Pistoleer Archive

Thread: Fanshot On Test Center

Dyriel
Thu Oct 23, 2003 4:50 am
#40

Snix, imho, MTPS isn't working at all or at least, I don't need it to work that way.

I would really prefer seeing old FanShot being restored AND MTPS doing EXACTLY what FanShot is doing atm (with exact same dmg modifiers and HAM cost, same for speed). It is a Master Mve so I should be very efficient.

The way MTPS is working (ah ah, I could have said "not working" instead) is an absolute headhache to understand and thus, to use. I really don't need one of my move to agro something I didn't even noticed and I really didn't want to hurt, thanx. It is complete random, not to mention it hits some targets (so it agroes) for ZERO dmg...its only effect is to AGRO something and destroy my Action Pool.

For all these reasons, I trully think MTPS should act like nowadays FanShot AND FanShot should be restored.


It is only my point of view.
Dyriel
Thu Oct 23, 2003 4:52 am
#41


It is a Master Mve so I should be very efficient



ah ah, cordless keyboards running out of battery...let me re-phrase it :

It is a Master Move so IT should be very efficient
DaDoctorIsIn
Thu Oct 23, 2003 1:26 pm
#42

Hiyas!


I was a MAster Pistoleer and Master Doctor prior to finding my first Holocron.


To those of you who say that Fan Shot and "fanning the hammer" should be a cone shot ARE ALL QUITE DELUDED!!


Have you spoken with any carbineers about how bugged cone effects are? About how poorly they work in PvP? Maybe you have noticed how only ONE PvP target in the cone ACTUALLY TAKES DAMAGE even when the targets are lined up in the cone PERFECTLY.


The Developers took something that wasn't broken and was our only way to be REMOTELY competitive in PvP and ruined it. Before PvP fights were difficult, and now they are near impossible. You just can't hang with the damage out put of Commandos and BHs even with buffs on because your advantage of buffs, and weapon speed means nothing. Even taking advantage of the range difficulties that commandos have makes no difference now when it takes 30 shots to drop a commando now. Eventually, a good burn hits yas. This is just pointless and saying that it is the best thing that happened to Pistoleer since Multitarget shot is supposed to be the efffect that Fan shot is now. So we get another skill that is pointless and fails to work properly.


Great. Whatever.


Glad my holo said dump this rot.


- Risse Em'D


Steric
Thu Oct 23, 2003 7:39 pm
#43

Of course we like Fan Shot as it stands on Live... BUT that's not what we're going to get. No one asked for Fan Shot to be changed this way and no one has asked for it to be changed to what it is on Test Center.



So get used to disappointment jesus...no point in arguing about something that NONE OF THE PLAYERS ever said anything about.






keedo of lowca
Proud member of The Echelon Gaming Guild
http://www.the-echelon.net
Laeren
Fri Oct 24, 2003 4:41 am
#44






Steric wrote:

Of course we like Fan Shot as it stands on Live... BUT that's not what we're going to get. No one asked for Fan Shot to be changed this way and no one has asked for it to be changed to what it is on Test Center.


So get used to disappointment jesus...no point in arguing about something that NONE OF THE PLAYERS ever said anything about.





Haven't you been reading the whining about "I can't target stuff I wanna target, I hit the lair and aggro stuff" and "Why's it gotta be a cone? It doesn't say 'cone' in the description, change it back!"??


Well, all those people got what they wanted. Hooray.





Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
deadnewbie
Fri Oct 24, 2003 4:44 am
#45

You do realize that if Fan Shot remains as it is on Live the HAM cost will have to go up. It's way too cheap for an AE special.



Imperial Minister of Information
Snix
Fri Oct 24, 2003 4:54 am
#46

dyriel,


why do you want fanshot to be the way it was? almost identical to stopping shot?


whats the point, i mean really.


and to whoever said thet aoe cones dont work in PVP is wrong, i've quite frequently hit more then one target at once, and have killed more then one person at once using fanshot. the only bug with the aoe cones is that it only damages targets who are currently in combat.

Zerona
Fri Oct 24, 2003 5:52 am
#47

So very sad that people can't see what a gift they're throwing in the dumpster.


Fact - Both Carbineers and Riflemen have AOE attacks at non-master level, many of which have state effects. Most of their AOE attacks are at Tier III.


But, because of completely insular anti-dabbler bias, you complain away a non-state effect ranged AOE attack. I love self nerfing, especially when it results in a negative result (as we are moving from having one useful attack that many Pistoleers can have to having no useful attacks for all pistoleers).


Fact - The "old" FanShot has the exact same DPS as KipUp Shot from Marksman. The other Techniques line attacks are substantially worse that the marksman attacks for non-Bounty Hunters.


But, because people don't understand math and only what floaty damage goes above the heads of targets, they get their marginal attack back (that they pay 14 skill points for the honor of some HAM reduction).


We didn't ask for it, but the developers gave us a substantial gift. But, we didn't like the color, or we didn't like the fit, so we can only expect to get socks for Christmas now.




Zerona - Intrepid Master Doc/Pistoleer
Dyriel
Fri Oct 24, 2003 6:00 am
#48



Snix wrote:

dyriel,

why do you want fanshot to be the way it was? almost identical to stopping shot?

whats the point, i mean really.

and to whoever said thet aoe cones dont work in PVP is wrong, i've quite frequently hit more then one target at once, and have killed more then one person at once using fanshot. the only bug with the aoe cones is that it only damages targets who are currently in combat.







I don't know about previous FanShot, I would prefer this move to be a state effect one. But admit it is way too powerfull right now and should be placed under Master Box. If FanShot was like Stopping Shot, keep in mind it is mainly because Speed is completly bugged.

For the HAM thing, I don't think it is too cheap right now. Yes you can dmg a lot multi targets BUT you also are agroing multi targets, thus risking a lot. We don't need another "once per year use" move, right this move is just awesome in something like 50% of the situations, it is far from ULTIMATE move.
Dyriel
Fri Oct 24, 2003 6:05 am
#49

Zerona,

Nowadays FanShot is not the answer to all our problems. It is just making dabblers more and more powerfull then Masters and it is what we should avoid.

Yes other profs also have these kind of moves and tier3 and as we said many many many times, it shouldn't be that way.

Since the begining, Jaegen88 and some others tried to get things balanced and FAIR, leaving this move where it is right now is equal to say "do not go to Master Box, just dabble elsewhere".

To use you own words : it is sad some ppl still can't see the light...it is even more sad when you know they are ppl they do understand maths, at least that's what they stated.
isycz1
Fri Oct 24, 2003 6:57 am
#50





Laeren wrote -


As far as "fanning the hammer goes" this is so you can shoot multiple opponents at once, not so you can shoot the same guy 5 times. If you ever did watch those old westerns, a guy "fanning the hammer" would be shooting at a street full of people, or at a couple of guys on the roof, or at a bunch of guys in a crowded bar room. In a Quck Draw situation, he's only pulling the trigger once cuz he's going for speed. When he's fanning the gun he's hitting multiple targets with separate shots...






This is how I had interpreted fanshot. However, I am not going to dispute what it should be according to SOE's description because I have not read that. In any case, since when does anything work as per described by SOE!


I was once 0-4-4-4 in pistoleer and then changed professions. Now I have gone back to pistoleer and am now a master pistoleer. Fanshot came as rather a pleasant surprise this time around; once upon a time it was a disappointing single target shot.


I was beginning to lament giving up BH pistol skills (torso shot isvery powerfulshot) as I climbed once again through the pistoleer tree until that is I discovered the new fanshot. Wow, this shotisextremely powerful.If anything too powerful considering where it is in the pistoleer tree.Fanshot is a coneAOE shot. It will hit anything in range whether it is agroed or not. I have died many times learning how to use this shot but once mastered it can be used to great effect.


I think Fanshot should be moved up to master pistoleer and get rid of the multi-target-shot (I am still at a loss to what that actually does). Then replace the current fanshot with a new type of shot. Now the question is, what to replace it with. I'd like to see something like torso-shot. A powerful targetedhealth shot with a bleed. I don't think that a pistoleer should get any shots that target mind (BH) or action (carbineer).



Isycz - Master Pistoleer/Master Creature Handler/Master Scout - Chilastra




Isycz
Master Doctor/Master Chef

Buffs, Bivoli and Brandy. Talus -2972, 1800. 800m from Imperial Outpost.

Dangaio
Fri Oct 24, 2003 7:35 am
#51

Freedom of speech is a useless weapon in the hands of the ignorant.
Laeren
Fri Oct 24, 2003 8:25 am
#52

And gratiutously immolative commentary is the sign ofan overexaggeratednotion of intellectualism.




Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
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