Pistoleer Archive

Thread: Which do we want??? Have to act fast!!

GrimeyIntrepid
Tue Sep 16, 2003 10:07 pm
#27

Speed - err 79 for pistol spec and master pistoleer? hmm keep thinking 74 in my mind. In any case the pistoleer tree needs +21 pistol speed. Frankly could careless where it is in the tree, but ideally it should be spread out and stacked towards the higher end of of the tree.



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Grimey
Master Critter Wrangler / Master Gunslinger / Novice Medic
Saein Grimson
Novice Commando / Novice Medic
Intrepid Server
Elzaa
Tue Sep 16, 2003 10:35 pm
#28

I'd just like some body shot 3 loving :/



Elza (Bloodfin)
FSCS slot opened December 3rd


GrimeyIntrepid
Tue Sep 16, 2003 11:41 pm
#29

Whew! hehe thought it was 74 (with a +5 from master marksman = 79).


+21 is still a good idea though, would be 95 pistol speed at master and thats very very good...oh stopping shot would be very nice at this speed.




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Grimey
Master Critter Wrangler / Master Gunslinger / Novice Medic
Saein Grimson
Novice Commando / Novice Medic
Intrepid Server
vGeist
Wed Sep 17, 2003 1:18 am
#30

Another thing, right now panic shot is broke, but when it's fixed it's going to be on a timer like KD so it will suck. If we get intimidate I doubt that would be on a timer, though it probably lasts long enough it doesn't matter. Think they'll lower the ham cost on disarm2 since it's not a KD anymore?
Philosopher1976
Wed Sep 17, 2003 1:29 am
#31

They said they are lowering Disarm2 to be in line with Disarm1 on that thread, so that's good news once we get Disarm2 fixed.





Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Gathram
Wed Sep 17, 2003 1:35 am
#32

I think it would be useful to have it damage all , not just those targeting you. Its rarely multiple mobs are targeting you .. you would have to first shoot the mobs individually, or use point blank area, and then switch to this attack. Which takes time. I would rather have it damage all, which would be good in PvP (except when you hit a RSF soldier). What if we could lower the range to 20 or so ?



/Rivqua




Rivqua Shesh
Grammaton Cleric of Tempest
Proud Member of : Intergalactic Outfitters
GrimeyIntrepid
Wed Sep 17, 2003 3:40 am
#33

Just did alittle thinking on this subject,


Fanshot = less dmg AOE (what SOE has on their minds for change), umm thats what Point Blank Area 2 is? Its a Skill 4 special too. And the animation for PBA2 is what they want Fanshot to do? Ya I know PBA2 is 0-13m use and thats ok for the dmg, spd, and HAM cost it does. PBA2 is atm is a single target special that does dmg and delay almost right inbetween stopping shot and fanshot. Increase the renamed PBA2 ham cost to same as Fanshot is now (seems like PBA2 has less HAM cost right now than Fanshot). Could bump the range alittle to maybe 15m max instead of 13m, but the lower ham costs is why this would have so small a range.


Change PBA 1 & 2 to be named Fanshot 1 & 2, and change Fanshot to Multitarget 01, more on this below.



Multitarget = Wouldn't aradius instead of cone be better? Radius of say 22meters with dmg 4x-4.5x with HAM cost of say MeleeDefense2 (as it is atm = heavy cost or leave Multitarget ham cost as is) be pretty good? Could call it Multitarget Blast or Radial Blast. Would cost heavy but be very very good dmg for stuff in close.


As per above with renaming PBA 1&2, Swap stopping shot and Fanshot around on skill tree = and Fanshot becomes Multitarget 01 (or Radial Blast 01, at master get Radial Blast 02 etc.,), with HAM cost of this similar to Melee defense 01 and dmg of 2x to 3x. So a watered down and new line of 22m radius AOE dmg specials. The difference being (from say PBA1/2) being increased range, more dmg and radius instead of cone dmg at a heavy HAM cost.



Disarming shot 01 = Dmg and Dly same as it is now, decrease range on it to 32m, add in chance to intimidate say 25-30% chance. Single target as is now. Random HAM dmg.


Disarming shot 02 = Dmg and Dly same as it is now, decrease range on it to 32m, add in chance to intimidate say 30-35% chance, then reduce its current HAM cost to be in line with 01 as it is now. Leave it as a Cone AOE special to, just with range of 32m. Random HAM dmg.


Rename this line, my ideas: Aggressive Assault, Bluster shot, Domination Shot, too tired to think of anything else...Could up the dmg on these to alittle to 2.5x and 3x, since its range is reduced. Also the HAM cost better not be increased at all. Thinking since the chance to intimidate is low, that no need for timers and such...but dunno on that.



Well thats my ideas on the matter - you can read that I think our specials should be reduced in range but upped in the dmg, with the heavier dmg ones being at a reduced ranged and/or increased ham cost. And furthermore anything changed = better include a +21 to speed spread out in our skill tree.


Dunno this all seemed like pretty good ideas = so I posted it. Now chew it up ! hehe




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Grimey
Master Critter Wrangler / Master Gunslinger / Novice Medic
Saein Grimson
Novice Commando / Novice Medic
Intrepid Server
Tasslehoff1812
Wed Sep 17, 2003 4:02 am
#34

I just want to be able to target the mind with my pistol and not have to be a bh to do it. Am i living in a dream world or is this a reality. If they could let use target the mind at master pistoller it would once again let us have a reason to be a master pistoller. Right now as i see it there is absolutley to go up the grips line.



Tasslehoff Raska- Master Grinder

Gnimsh Marigon- Master Armorsmith

Solinari- Jedi Knight
Philosopher1976
Wed Sep 17, 2003 4:37 am
#35

Quick response to Grimey's excellent post.


Fanshot is okay if they make it AOE, but it's still pretty vanilla and only useful in certain situations. Most pistoleers will end up not using it much at all if they add some speed modifiers to the class.


You're right that Multitarget would be better as a radius than a cone. The reason I'm worried about radius is because I'm afraid they will screw up the code and we'll be left with a worthless attack or an attack that is slower than just tabbing through and attacking each player individually. If they could implement radius right, sure it's better unless you have something you don't want to attack nearby (RSF, Nym, etc). I don't support a high HAM cost for this special ... the whole advantage of it should be that I hit a bunch of mobs for a single HAM cost. Otherwise I can just tab through the list.


Your disarmingshot ideas sound fine, but I wouldn't suggest a limited range. The range should be in line with our other specials in my opinion.


As far as mind damage goes, we're never going to get that so it's not worth asking for. The Bounty Hunters are already getting flamed for having EyeShot, and they spend more skill points than we do. Plus that skill is going to become a whole lot less valuable once mind damage becomes healable, which Holo says is on the way. I actually like the idea of having one of our Master specials target Action ... because using specials depletes action, it's a far better pool to target than Mind. I wouldn't mind an AOE health targetted shot at Master either, especially if it had a strong bleed ... this way it could work with our other bleeds. That would be very nice for PvE and also in some PvP situations.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Nanilawaffer
Wed Sep 17, 2003 4:59 am
#36

I would gladly take the Cone attack from Fanshot, it only makes sense. The name does imply a fan shot (cone attack..fanning a area). I would love to have that, even if it had lesser damage mod (like x3), it would do tons of damage if you have more then one target. Think of it, you'll be hitting like 1-10 mobs at once. Hitting just targets at once doubles your damage, hitting more is great. Really push for the cone attack for this.I don't mind doing a little less damage to hit more then one target.


The speed issue is fine, I wouldn't mind if they lowered the speed boost from master and filtered it down to other skills. That was one of my main gripes with the class. Once I hit master gunfighter I was twice as good as before because of the +20 speed and only cause of the speed.


Multi shot change sounds good as well. Make it do it's normal damage and hit multi targets. It would bascily be a upgrade to Fan Shot (if they changed it). Could just change the name to Fan Shot 2.


For disarm shot, I would love the intimidate change for this. It would be our one and only status effect we would get (if we get it), and would be a good one. I do NOT want to damage a players gun. It would take all the fun out of duels or PvP because I don't want to go out and fight to find out some player blew up my weapon. I don't want to be the player that kills everyone weapon. I don't want people sending me tells that they're pissed I blew up their weapon.




Perse O'rose - of the Loadca Server.

When asked for information you don't have, try to present the asker with a variable he can define himself.
When obliged to participate in a ritual you know nothing about, provide a reason and grab all the sympathy you can.
When no other options present themselfs, shoot everything in sight.
J2xC
Wed Sep 17, 2003 5:12 am
#37

The "fastness" thing is my biggest concern. I'm actually an ex-pistoleer for this very reason. I took pistol up originally since I wanted a fast weapon, and the defensive mods, but it turns out the defensive mods are broken to a point, and the supposed "high speed" can be equalled by a rifleman with a T21: 1.8(headshot2, assuming same speed mod as bodyshot2)*5.11(30% speed slice on a 7.3 speed T21)*0.1(90 rifle speed mod at master) = 0.9198 seconds per shot! So a master rifleman can spam Headshot2(unhealable damage!)at 1 second per shot with a T21. We on the other hand get the following deal: 1.8(bodyshot2)*2.2(a good DX2 or an ok FWG5)*0.21(79% speed mod at master)= 0.8316, so we can spam bodyshot2 fine at the 1shot/sec cap. And added bonus, I didn't assume a speed slice for us either. But oh, wait. Mindshot2 does unhealable damage, rifles have up to AP3, and do way more damage per hit than even a 35% damage slice FWG5.


The devs really need to rethink speed mods. There could be inifinite variations on the above for using different pistols/specials, but the damage output would never match that of a carbine or rifle doing 1 shot/second spam.


No1 issue for next correspondent (IMHO): "We're not faster than anyone else". If riflemen are firing their "slow" T21's at the same speed as we're firing our "fast" FWG5's, what's the point?




Kyris Iwo - Swordsman extraordinaire
Xabbu Iwo - Retired MBH, Master Chef
DarthSadeth
Wed Sep 17, 2003 5:14 am
#38

The biggest issue to me is the random ham problem. I think the best move to make a health attack is the double tap. Stooping shot and fan shot are too powerful for a straight health hit. This is a HUGE issue, the only dedicated health ham shot we have, that is worth anything, is body shot 2 from the marksman tree.



-Sadeth-Sithos-Salyzar-
Southern Fried

GrimeyIntrepid
Wed Sep 17, 2003 5:29 am
#39

Well I guess the Disarming shots as I decribe in my above post could be 64m rather than limiting em to 32m, since the chance to intimidate is small (30%ish).


As for my take on the Multitarget specials, it definately needs to be limited if its a radius, 22-32m. Reason I say 22m in this case if it does alot of dmg (4-4.5x dmg mod) so its catch is you gotta be in pretty close, payoff of course everything in that 22m radius is getting smacked fairly hard. Still would be a very powerful special and thats why I say a high HAM cost; decrease its effectiveness to decrease its cost though.


Still keep thinking that the way "they" want Fanshot to be an AOE cone is basically a longer range - less dmging PBA2. Turning Fanshot into a lesser version of Multitarget as I defined it and changing PBA2 into being renamed Fanshot (gotta admit the PBA2 animation looks like a 'fan' shot heh), gives a neat radial AOE special earlier on (though weaker than a Multi-02), and makes PBA2 a good dmg, low ham cost, AOE conespecial.


My other 2 cents!! heh




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Grimey
Master Critter Wrangler / Master Gunslinger / Novice Medic
Saein Grimson
Novice Commando / Novice Medic
Intrepid Server
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