Pistoleer Archive
Thread: The New Defensive Mods Not So Great
To say that a profession shouldn't be on par with others because it has "dabble potential" is absurd. A combat character shouldn't have to take 2-3 professions to be viable. Not everybody is 100% combat.
Relax, you will still kick my ass in PvP every time.
This patch is detrimental to the pistoleer. Everyone hates us, and now when we talk about broken specials and speed, we will be even further ridiculed.
The point of the original post was to examine the mods we get as pistoleer. Frankly, if you want to go down teh slippery slope of skill stacking then fine, riflemen and carbineer need to have their mods reduced. Pure and simple. A rifleman TKA would be too hard to hit when he was in cover. Its ridiculous. Throws the game out of balance? Is that where you want this to go? We are talking about what a pistoleer gets. Stop trying to change the topic to your ownagenda.
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Point is, if you want to be pure combat, then do a profession that is pure combat.
Point is, don't expect to be a Pistoleer, and a master crafter, or artisan, or whatever, and be as powerful as someone who pours every last ounce of skill points into a combat profession such as BH or Commando. etc.
Point is, more mods will just overpower someone who chooses to go master pistoleer, and then stack mods from TKA, etc.
Point is, quit whining.
Exactly. Thank you, Philosopher.
Philosopher1976 wrote:
Nice try. The bottom line is that right now Pistoleer doesn't work on its own, for the most part. I just want this profession to work and be useful on its own, like other professions are.
Yes, I understand that you can gain additional skills in other classes, which will make you stronger. That's true with every profession. But you haven't given me one good reason why other professions -- BH, Commando, Smuggler, TKA, Doctor --should be viable on their own while Pistoleer is broken. That makes no sense.
If someone wants to be a Pistoleer/Chef or a Pistoleer/Pikeman, Pistoleer should work for themwithout having another pistol classadded with it. It shouldn't work as well, obviously, but it should work.
What you're asking for is for us to have skills that are worthless if you're a pure Pistoleer but become very powerful if you master another profession. I don't like that idea at all, because it means that Pistoleer is gimped as a profession yet there is some uber dabble combo out there that will be overpowered. We already have specials like that, and they're the reason that people who aren't BHs are frustrated with the Pistoleer tree while BHs like you and me are happy with the Pistoleer tree the way it is.
And too eeman...
lol no your not being jelous....There should be a gun in the master pistoleer box that is more powerful then the DX2....Something to allow somone who does not dabble in BH access to a nice weapon, while still maintining a skill point balance.
We shouldn't need a second class to stack-up to be " ranged combat class", the riflemen dont get that option and other than BH dabblers niether do the carbineers. Why are we expected to spend more points to be competitive?
Your not....I would say because a pistoleer stacks so well, your by far more powerful then the other two classes you mentioned (save carbineer carbineer+BH is a destroyer in PvP)
Your ability to stack is an asset, not a draw back...If you ask most riflemen they would probably tell you they would love another class that used rifle specials, so they in turn could pair themselves with that class.
Philosopher1976 wrote:I seen anyone on this thread who disagrees with my observation that these defenses don't do much to help us, aside from Taewyn's comment that even though the defense mods don't help Pistoleers, they're great if you also get Teras Kasi Artist along with Pistoleer.
My impression is that the people on this forum are interested in making sure that Pistoleer works even if you decide not to be a TKA, so at least now we can all work together to get our defenses addressed ... along with everything else.
Don't bother responding to Taewyn, by the way. She/he likes to come over from the Bounty Hunter forums and hijack threads -- this has happened many times before. Her goal is usually to troll and tell us why Pistoleer is so great the way it is. Since none of us agree with her, just ignore her and let her go back to the BH forum and leave us alone. She just likes getting a reaction from people.
I'd rather have more speed than some of these defense mods. The +Melee Defence is good, and 100+ Dodge *might* be good, but as you've said Knockdown defense is useless. More Knockdown defence might have meant something a long time ago, but things just aren't the same anymore. +Speed would be much more helpful, maybe just a tad boost in +acc while moving.
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On a side-note, as it has been a big topic here, I think that all skill trees should be revised in how they give bonuses like Creature Handlers were. As it's been proven here and other places, it's too overpowering to just take 1 or 2 lines of a profession where you can get +skill mods that stack.
And Bounty Hunter may require more skill points, but it requires far less exp than most other professions. If BH were like other classes it would have only 1 or two exp pools to have to spend in. Take Squad Leaders, they have 1 pool for the entire class- it takes 4,900,000 Squad exp alone, not to mention the other exp required. Bounty Hunter takes 4,108,410 TOTAL and you have Pistol, Carbine, Bounty Hunter, and Combat experiance pools- meaning they can earn exp from differnt pools simultainiously. Yah- and I know Ivestigation is hard, so is Squad Leader, big deal.
What I'd like to know is that when our character stops on the screen during a Dodge, does the game register that as standing still, or is the graphic just for fun while we're still effectively registering as in motion? Does it actually allow us to be hit more easily?
Said another way, does the Dodge animation mean that we actually "stop" for the calculation of an enemy's accuracy?
If it's just decoration and we're still reducing an enemy's accuracy while it happens, then it's not a problem against a ranged opponent.
However, against a melee opponent, we're effectively hitting ourselves with a forced posture change. That allows a melee fighter to close on us, which is probably not what we wanted to do if we're busy running.
electricnomad wrote:
What I'd like to know is that when our character stops on the screen during a Dodge, does the game register that as standing still, or is the graphic just for fun while we're still effectively registering as in motion? Does it actually allow us to be hit more easily?
Said another way, does the Dodge animation mean that we actually "stop" for the calculation of an enemy's accuracy?
If it's just decoration and we're still reducing an enemy's accuracy while it happens, then it's not a problem against a ranged opponent.
However, against a melee opponent, we're effectively hitting ourselves with a forced posture change. That allows a melee fighter to close on us, which is probably not what we wanted to do if we're busy running.
This is an excellent question, Electric. I'm not sure how we can test this, but it's something to ask the Devs.
One thing I know for sure, though, is that it slows you down if you're trying to get away from a mob.
What I'd like to know is that when our character stops on the screen during a Dodge, does the game register that as standing still, or is the graphic just for fun while we're still effectively registering as in motion? Does it actually allow us to be hit more easily?
There is definetly a puase of about 1/2 a second
During that time, in PvE at least, I know things have closed a gap and hit me.....
If you were still effectivly registering as motion, you should have suffered the ruberband effect when the server resynced with you at the end of the 6 second delay window....
I defiently think the stop is a real thing....Which is bad, especially with a TKA breathing down your neck
Since were talking about pistoleers being so stackable with everything else, whos to say that other classes cant stack just as well.bh's are stackable with lots of things. While it does cost the better part of a players skill points to achieve just the bh pistol line, once a player has done that theyve effectively made themselves equal to or better than basically every other pvp template out there. And once they take the rogue line from smuggler its over. So there, bh can stack too. How about this one - BH pistol line, smuggler rogue line, Flamethrower line. Yea. Stack stack stack. Dont ever compare a dx2 to a scatter. I mean, not only does the scatter outperform the dx2 in every way, it also looks better and sounds downright sexy.