would this be overpowering? not really its actually very stiuational unless the sniper is gonna sneak/crawl all over which would take forever.


I think this is needed for riflemen to survive ... the devs have said that its extremely hard to give more range. With this idea all range can stay the same.


This skill would be obtained at master and you must have a rifle in your hand in order to use it."




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well you can't say SoE is just in it for the money, because if they were they would open up classic servers and double thier income.
Boborina
Thu Sep 25, 2003 11:37 pm
#95

But while your in sniping mode you have your speed cut in half if not more? How about you have a 50% chance that each time you fire you come out of hiding since someone might see you fire?


Just shootingout ideas and trying to balance it out... Needs to have a timer too since youdont want people fireing, losing hide then rehiding again instantly. Even if your out of radar can someone target you by tab, if so that drasticly limits its effectivness/purpose to many? Can they auto attack if you sucessfully fire and keep your camo/hide/invisability what ever you want to call it?


With a sniping system i think rifleman are willing to give up on the pistol accuracy thing, cant speak for us all but this gives us somthing...

Philosopher1976
Thu Sep 25, 2003 11:41 pm
#96

I think that sounds balanced although they should make it so it takes you a certain number of seconds to get out of sniper mode or whatever. This way you have to pick your position well instead of running up to someone and firing where they can easily get at you.





Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Raloorn
Thu Sep 25, 2003 11:41 pm
#97

yeah definately need a 30 second Restealth timer.


I personally think that it should be One shot and then uncovered especially if the "precision shot" is powerful. Or else it might be a bit overpowering.




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well you can't say SoE is just in it for the money, because if they were they would open up classic servers and double thier income.
Raloorn
Thu Sep 25, 2003 11:42 pm
#98

/grumble I get more discussion about Stealth on the pistoleer forum then the rifleman forum /grumble off





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well you can't say SoE is just in it for the money, because if they were they would open up classic servers and double thier income.
Tholcrist
Sat Sep 27, 2003 8:50 pm
#99

Why not make the rifle range 65m with medium accuracy, Carbine 55m with medium accuracy, and pistol at 45m with medium accuracy?? but say a rifle man moved to a pistoleers range, s/he would have a lower accuracy, and vice versa. i personally think Carbien screwes everything up, cause rife and pistol are a trade off, and yet carbine is just there to torment us and make fixing things difficult. Rifle's shouldn't be able to kill players in a single hit, but should come very close to it say 3/4 of a bar that way if it's a pistol user, they at least have a chance to fire back but not with as much health that all they do is rush the sniper and it's over. if we take it to RL, assuming it's a bolt action rifle, you could get of 3-4 shots of a pistol vs 1 shot of the rifle. That makes the speed diff so the way i see it is like this


Lower Pistoleers max range to 55m


Raise Ham costs slightly for Pistol


Raise Rifle power to compensate for lack of speed


Lower rifle dammage taken to 1.5x at close quarters


So with these ideas, a pistoleer will ahve to run a bit to get within range of a sniper to shoot with relative accuracy, and a rifleman will have a chance of hurting people enough so that when they get to clsoe quarters they have a chance of survival. The major flaw i see is Carbines, i cannot think of a way to compensate for their being in the middle of everything. I would appreciate comments and will try to defend my answer if need be, i'm sorry if these have been posted and answered already but well yeah i can't remember everything.






Vanima Tholcrist-Chilastra
A Calorie Counter You Need To Read
Boborina
Sun Sep 28, 2003 1:04 am
#100

According to that IF we only do 3/4th your total HAM in 1 hit the fact is that in your next 3 hits is more than our 1 hits possible dmgandyouwill sadly kill us off before we can fire again. Thats the way i see it, plus atm our accuracy is horrable so most likely we will miss then you kill us in the next few hits before we can fire again, not taking any dmg at all. Talking about masters btw.... Well thats how i see it. BTW most upper level hits in PVP do 3/4th your HAM now so are you saying that we shouldnt be compinsated for being slowed by a third by a porportional dmg increase?
Tholcrist
Sun Sep 28, 2003 7:09 pm
#101

Let me get this straight, 1st the rifle users complain that you can't kill things in 2 hits, so i propose a way so that you can kill us in 2 hits, 2nd i know it tkaes more than 3 hits from a pistol to kill someone 3rd your saying you can kill someone in 2 hits?? can you please unconfuse me cause now i'm lost



Vanima Tholcrist-Chilastra
A Calorie Counter You Need To Read
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