Pistoleer Archive
Thread: Pistoleer's please comment on upcoming requests
That has always applied to hybrids in the past.
Paladins could tank some, but not as well as a warrior, could do some melee damage, but not as well as a rogue, could cast some offensive magic, but not as well as a wizard, and could heal some, but not as well as a cleric. Throw in a couple unique abilities like lay on hands, power words, special blesses - depends on the game... but the hybrids are always the guys that can do lots of things, but none of them as well as a specialist.
I absolutely love the idea of a new Pistol Certification at Master. That would definitely put things backin perspectivefor people who are a Pistoleer purist (depending on the stats of the pistol, of course).Too many BH's and Smugglers train the Pistoleer line just to reap the benefit of speed bonus and accuracy whileignoring the rest of the profession. Actually, this would be an excellent idea for Rifleman and Carbineer as well.
I think the whole skillpoint arguement is total bunk. Yes, I only spend 32 Skillpoints to get to Novice Pistoleer, but I gather almost 6 million pistol exp to become a master of my weapon whereas a BH or Smuggler only gather about 1/4 of that (1/2 if they train our marksman line for the speed benefit). The extra skillpoints they have spent do not go into their ability to use their pistol! It goes into survival skills, slicing, spice making, Heavy weapons, Carbine skills, blah blah blah... all of which make up the flavor of their character. Yes they sacrifice alot of points, but they gain alot of other skills that are very useful that we don't have as options. We shouldn't be any better than BH/SMugglers, but they certainly shouldn't be any better than us either.
I like the idea of an effect on Disarming Shot 1. Perhaps if the idea of an intimidate on a Tier 1 skill is a little scary, move it up to Tier 2 in the Stances or Marksmanship line. There could also be a stronger version on the Tier 4 slot of the line.
I personally love Fan Shot for PvE now... you definitely have to position yourself correctly, and you do draw some aggro, but it wouldn't be fun without these aspects. Don't touch it, IMO. It does what it is supposed to do now. I think people are missing a faster single target damage skill... this is what Healthshot 3 should be if it did the damage it should. Multitarget shot should be a stronger version of Fanshot.
And that is my 2 creds.
Keep charging!
How about putting disarming shot 1 into pistol marksman tier 3 (or tier 4), that way each line has a good special..well, PMD2 isn't exactly good, but the speed from that line I suppose is ![]()
Why:
This would enable a little more freedom in making disarming shot 1 more powerful, and not so easily accessible to anyone taking the fan shot tree just for fan shot to compliment their other skills. I see nothing wrong with that, it's just that one tree is obviously the better choice, I'd rather see some give/take, much more interesting that way. If it's low hanging fruit, every commando/smuggler/BH will just pick it up and rub it in the master pistoleers face. Just a thought.
ArchmagiCaT ,
Skill based characters are always hard to deal with in terms of skill point cost.
The fact is, you can get any skill you want, you just have to pay for it.
Bounty Hunter pistol 1 is more expensive than the entire pistoleer profession.
I despise the fact that master pistoleers aren't the best pistol user, always have, always will. However, unless they change BH to a different class of weapons, or change BH in general, that might always be a possibility.
However, IMO, master pistoleer WILL be a good overall alternative "good" pistol user, but man, just about every special we have is currently broken or improperly balanced, and until that changes, yeah, we will always be sub-par is a stand alone profession. The devs will one day, with any luck, actually finish paid-beta4 and start fixing things that we've been paying for all this time. Once pistoleer specials work and are tweaked, THEN we can compare..and I think pistoleer won't be that bad as a whole. MTPS, DA2, PMD2, BS3, Stoppign shot, point blank attacks...all of these things are either broken or imbalnaced IMO, and until they are fixed, it will always be a problem. As it is, fan shot gives BH pistol4 a run for its money in certain situations...a step in the right direction> We just have about 8 more steps to go!
The fact is, BH pistol as 3 specials, all of which work well, thats' the difference right now IMO, well, that and the mind pool issues that we all know about.
That being said, no matter what, as long as it's a skill based game, a master pistoleer + smuggler should have the edge vs just a mater pistoleer...they did indeed spend more skill points.
Jaegen, i'm sorry but this is the first time I'll have to disagree with you. You are starting to talk like a bounty hunter. The skill points mean NOTHING. We are speaking about pistol's here, not scouting, not rifle, not carbine, just pistols, as it is, we spend MORE pistol experience then BH, Commando, and Smuggler combined preatty much, yet, our specials for pistol's are worse and our pistol is worse then theirs, Thinking in the manner you are, using skill points instead of experience, is like saying, I only have one box in pistol marksman, but I'm a master medic and ranger, since i'll have more points used up then a pistoleer I should be able to take one out using a pistol, although I only have one box in pistol. you see, it doesn't make sence, you don't go through points, you go through experience. As it sits, Pistoleer's use 3 to 4 times more experience then a BH in the Pistol's, and I'm sure it's the same for smuggler and commando, so if we use more experience, why should they be better Jaegen? You can't say points, because as I explained, points is like money, you use your points (money) to purchase the skill from the trainer. Once your out of flo, your can't train anymore.
1) need a health shot 3
2) lower ham costs to offset weak specials/random ham
3) increase speed limit to .5 or give dual pistols
4) make disarming shot, able to disable a weapon from being fired for x amount of time, as making wielder lower it, can easily be re-equipped instantly with a macro (even a hotkey), so pointless doing that
5) fix point blank attacks, they should do super amounts of damage or have hardly any delay, or make them cheap to use
On a side note i'd like to know what you people are wasting your skill points on... I have enough for master pistoleer, master weaponsmith, novice scout (explore 4), artisan (eng 4, arts 4, bus 3), marksman (ranged support 4, pistols 4)I believe thats right, so really curious what you guys r wasting points on.... If i wasn't a crafter I'd get novice commando, master pistoleer, and do nice damage with a launcher.....
2. keep the new fanshot as a Cone random HAM special.
3. MTPS should be a Cone Health targeted special.
4. I prefer a damage boost to BS3, makes it more attactive to masters and makes it better than BS2 to non-masters.
5. make disarm 1 low damage but intimidate single target.
6. make disarm 2 low damage but intimidate cone.
7. PMD2 needs something, I prefer dizzy.
8. if Double Tap is changed, I would say keep Stopping shot as is. Stopping already replaces kip and old Fanshot at master. I say let it continue to fulfill the same role of minor mob one shot for non-master and a bread'n'butter single target for masters
As a Master Pistoleer, I agree with the original post.
I would like to see:
1. A new pistol added to Master, possibly cold or electric.
2. More speed and ranged defense.
3. Fix Point Blank 2 Multi (and other skills mentioned)
4. Fix DX2 AP damage (other weapons too)
5. The scoop on the republic blaster (Quest or bugged? what is the deal on this pistol?)
Dreaming:
6. Dual pistols
7. Leg holsters
Comments.
FanShot is nice, but it seems to hit anything engaged in combat. So if you send a pet over, and a bunch of mobs attack it, firing Fanshot will hit all of them, including the Lair. Is it supposed to hit not aggro targets? Tha would be nice, but I use it only when I see all of the mobs on my pet.
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A few of my concerns I have mentioned earlier but this thread seems to warrant a readdress.
Why doesnt STOPPING shot STOP something??? To be true to its name it needs a posture down effect. Is this really asking to much? Cantpistoleers have 1 posture change special? Please dont group this with the PMD specials...those are melee.
A change to BS3 is in order but it needs to be a great change in DPS, this is after all the last targeted pool attack we get. The health pool is supposed to be our major attack pool is it not? It sure isnt anything else.
What a glorious thing it would be if stopping shot would bea targeted health pool attack witha posturechange effect. THAT would be something to look forward to. I say leave stopping shot as is for speed/dmg and give it a posture down with targeted health pool damage. I would even be willing to make stopping shot take more xp to get.
-Mourf
Take care with fan shot. Its very potent, when used properly.
If you can't maneuver your line of sight to not include the lair or any random creatures 64m away you don't want in your combat, you should consider using point blank area 1 or 2.
Jaegen88 wrote:
ArchmagiCaT ,
Skill based characters are always hard to deal with in terms of skill point cost.
The fact is, you can get any skill you want, you just have to pay for it.
Bounty Hunter pistol 1 is more expensive than the entire pistoleer profession.
I despise the fact that master pistoleers aren't the best pistol user, always have, always will. However, unless they change BH to a different class of weapons, or change BH in general, that might always be a possibility.
The fact is, BH pistol as 3 specials, all of which work well, thats' the difference right now IMO, well, that and the mind pool issues that we all know about.
That being said, no matter what, as long as it's a skill based game, a master pistoleer + smuggler should have the edge vs just a mater pistoleer...they did indeed spend more skill points.
I do agree a master pistoleer + master smuggler should beat a master pistoleer. That makes sense. That is taking the class, then adding another set of skills.A master pistoleer, and BH pistol skill tree would beat a normal master pistoleer for the same reason. But a BH doesn't need pistoleer at all. They are already faster, have a lot more skills, and can use other weapons besides a pistol.
As a smuggler (Which is a COMBAT class. Don't call us crafting fs) we get 3 pistol skills. I used to use Body Shot 2 all the time anyway. Now that they fixed us up, Panic shot and Low blow are useful, and Last Ditch is like stopping shot 2. Feign death isn't a pistol skill. If we didn't take pistoleer we also wouldn't be able to fight decently. Why do smuggler's look so good? We take pistoleer too.
Besides asking for a master of all pistol cert at master can't hurt
Though thats why I said it was a pipe dream.
ArchmagiCaT ,
Yeah, the part I mentioned was the only part I felt I had to respond to.
The suggestion about "all pistol cert at master" is a good one IMO, certainly one I'll throw out there if I see the opportunity. I'd "rather" see a new pistol, but how knows how long that will take...if it doesn't look like it will happen within our lifetime, dang straight, all pistol certificates at mastery sounds cool.