Pistoleer Archive

Thread: Pistoleer's please comment on upcoming requests

Ossoi
Mon Oct 13, 2003 8:10 pm
#66

"
Pistoleers should be the undisputed champions of the pistol. We can't FD, we can't use the absolutely absurd LLC, we can't make spice, we can't track, we have no terrain negotiation, mask scent etc"

well actually you can, because you have an awful lot of remaining skill points left over.


You can make spice because you can also Master Smuggler.


You can negotiate terrain and mask scent just as effectively as a Bounty Hunter, because Exploration IV doesn't take many skill points at all.


You also have enough skill points to take at least one branch of the Commando tree all the way upto level IV, thus becoming just as proficient, if not more so than a BH in Heavy Weapons.


Need I go on?


OK Master Teras Kasi too, and you've got ;


a) ability to Buff.


b) ability to heal wounds.


c) Improved defences = much harder to knockdown.


...




Lineage2 - Sieghardt
Level 6x Abyss Walker
TheRegulators
Ossoi
Mon Oct 13, 2003 8:12 pm
#67

"As a smuggler (Which is a COMBAT class. Don't call us crafting fs)"


Actually only 1 [it's debatable if Underworld is meant to play a combat role] of your tree's is devoted to Combat.


The other 2, spice-crafting and slicing are clearly crafting.


So 50% Combat, 50% Crafting




Lineage2 - Sieghardt
Level 6x Abyss Walker
TheRegulators
ArchmagiCaT
Tue Oct 14, 2003 1:04 am
#68






Ossoi wrote:

"As a smuggler (Which is a COMBAT class. Don't call us crafting fs)"


Actually only 1 [it's debatable if Underworld is meant to play a combat role] of your tree's is devoted to Combat.


The other 2, spice-crafting and slicing are clearly crafting.


So 50% Combat, 50% Crafting







Well let me clear it up, in a short non-rant way


Underworld: Needs pistol xp (the obvious part) and FP, and you get FP by killing. Or buying at 4. You also get the FP to sell at 3 by killing. Underworld 2 is all about PvP too.


Slice: Eh... well we craft 3 tools to slice (Knife and a clamp. No one uses fan's) but slicing isn't really crafting... infact it is used to make us better in combat.


DF: Obviously combat. Enough said.


Spice: Crafting. I could use the argument that the point of spice is to make us better in combat, but you can say weaponsmiths are combat since they make weapons I guess. Well, that and the fact that spices are becoming even less useful.


Master: More discount on FP, and a bonus to slicing. We also need 2 combat tree's, 50k pistol xp for novice, and 1.9 million pistol xp to become a master. Now lets not talk about this anymore in the pistoleer forum (or even more specifically idea's for pistoleer heh).




---------------
Wizard CaT- Sunrunner (Master Smuggler) (Master Medic) (Master Pistoleer) (Master Merchant) (Master Scout) (Master Marksman) (Master Entertainer) (Master Image Designer) (Master Artisan) (Master Brawler) (Master Rifleman) (Teras Kasi Master) (Master Doctor) (Master Combat Medic) (Master Fencer) (Master Swordsman) (Master Bio-Engineer) (Master Commando)
deadnewbie
Tue Oct 14, 2003 1:09 am
#69

For a combat class, we sure have so few combat related skill boxes.


At best smuggler is a hybrid combat/artisan class. It is not a full blown combat profession. If you think smuggler is a full combat profession, please consider changing your bong water.




Imperial Minister of Information
New-Name
Tue Oct 14, 2003 3:16 am
#70

I have been a Master Pistoleer on Bloodfin for over 2 months now, and I think I am going to finally engage in the discussion about my "primary" profession. I say "primary" because we all know Master Pistoleer is more of a support profession than anything else.


To give some background, I have used every Pistol craftable on my server ( most of them enhanced), and have had every special move possible with a pistol. I started as a BH/CH, but when the first CH nerf came, I dropped it and finally Mastered Pistoleer. I enjoyed this success for all of 10 minutes until I realized that Stim Bs were nowhere close to my Stim Ds. Thus I dropped BH and started down the path to Smuggler and Commando.


Currently, I am Master Pistoleer, Expert Commando, Smuggler up to Low Blow, and Medic up to Pharm 4.



I have kept Master Pistoleer for 3 reasons.


1. Speed


2. Accuracy


3. Stopping Shot



I absolutely hate having an entire profession mastered for the sole benefit of having a few Modifiers. Stopping shot is my favorite, and with a fast Launcher Pistol, I can do 1.25 second stopping shots for as much as 3500. But I find more and more that my success is not due to being master Pistoleer. If I want, I can Low Blow a Nightsister and use a Rocket Launcher for 12000 damage. The other day my friend and I dropped an AT-ST in 20 seconds using nothing but Krayt enhanced Launcher Pistols and Stopping Shot/Last Ditch.


Pistoleer is nothing without Smuggler and Commando. This should not be.


The way I see it, Disarming Shot 2 should have been made a single target KD, instead of getting nerfed to nothingness. The alternative is to make it have higher damage then Stopping Shot, but the last thing most pistoleers want is another random HAM special. I have not used Fan Shot in ages, and I just found out that it is sort of a cone, so I will try it out soon.


I agree wholehearteldy with giving the best weapon certs at Master. I have kept Master Pistleer through thick and thin, but I would prefer to have more incentive than just +20 speed. As I mentioned, I have used every pistol in the game, and while I know that Scatter Pistols are the best, I have become very attached to my 390 max 1.7 speed Launcher Pistol. I even have a DX2 that is better than most scatter pistols, but I rarely use it.


I guess the certs are not my biggest issue. Like most pistoleers, I feel that we have no versatility with our special moves. With only 3 Special moves, BH has a Mind Targetted Attack, a Mind Bleed, and the best Body Targetted attack in the game. With only 3 special moves a smuggler has a Knockdown, a Delay move, and the highest damage random HAM attack in the game.


Pistoleer, however, gets 11 Special attacks....and I only ever use 2. The rest are the least imaginitive attacks in the game. To fix this, I propose the following:



I propose that Disarm Shot 2 be made a single target Knockdown.



I propose we get a targetted Action shot like Carbineer. The carbineers out there have their own woes, but I must say I don't think I have ever seen anyone use Leg Shot in the history of this game. If they don't use it, maybe we should get it.



I propose we get a defensive move that lets us Remove ALL DOT effects on us. but takes 10 seconds to complete. All professions should get this to finally end the Bleeding/Burning/Poisoned thing.



I propose that one of our random HAM moves hits a random pool....and then hits the same pool every time after that.



I propose that Pistoleers get more Melee defense, but less ranged defense.



I can think of dozens more if called upon to do so, but for now I must retire.


But before I go, I want everyone to know that I am perfectly happy with my character. I can kill almost any player with Low Blow and Stopping shot. I can run around constantly and almost never miss because of the awesome Range Mods on my Launcher Pistol. I almost never get knocked down. I can heal myself for 900 per shot, so I only die if I get Mind incapped.


But...I am completely out of skill points and have no way to grow unless I ditch master Pistoleer. Basically, my biggest bitch is that I am out of skill points, and could free up a dozen if Pistoleer had a knockdown, or even more if I could get a Launcher Pistol without being a Commando. I like having all the best pistol abilities and certs in the game(BH excluded) but it takes 250 skill points to do so. I just wish I had room to grow without losing my "primary" profession.



Sincerely,



Jesus





Kain

I'm going to say this once, and once only:

This is a company, one that is out to make money, so banning people who hadn't done anything wrong would be really dumb since it would mean that we would be losing money. So before you just believe someone who says they are being wrongfully punished take a moment and reflect.

Also, ranting/flaming and attacking customer service isn't going to fly on these boards so any further posts about it will result in the suspension of that person's forum account.


Jeassa

Community Relations Representative

Quid's Comic
Ariekb
Tue Oct 14, 2003 8:25 am
#71

As some one that will probably never see master Pistoleer I would like to ask that a more advanced weapon with better mods then the DX2 be issued, I mean what about the repulican blaster it could be an awsome weapon but no one seems to be able to use it without some sort of penalty.


I am verey close to getting fan shot less then 100K. and so far all I have to say is with the right pistol you should be able to knock down, incap, or defend with the best of them, you shouldn't need to be come a BH to be able to to defend yourselves.




~=Ieota- Master Smuggler/Sword=~~=Aezia Gaiteg-TKM/Doctor=~


Vist us

Citizen of TIRIUS - City of Roleplayers

TygerBlueEyes
Tue Oct 14, 2003 5:06 pm
#72

Any chance of getting a health shot 3 move? We do need a higher level DoT.





[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
oaktree68
Tue Oct 14, 2003 7:30 pm
#73

Jaegon, as in terms of your pistol dilema, I think I have a way to attack it if my assumption is correct.

Currently, the specials in other classes are far more damaging than what the pistoleer has to offer (that the assumptiom, if I'm wrong, disregaurd the rest). Since other classes are getting their "edge" through their use of specials and not through the weapon itself, hadicapping the DX2 is serving as a double penalty of sorts and needs to be corrected. I believed Holo said more elite classes need a slight edge, which they have, and there is no need for pistols to take this 2 sided penalty.

Tilen
Scylla
charb
Wed Oct 15, 2003 5:11 pm
#74

all certs at master, nifty idea, however we would have to get some kind of penalty, more ham costs per special?


random ham, then special attaches it, to that pool, nice idea, using specials again, breaks chain?


neat idea for dual wield..... unable to dual wield certain pistols at certain skill level, i.e novice pistoleer can do 2 cdef's, then two d18's, then two scouts, then two dh17, etc... slowly working up the tree, then finally being able to use 2 dx's, or perhaps assign each gun a point value, and the max value is dependent on your level, i.e a cdef is a 1, d18 2, scout 3, your max is 5 at novice, allowing you to use 1 scout, and 1 d18 etc.....

New-Name
Thu Oct 16, 2003 5:19 am
#75

I know nobody has ever mentioned it...but I want a targetted action shot.


Call it...Knee Shot, and maybe give it a state modifier like stun or intimidate, or even posture down.


I know why Rifleman get a targetted Mind shot, but that does not explain why Bounty Hunter gets a targetted mind shots as well. Carbineer doesnt make use of the Leg shot(probably because it uses as much of the user's Action pool as the targets) so why can't a Master Pistoleer get a targetted action shot too?


Body Shot 3 is rediculously under powered, but even so, Health is by far the worst pool anyone can target in PvP. Mind is the best, followed by action. Action can still be healed, but a BH spamming Eyeshot at you with a scatter pistol is likely to lose half his Action pool by the time you are mind incapped. It would at least give a pistoleer a chance if he is fighting a BH who doesn't heal his Action after a few shots.


Pidgeonholing Pistoleers into Health shots, Carbineers into Action shots, and Rifleman and Bounty Huntersinto Mind shots is one of the things that holds back interesting combat strategies. If each class had a targetted Health Shot, and Action Shot, and Mind shot, you would see very interesting battles.A person shoots my Health, I shoot back at his action, I heal my Health, he shoots my Mind, I keep shooting his action, he heals, etc. That would call for thinking on your toes, rather than spamming one attack. Naturally, any targetted mind shot would have to be much weaker than it's counterparts, hopefully to avoid the current plague of idiot Bounty Hunters who only know how to press one button in PvP.



I just want an Action shot.



Jesus





Kain

I'm going to say this once, and once only:

This is a company, one that is out to make money, so banning people who hadn't done anything wrong would be really dumb since it would mean that we would be losing money. So before you just believe someone who says they are being wrongfully punished take a moment and reflect.

Also, ranting/flaming and attacking customer service isn't going to fly on these boards so any further posts about it will result in the suspension of that person's forum account.


Jeassa

Community Relations Representative

Quid's Comic
Rucubo
Thu Oct 16, 2003 8:03 am
#76

Perhaps someone could clarify for me what exactly dizzy state does? Because to my knowledge it makes it so that people fall over if there is any posture change. So if that's all it does, I don't see why people want it added to PMD2. Personally I'd much rather see intimidate. Maybe I'm missing something though

Squidwalker
Fri Oct 17, 2003 10:20 am
#77

I don't spend much time here, but I am working up in pistoleer for my main conbat skill as a ranger. Fixing broken specials/weapons/skill should be the number one thing. The specials in particular. I still believe even the "fixed" disarm is lame and stupid. My understanding is that it's supposed to do damage to the equiped weapon. So what!! Ohhh, I took off some condition on that guys gun, oh no he is scared now. Blam I'm incapped. And for PvE it's worthless, it's going to die, why would I ever use disarm in PvE?


Disarm shot needs to do just that. Code it so that it unequips the weapon, and maybe does a little damage to it. That unequip is the only useful thing for it. This will put a delay in them making some shots at you. Even if a player has their weapon hotkeyed, which most do, it will still take them a few seconds to: 1) reequip the weapon 2)start autofire, or a special, 3) the delay of that starting because of combat timers. This is what disarm implies, what I think it should be, and is more unique and fun then just doing more damage to the target. It would be something no other profession has.




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
milltech
Fri Oct 17, 2003 12:11 pm
#78

As a pistoleer and a master weaponsmith(2 accounts on same server) I agree with almost everything on this thread except 1. Dx2's are master weaponsmith only and should be insanely more powerful then any other pistol in the game. If they can't be made the most powerful then they should at least be more powerful then an FWG5 for cryin' out loud.



Luvi: Master Weaponsmith: Master Architech: Master Artisan (semi-retired)

Iwen Cedo: Master holocron chaser......

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