Pistoleer Archive

Thread: Fanshot On Test Center

Dangaio
Fri Oct 24, 2003 8:33 am
#53

lol you are an idiot.. Is that the best shot at me you can take.. cmon lets hear something better.. Go ahead. lets hear it.. Cmon..

Zerona
Fri Oct 24, 2003 4:19 pm
#54




Nowadays FanShot is not the answer to all our problems. It is just making dabblers more and more powerfull then Masters and it is what we should avoid.



Right now, all Pistoleers have access to just a handful of useful attacks. It can be argued, through data, that this is limited primarily to PMD1 and HS2. The rest of the skills are valuable only to those who can modify their speed to such a degree that shots like Stopping Shot actually become valuable. That list is limited to Bounty Hunters and (under specific circumstances) Master Pistoleers. Thinking this through conclusion, as a class, pistoleer skills are only valuable when you are done advancing. It is counterproductive, for example, to use Pistoleer skills to obtain xp to reach Master Pistoleer. If you were to race up the Techniques tree to gain Stopping Shot or old Fan Shot, you would be advancing slower than a Pistoleer who stuck with Kip and BS2 and went up the accuracy tree.


So, what we had given to us was finally a skill that was hands down unique among our skill sets and very valuable in the role it provided (that of AoE damage). I would consider this the very first time an end to our problems was in sight. One could take the modification of Fan Shot to be an indication that things were finally going to be addressed. one could hope that defensive modifications were going to be looked at (and they are on the TC), that the broken skills might follow. However, we all looked the gift horse in the mouth. We are now returned to our previous state.


You say this was making dabblers more powerful than masters? What prevented you, as a Master, from getting even more out of the new Fan Shot with your vastly improved speed. You are able to squeeze over 75% more damage per second based on speed alone and not even taking into account accuracy.


For the very first time, you didn't have to go to Bounty Hunter or Smuggler to obtain a useful pistol skill. While still being more skill intensive than our peers, in being at a higher tier with no state modifiers, it was a great step.






Yes other profs also have these kind of moves and tier3 and as we said many many many times, it shouldn't be that way.


Since the begining, Jaegen88 and some others tried to get things balanced and FAIR, leaving this move where it is right now is equal to say "do not go to Master Box, just dabble elsewhere".





Now, for your comment to be true, you would be suggesting that every single other combat class have all of their skills replaced with pointless random HAM attacks and their useful skills moved to Master. Now I can't recall any situation where Jaegen or any other primary contributor wanted to remove skills from Carbineers or Riflemen. Plenty of suggestions to help lift us up by our bootstraps so that we were on an even level with them, but never to drag them down to us. Outside of a drive to bring sanity to the speed equations and address the inbalancing effect of Eye Shot, I can't recall anyone ever calling for their AoE attacks to be dropped to Master.






To use you own words : it is sad some ppl still can't see the light...it is even more sad when you know they are ppl they do understand maths, at least that's what they stated.



To this, I can only express bafflement. Are you saying that my conclusions on the mathematical data is incorrect? Are you stating that by having a 14 skill investment ability that for once can't be matched or exceeded by a marksman skill (and that our peers spend even less to acquire similar or even better abilities) is in some way an imbalance? Are you saying that the Master Benefits of +20 speed (which as you should know represents an increase in DPS from 217% to 389%) is not a valuable incentive for a Pistoleer?


How am I not seeing the light based on the facts, the data, the math, and the benefits? All I can see is that you have all successfully campaigned to reduce the class to its previous weakened state without having any comparative improvement even hinted at by the developers.




Zerona - Intrepid Master Doc/Pistoleer
keiban
Fri Oct 24, 2003 6:22 pm
#55

ok. There are 40+ replies since I last checked this post. Dammit. I don't want to read that much. So if what I say has been said, (which I'm sure it has) then it's getting said again.



ONE- I like Fanshot in it's current form. I 've had it for several days now, and, as most of you have found, doing a crap load of damage to mutiple targets is good times.



TWO- I don't believe this is what we're supposed to have. From the little I've read. MTPS is what we got for techniques IV by mistake. While I will miss having 'fanshot' untill Master, It is where it belongs.



THREE- there is no three. There is also no spoon.




KEIBAN BRICKMAN Well fed, not sober
Mos Elsewhere, Tat, HOME OF THE MOB
Life's short and hard like a bodybuilding elf!!

DaDoctorIsIn
Sat Oct 25, 2003 2:42 am
#56

So the ability to hit 4 times on random HAMS is worse than stopping shot?With just the pistol speed modifiers of Pistoleer alone, Fan Shot was still faster than Stopping Shot as well.


Hmmmm ... don't see it. I've seen Fanshot outdamage Stop SHot in PvP against armored opponents and now it's an AE that doesn't always work (I've checked the combat spam on it religiously, it fails to damage a bunch of things PvP and PvE both even though non aggro creatures will aggro you even if they aren't linked - I have bugged this since I'm sure it isn't intended to happen that way).


Ther was no gisft unles the gift continues on up the chain to repair some other problems with this class. Changing Fan Shot to an AE and Giving a MTS that works with a state effect would make the change sensible though as a progression.


PMD2 is still pointless as is BS3. Disarm 1 and 2 are still pretty pointless and don't damage the "weapons" of opponents as they were "supposed to."


Defenses are messed up still. Speed has always been messed up. This class needs help. Sadly, this won't be a Chrtistmas present either, and I bet SOE won't be giving anyone socks.


- Risse Em'D

DankRooster
Sun Oct 26, 2003 8:41 am
#57

I have to echo Zerona here, I've been using the new improved (yes, improved) fanshot over the last week or so doing Bolle Bol missions on Naboo to get some exp. I fully plan on mastering Pistoleer, am, in fact, only one box away from it.


The current fanshot takes SKILL to use properly. It takes forethought and a bit of running around to aim at your targets, without aggroing a bunch of things you don't want. You can't use it all the time, so it's not a 'super shot', but when you can use it effectively it is immensely FUN. There is nothing like seeing a group of mobs drop all at once because you were crafty enough to line them up and get fanshot to work the right way. It takes the mindnumbing "spam bs2 or kip up" out of all of our battles, how can that be a bad thing?


I'm having more fun as a pistoleer with this than I ever have. I have to think about what to use... should I use BS2 on the single enemy, or can I bleed a group and then try to take them down with fanshot before I get mobbed to death.


That, and I get a real kick out of watching thugs drop in groups of 3 or 4 when one aggros me and I use fanshot on them all.


As to where it goes, Master would be fine by me. It is a powerfull shot, and should be hard to aquire. MTPS doesn't work as intended... and neither does fanshot by the description. WHO CARES what it says in the description as long as we get a shot that works and is good in the right situation. Spamming the same shot over and over again because it's the only logical choice for ANY situation is not my idea of fun.


So turn the current, unchanged, fanshot into MTPS. Boom, there. Now it's a master skill, and the description fits.


Take the TC version of fanshot, keep it as fanshot, and keep it where it is. That's fine. (a stateeffect would be nice, but one can only wish).


Then those that like the old way get it back, and those that like the new way can go to master and have it.


-DR-




___________________________________________
DankRooster - Privateer Starfigher, Master Creature Handler, Aspiring Bounty Hunter.
One of many founders of the Servants of the Shrub
Bria Galaxy, Tatooine, Ostium Vepres
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