Pistoleer Archive
Thread: Pistoleer's please comment on upcoming requests
milltech wrote:
As a pistoleer and a master weaponsmith(2 accounts on same server) I agree with almost everything on this thread except 1. Dx2's are master weaponsmith only and should be insanely more powerful then any other pistol in the game. If they can't be made the most powerful then they should at least be more powerful then an FWG5 for cryin' out loud.
Have you ever made a tangle gun? It is master only. Max damage around 103? DX2 isn't the worst master weaponsmith gun out there. It is the only "restraint" damage that I know of, but it isn't worth it to carry one around incase you meet something weak to restraint. The 103 damage figure came from one of the best MW on my server, so it isn't like I had someone who didn't know what they were doing make it
As a pistoleer my biggest gripe is with the DX2.The 4 power handlers is ridiculous, on my server none of the weaponsmiths who regularily stock krayt weapons make batches of Krayt Dx2's because of the 4 handlers needed.It also was screwing us when the ironlunn reactive gas went out of shift for like 6 weeks, soon as ironlunn gas stocks got low the 1stpistol stopped being stocked by the weaponsmiths was the DX2.
The stats of the DX2 also bother me to no end.I can see where the devs are coming from with the response we dont spend as many points as a BH/commando does, but we could counter that arguement.BH and Commando get expert profiency in 3 weapon lines for the cost of 2, no other template can get you mastery of 3 weapon lines except BH and commando.If the BH's and commandos need access to a more powerful weapon no else has, guess what they already have it, its called LLC,and flamethrower.
As for getting a cert higher up the pistoleer tree, I don't believe that would work. Simply because they have stated that they will be adding new certs for all classes and the BH's and commandos will get new certs too, which will have to be an improvement on their current pistols, and apparently according to the devs would also have to be better then whatever new cert they gave us, based on the skill points spent they argument they are using.
ok heres the thing i see most.....and maybe someone else said it but i didnt see so:
I realize pistoleer is an easier class to attain than Commando and BH. However that should NOT make us crap. Riflemen can target the mind pool and potentially get 1-2 shot incaps (i havnt seen many 1 shot incaps in recent weeks but i have heard of it happening).
A NOVICE commando with a flamethrower can 1 shot incap you with liek 2 branches in the FT tree. I am a MASTER of my profession, and regardless of how hard Commando took to get, it certainly took longer to MASTER pistoleer than it took for a commando to get a box or 2 of FT skill.
Pistoleer shouldnt get a 1 shot kill....but we do need attacks to balance issues with other classes. Make it so we have some stuff to combo to give us an edge IF WE ARE GOOD ENOUGH to use them properly. What im thinking is a ranged KD (carbineers, BH, and even smugglers get one...why shouldnt we?) even just one that lasts for a blip of a second. Soemthing like supression fire which forces a position change. Make disarming shot UNEQUIP WEAPONS. and things liek this
that way when a commando or BH coems running at you you can:
Health shot
supress
stop shot
disarm
bodyshot
bodyshot
supress
or soemthing liek this. It doesnt give us a 1 shot kill, but it does give us atatcks thta if used by sum1 with skill will balance things out. Im tired of having spent 400k combat XP and a couple of million pistol XP to have someone whos been playign the game for 3 weeks come up to me with a flamethrower and waste me.
im no schlop in PvP now as it is....but this class should be a lot better than it is.
Can we agree on ONE thing NOT to change:
Fanshot.
It's the only attack that does what it says. Now, with my suggestions:
Body shot 3 - remove the delay, without the delay it will be better then Body shot 2
Stopping shot - give it an effect, dizzy/stun/intimidate, seems fair.
Disarming shot 1 - Stop the opponent attacking for several seconds?
Disarming shot 2 - increase this time or make the attack AOE.
PMD2 - fix it, why doesnt it kd?!
Multi target shot - Make it attack all enemies within 64m, Like fan shot only hits every target around the pistoleer and give the damage the same multiplier as fanshot? The reason i say this is multi target means, precise aim and complete knowledge of your surroundings. You know where your enemy is before you even see them, so you can hit them from any angle as long as they are in range and will hit. Fanshot is more of a fan shape of blaster bolts which it is at the moment, please don't change this attack, it's the only one that works.
Pistol speeds - (this is goin to get a flame) Swap them around, pistoleers give 46 pistol speed and BH's get 50, 4 isn't much but it might make a difference.
Along with the other fixes (thank you), please fix the speed formula, there is no reason why +119 pistol speed should be worthless. Get a mathmatician on this one, and makeit so that those who have earned this speed arefaster than someone with +100 pistol speed.
Snape, Intrepid
If i had a choice on what to fix in our profession (which i realise i dont). First, I would say fix the master specials first. We get 2 special attacks at master and i dont know a person that uses them. Second, i as has been discussed over and over, new pistol certification at master. In a perfect world this would be a medium armor piercing and cold. Just my 2 cents.
Pistoleers need more PISTOLS. I was highly annoyed to say the least to see that going up the tree, we only get one new pistol--the DX2. PISTOLeers should be able to use any and every PISTOL, or naming the class that is just stupid. If you're a Master Pistoleer, then you're a master at using pistols, any sort of pistol or pistol-class weapon. Yeah, this should include the Launcher and Scatter pistols. Maybe not at novice, but either the 3rd, 4th, or Master box. That's my biggest grief, the fact that we get so little new weapons and can't even use certain pistols. A class specializing in one weapon, and someone who then masters that class, should be able to use every weapon of that type.
Also, I don't feel that a Pistoleer should HAVE to take up Smuggler or BH classes JUST to be able to use THEIR OWN WEAPONS more effectively. Why the HELL should a Pistoleer/Master Pistoleer need to pick up bits and pieces of BH, Smuggler, or Commandoto have a better chance of using his weapon or a weapon he should be able to use anyway?And I don't want to hear the "you have enough skill points" crap, because sorry, Master Entertainer and Master Dancer DOESN'T leave me the skill points to dabble in classes I shouldn't even HAVE to touch in the first place. I'm not talking giving Pistoleers terrain negotiation, but dang it, give us our weapons already! Not to mention the abilities that should probably be in our tree anyway. And this goes generally too, hybrid classes shouldn't be better with ANY sort of weapon than a class that SPECIALIZES in that weapon, whether it's pistol, rifle, carbine, or any specific sort of melee weapon. It's just not right.
Anyway. I agree with most other issues. That's my rant of the day. ![]()
1. Fix Disarming Shot 1 and DIsarming Shot 2 (they do not work!!) and MTPS
Fix, how ? What do you want done to these. If by fix you meanincreasing the damage on the targets weapon condition by a whole 2 points instead of 1, then no I don't agree. If by fix you mean damaging the opponents weapon condition CONSIDERABLY as in 50-100 points, or temporarily rendering their weapon useless since they're disarmed. Yes I agree.
2. Increase Body Shot 3 to 3.0x damage (still leave it WORSE than torso shot/eyeshot, but makes it better than body shot 2)
Give Body Shot 3 a health shot effect. After all you're shooting them in the body isn't it realistic they begin to bleed ?
3. Change Stopping to a 3.2 delay so that the DPS is greater than double tap, slightly less then the "old" fan shot (means no real change in power...actually a slight nerf..). I see no reason the devs should not make this change. it also leaves last ditch as the "king" of random HAM, which frankly I never liked pistoleers not being hands down the best, but hey, they DO spend hybrid points to reach it, and dont get modifiers..I suppose something has to be good about it.
Leave stopping shot alone, it works fine, as did Fan Shot although the description didn't match. Either remove the cone effect or make it hit the target mutiple of times like the description reads. I preferred the way it was, it cost less then stopping shot and did about as much damage. More so considering the faster rate of fire and less action cost.
Then what's our next priority. I have written down that DX2 fixing is. Here's the push back I get on that issue (from players, not from devs)
DX2 Certificate cost: 35 skill points
Launcher Pistol Certificate cost:112 points
Scatter Pistol Certificate cost: 160 skill points
Why would the DX2 need to be "as good" as the scatter? I 100% agree that pistoleers not having the best pistols as a niche, sucks horribly,makes no sense, and is endless frustration for many. However, we need to figure out how to position this. Maybe a certificate at mastery is the only solution. At least that's 92 vs 112 vs 160, at least that has more justification, coupled with the time it takes to hit mastery as well (time isnt a big factor though..keep that in mind).
After that, I continue to go down the list with things like "Make PMD2 useful..dizzy state, etc.", make PBAOE workand raise point blank range to 24-32m or something so they are "usable" in PvP for those that want good damage but dont want to hit mastery (and are then range limited).
Health shot 2 boost, etc.
As for pistol certificates I fail to see why someone who is a Master of Pistols cannot use all of the various kinds of pistols. If not please change the title to Master of Most but Not All Pistols.
For me
- Repair broken Specials, its rediculous to have so many special doing the exact same thing ordoing nothing worth mentionning.
- Increase damage to our only elite targeted special (BS3). no need to detail the justification its been done again and again.
- Make pistol speed from various elite profession (pistoleer, smuggler, BH) not stackable.
- Fix the weapon speed issue making all masters firing shot per s.
By the way Im tired of hearing people (i.e. read BH)say that because it requires more skill to reach theirprofession it should be the best in combat. Of course BH requires a lot of skills, but they devote lots of skills in "HUNTING". Classes specializing in pure combat (rifleman, carbineer, pistoleer) should be the bestfor that particular weapon.
BH can use Pistol, Heavy weapon and Carbine and hunt. They cant possibly be has good as us devoting ourself to a single weapon. Again BH spends lots of skill on HUNTING.BH should not be the in combatin the game. BH are the best to FIND and KILL, not KILL.
TheGaia
Master Pistoleer/Master Doctor, Tarquinas
PanzerGR wrote:
Pistoleer shouldnt get a 1 shot kill....but we do need attacks to balance issues with other classes. Make it so we have some stuff to combo to give us an edge IF WE ARE GOOD ENOUGH to use them properly. What im thinking is a ranged KD (carbineers, BH, and even smugglers get one...why shouldnt we?) even just one that lasts for a blip of a second. Soemthing like supression fire which forces a position change. Make disarming shot UNEQUIP WEAPONS. and things liek this
On the "smugglers getting a rangedKD" bear in mind, smugglers get NO weapon certs and NO combat mods, when hey they put in as much pistol xp as any novice pistoleer, and had to do unarmed as well (with no unarmed moves) the reasons for them getting a ranged knockdown is to make them combat effective WITHOUT needing to go pistoleer (most, including myself, still have to go pistoleer).
I agree completely that DX2 should use LESS resources as well (2 would be best) and should definately be more powerfull than a Scatter Pistol. BH gets alot more powerfull weapons for the 112(?) or so skillpoints they spend on getting it, so why should thier pistol be better than a specialised pistoleer who spends all thier points to get only 1 weak and horrendously innacurate weapon? (did i mention ugly too?)
Also I love the dual wield idea where points are allocated to what you can dual wield, similar to CH with pets, but the question is, how would you want your pistols to function while dual wielding? should they just fire normally? or should you be able to use your specials? and if you ARE able to use specials, will it be one gun or both?
I would like to see a special SPECIFICALLY for dual wielding, something like a cross between bodyshot and double tap, so that you fire off 4 (or more) successive rounds targetting the health pool, making our restriction to health targetting more effective, and actually something to be scared of.