Pistoleer Archive
Thread: A Rant on why we should be better than BH
You argument is kinda pointless when you consider the amount of experince that is required for Pistol experince and BH pistol experince. I have the exact numbers on an older post, but pistoleer need MUCH more pistol experince than a Expert BH. This is why the more disrupting shots should be left for bh Master. I do feel that a "smart" Master BH should have an advantage in a pvp match however. There are so few of them now, and Investing the majority of your skill points into a single elite profession need to be rewarded.
Butterworth,
If you can not make a 217 skill point char that can defeat a BH, then I feel sorry for you...
In fact, I do feel sorry for you, let me write you up one that can destroy a BH.
Master pistoleer+Smuggler 0040+TKA 0004+Medic 2230
Id personally invest the left over points in scout and or mastering marksmen for the + 5 speed...
However, there are at least 4 other templates, that require about 220 points that I can make, that can and will destroy a BH...
In the end though the point is moot, Pistoleers and other elite combat professions have been boosted to the point of being ludicrously powerful on test, even more so then they are now.
If the Test changed go through BH's will be a thing of the past, utterly weak and worthless for the skill points expended for them....
They can put it on the same timer and it wouldn't matter. I was out killing people within the first 5 seconds in an engagement when Panic Shot was broken. Low Blow + Last Ditch = death. Panic Shot is gravy.
My "vision" of a BH was always this....
Ranged combat Support+Exploration+Hunting prereq's
Tree 1...Investigation, as is now, but not broken
. Should include Humanoid tracking.
Tree 2....Combat Alertness, ranged+meelee defense mods (not a large amount but a good amount), as well as Def vs state effect mods (again not a large amount but a medium amount).
Tree 3...Traps, Snare/bleed/lower defense...Or even a trap that might prevent certain action for 5-10 seconds, like healing. IE you get hitwith a certain chemical trap that prevents you from beingstimmed (healed)for 5 seconds.
Tree 4...Gadgets, Wrist flame thrower/grapeling hooks ect, could be off the trap line, however instead of state effects these traps would do short high bursts of damage.
This was my "vision" of what a star wars bounty hunter should have been...Note how there is enough skill points to choose a weapon mastery...
Taewyn wrote:
My "vision" of a BH was always this....
Ranged combat Support+Exploration+Hunting prereq's
Tree 1...Investigation, as is now, but not broken. Should include Humanoid tracking.
Tree 2....Combat Alertness, ranged+meelee defense mods (not a large amount but a good amount), as well as Def vs state effect mods (again not a large amount but a medium amount).
Tree 3...Traps, Snare/bleed/lower defense...Or even a trap that might prevent certain action for 5-10 seconds, like healing. IE you get hitwith a certain chemical trap that prevents you from beingstimmed (healed)for 5 seconds.
Tree 4...Gadgets, Wrist flame thrower/grapeling hooks ect, could be off the trap line, however instead of state effects these traps would do short high bursts of damage.
This was my "vision" of what a star wars bounty hunter should have been...Note how there is enough skill points to choose a weapon mastery...
Well that's probably a thousand times more interesting than what the BHs have now.
The only gripe I have with any of thatis that you put Exploration as a prerequisite instead of Trapping. I'm sure that every combat profession wishes they had Movement as a prereq, because almost everybody ends up getting it anyway. For BHs, Trapping seems like one of the obvious choices, however.
In the end, I'm thinking the devs simply didn't want 10,000 people playing Greedo in the game, so they stacked a lot of skillpoints in front of it and figured people wouldn't bother unless they were diehards. Once it became clear after launchthat the BH skills were actually working and most others weren't, well, so much for that plan...
PS - did anyone else test the SWG Beta? I remember back when there were two lines of droid skills. Then I went out of town for a month thinking, man, maybe they'll release this game in 3 months or so, at the earliest. By the time i got back, the game had been launched. When I looked at the BH skills, they were TOTALLY different than what I remembered. So I think that this was a case of a profession getting rushed out the door at the last minute. The most they could have Beta tested the "new" BH was two weeks. I don't think Smuggler even got that long...
Answer me this. How often does a real-lifemedical doctor use the knowledge of art, theater, philosophy, anthropology, history, or geology? Yet they still have to take core classes which have nothing to do with their actual job.
Same thing here, although scouting skills wouldn't nescessarily make us better fighters, we still had to get through them to get where we are. The basis of this arguement is this:
Pistoleers want more power but do not want to give up skill points for it. It make absolute total sense too. All pistoleers have the option of dropping doctor, CH, CM, or whatever additional professions you have and taking up scout and getting BH. It's just that the value of those additional professions may not be seen in PvP. All BH can do is PvP. Our investigation tree takes over a month of STRAIGHT grinding to complete, the missons are often broken, and majority of the time we spend more money finding the bounties than we get back from killing them. So in that aspect, there's really nothing for the BH other than pure fighting power. That's all we got, please don't try and take it away.
I think the biggest problem is with pistoleer is the lack of a decent AR1 pistol, if they gave the republic blaster to people we'd be all set
I feel the comparison to Bounty Hunter, from the pistoleer perspective, is not a fair one. Pistoleer is not a bounty hunter and just because they both use pistols is where any comparison's should end. The bounty hunter is a very deadly opponent to be taken 1 on 1. However the pistoleer skill tree is a hybrid of some brawling skills and handy shots, however i think alot of people over look our defensive modifiers and the most important skill mod, +xx bonus while moving. Moving and shooting increases our effectiveness by many times. The bounty hunter has no defensive mods nor melee defense mods nor any defense mods, so yea bounty hunter is deadly in a duel and i do not want to meet one in a dark alley.(lol)
The pistol accuracy while moving is our most important skill because, the opposition has trouble hitting you, I made a bounty hunter miss 5 times in a row while using his feared LLC. Now in a duel the bounty hunter blows me away, no seperation in distance, not alot of movement on my behalf.
The pistoleer profesion has some broken skills,or some believe they are busted,MTPS is not broken, bodyshot 3 is not broken and is only real effective at the master level.(all the pistol skills are way better at the master level). The only skill that needs fixingis disarm shot.
Best regards,
Easy-Ex
WAAAAAAAAAAAWAAAAAAAAAAAAAWAAAAAAAAAAAA The Pistoleers are complaining that they should be as powerful as a BH with just their pistoleer skills, you gotta be kidding. Heres an idea. With as few skill pts as it takes to become a Pistoleer, why don tyou also learn Master Smuggler and TKA... why cause you can. MBH can learn ...hrmmmm novice med and like 2 skill boxes of any other profession. I promise you a smuggler/TkA/Pistoleer can be an qual to a BH. Then you sit their and compare your xp you need to be a master pistoleer. How about you go with a group to dathomir for a few days and master it, its not the most painful expeirience in the world. using one weapon for all your hunting gains xp quick if you try...
And then if you think its really that painful, that really hard skill that should make you more l33t then Bhs, Go try the investigation line of BH, after haveing to master 3 other weapons as well. But you wont be doing that cause you will already be mastering your TKA box. so if a master pistoleer is supposed to be more powerful then a MBH....whats a pistoleer/smuggler/TKM supposed to be, god?
As a BH, I don't think the Pistoleers quite understand the BH situation. Yes, we have very high accuracy and speed mods for one tree of our profession. However, you guys get much better defensive mods than we do. Especially with the new defensive bonuses on TC. You know what defensives bonuses BHs get? None.Youallhave a pretty good chance ofresistingknockdowns, blinds, dizzys, etc. We have no defensives against them at all.
Also, the most powerful shot I am hit with in PVP isn't a BH skill, it's Stopping Shot (or occasionally someone with Last Ditch). I got hit with a 984 dmg stopping shot in PVP the other day. I can't hit more than 350-400 with my 300dmg Scatter and either Torso/Eyeshot. And you can continually spam stopping shot as well, although I think that is mostly a BH/Pistoleer stat stacking deal.
BTW, whining about Eyeshot is pretty dumb now since everyone that PVPs wears a composite helmet now, and you can craft a comp helmet up to ~80% acid resistance. I hit my friend for 254 mind damage, it absorbed 204.