Pistoleer Archive

Thread: Pistoleer Community Issues 8/20/2003 Submitted

Bolanos
Sun Aug 24, 2003 1:00 am
#40






1234Taz wrote:
I don't like to say it but I told you so .




? you told me so?
Gypsy13
Sun Aug 24, 2003 1:14 am
#41

Jaegen, AWESOME AS USUAL!!!! ty for doing what most of us dont....



Id skip the the #6 though...we've seen what happens when we add something "frivolous"....


Keep it simple, the Dev's are overloaded. Once they see "republic blaster" they'll say-



#1 Pistoleer Issue- Republic Pistol is not fuctioning properly...other classes have Skill/Special problems...Pistoleer is overpowered.


Anyway, my thoughts alone...use your best judgement. I think you'v e done an excellent job so far


1234Taz
Sun Aug 24, 2003 12:52 pm
#42

I don't like to say it but I told you so .
RaccaBoo
Sun Aug 24, 2003 7:06 pm
#43

C. Once knocked down, if you are dizzy or hit with a dizzy at the same time in one attack (check specials), when you try to stand up from being knocked down, since dizzy, you fall back down. Essentially a no-cost multiple application of knockdown. Yes this is the definition of dizzy, no it's not balanced.

What pistoleer move has a dizzy?



Fahd Krath Master Bounty Hunter/Master Jedi Stalker
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The Adventures of Fahd Krath
Give me a one star if you have no life and are a complete looser.
Imperial_Destroyer
Wed Aug 27, 2003 6:19 am
#44

Understand this, if I can do 400pts dmg to a weapon that has say 848 total condition, which btw is fairly common now. Condidering that most weapons are used constantly ie not a special one for pvp My oppenents weapon could easily be 500/848. 400 dmg to that weapon will bascialy reduce it to a pile of junk in no time.


I can effectively reduce my opponents ability to harm me. Giving me the chance to kill him at my leisure. Sure I can't do this to a TKA, big deal I dan shoot him from 50m and never have to worry about him hitting me.


I think leaving the aoe knockdown in and not changing it to dmg the weapon is a very well thought out idea to prevent horrible griefing of players.



Please dev's listen to what he's saying, otherwise pistoleer will be known as the griefing class and little else.


Especially with doc and food and spice buffs, the 75% dmg has made some opponents who come prepared unkillable to us. A person with 3k HAM on health and action with 2k in their secondaries will regen faster than I can dmg them. And saying that we can occasionally hit the mind bar is well pointless, we'll be dead by then.



Pistoleer, 75% reduction in dmg with no knockdown = useless in PVP with those buffs.




Rebel
Obide's Supplies Master Weaponsmith Master Artisan
Vendors Cor De Naboo 7184, -5311
Making weapons for too long hehe.
IThe path to opening the slot was; unimaginitive, uncreative, ruinous to the game, and flat out lazy programming.
vGeist
Thu Aug 28, 2003 3:59 am
#45

I just realized there's a suggestion in there that Disarm1 should stay as it is but be named something the describes it destroying lairs? **edit**. Why would anyone want to waste one of our specials on something that just destroys lairs? Destroying people's guns sounds like a lot more fun to me.
Styphathal
Sun Sep 07, 2003 3:45 pm
#46

Jagen, you kick ass. =) /vote jagen pistoleer correspondent for life. (if he wants that much punishment that is)
LevaOripa
Tue Sep 09, 2003 5:20 am
#47

As you probably know Jaegen with the new patch...............


Disarm shot 2 does random ham damage now...nothing more and not much damage either


multi target shot does absolutly nothing at all its totaly broken


.................Sobs..............


Great post and I apreciate your work .......I hope soe acts on it


Leva Oripa




1st account Leva 249 point jedi Free Alt -Leva- Rifle Goddess
I want whats best for the overall health of game...................Do you ?
Bolanos
Tue Sep 09, 2003 6:10 am
#48

I use to be against the weapon damage thing. Mainly because I was thinking about giving PvP a chance. Now, SOE **edit**ed that up for me too, and I will not be going into PvP since they reintroduced the one shot kills to the professions that they want to see increase and screwed the other professions (namely, Pistoleer). If my disarm shot is going to do weapon damage, then i want it to do massive weapon damage. If I can do 700 damage to a lair, then I want to do 700 damage to that flame thrower, or to that IIR or whatever it's called. If they can do one shot kills, then I should be able to AT LEAST, destory their weapon in two shots. Either that or give everyone the same chance and let us all do one shot kills.
your-mama
Tue Sep 09, 2003 9:14 am
#49

thank you jaegen88....


/bump for being right




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