Pistoleer Archive
Thread: Preparation for the next issues report Profession improvements
make our defenses do something. for alot of us the defenses are what attracted us to pistols to begin with. its sad that all those skill boxes that cost all that xp return exactly 0 back. so i propose first and foremost,
1.Fix DODGE and all the DEFENSES.
2. figure out what disarmshot1 and 2are supposed to do and let us know. right now none of us got a clue whats going on with these skills and it seems like the devs dont either. so it would be nice if the devsknow what they are supposed to do thatthey share it with us. are these specsindeed just horribly mislabled? are they working as intended? wrong? what did you want these to do and why dont they do it? why do they do what they do now?
3. we have noAP to speak of and +wpn speed skill benefits us the least of all the wpns.
4.the devs caved bad on the t21 how about looking at our total P.O.S. proffesion cert and tell us if this is really the weaponthat wasintended as our prof cert.
5. all the other problems already detailed in other posts
Here's my 2 cents.
Fix BS3.
Fix Defensive moves.
Since we are supposed to be Masters of pistols, we should have certs for all pistols, if not, give usanother/new pistol cert.
Do not nerf us any more. We are a broken Profession like so many other professions. The rants of others should be take with a grain of salt. They cry nerf because they do not understand the in's and out's of our profession. So what if they got incap'ed in a PvP duel with a pistoleer.
Oh did I mention more pistol certs?
2. add status effect (stun) to stopping shot so it is a viable alternative to fan shot (currently fan shot is an upgrade of stopping shot).
3. make BS3 more powerful.
4. make the point blank attacks do more damage.
5. Either make the pistol smash do KD so it is an upgrade to pistol whip, or give it a status effect such as stun to make it a compliment to pistol whip (currently it is only useful as another point blank attack, and therefore rarely used at all).
6. Get the defensive bonuses working better.
7. Fix the DX2's (and the SR combat pistol's?) AP damage bonus on targets other than AR1.
8. A new cert for say a republic blaster (AP capabilities, less HAM cost than DX2, SR) at master pistoleer wouldn't hurt hehe.
defense bonuses, defense bonuses, defense bonuses
Cheese
I'd like to add a new thought - since they are going to be "increasing" the to-hit penalties for moving, lets make sure the lobby gets rolling now that we should be the BEST at move&shoot.
Also, there is talk of movement penalties / run speed reduction for carrying weapons - this should also be campaigned against quickly.
Aside from that, making all the + defense mods actually work/do something ; adding some kind of state effects to many of our shots and making disarm shot(1+2) do SOMETHING..seems to cover it.
My thoughts:
1) Definitely need to make BodyShot3 much better than BS2. This should be the main special used by a pistoleer, imho. Adding a bleed to it makes sense, and would bring it more in line with Torso Shot.
2) Disarm2 should act like an AOEPanic Shot ... it won't require any additional coding since they already have this functionality for Smugglers. I also think we should rename Disarm2 to "Disarming Shot" and then call Disarm1 "Lair Shot."
3) Get rid of the useless specials, like the pointblank specials.
4) Add stun anddizzy to stopping shot ... that should make it more useful and will bring it more in line with its name.
5) PistolMeleeDefense2should also be a knockdown but should have a longer range ... maybe 20-30m or so. Then we should take the word "melee" out of both the PMD1 and PMD2 names.
6) Change speed so a carbine user with +100 speed doesn't shoot a carbine as fast as I can shoot a pistol.
7) Change accuracy so we aren't more accurate at 64m than a rifle. A novice should only hit maybe 10% of the time from 64m ... which could eventually go up based on additional accuracy skill to 60-70%.
That's the coolest idea I've read here in a long, long time!
Cubble wrote:
Pistol Melee defense 2= I think would be neat if we could grab the person as long as we didnt move and use them as a shield for a few seconds (3) where they take the damage of anyone shooting at you. (if it includes a knockdown it wont be worth it because the HAM will go bananas so no knockdown)
more guns would definitely be a big improvement, I'd like to see something like a powerful .44 type of gun that does kinetic dmg and has some AP, and a cold dmg type of gun... the only ranged cold dmg weapon right now is the SG82 rifle I believe, unless I'm missing some type of carbine cause I'm not sure of the dmg types for all of them.
also the range for weapon types need to be adjusted, like,decrease pistolsto 50m, leave carbines at 64, increase rifles to 80... right now range doesn't play any role for the differences of weapon types, except screw up rifleman so they can't hit anything unless in optimal range. Me and a friend (both using pistols) would duel riflemen 1v1 starting from 60m giving themthe advantage and they still never stand a chance... kind of ridiculous.
My suggestions would be:
Add State Effects. We have no state effects as has been mentioned. I haven't looked at the other combat professions but I would imagine all unarmed types have some type of state effect as they should. I don't know what effects rifle and carbine have but if they have state effects they why don't we? We should have at least the same number of them. IF they don't add state effects, then that should be the trade off we get for having a couple really good specials (pistol whip for example).
Fix Defensive Bonuses. What is the point of having them if they don't work? I do quite a bit of hunting and I think on average I actually evade/dodge about once a week, and I average 4 hours a day of play time, just during the week. I play more on the weekend.
Fix Other Broken Professions. If the other classes worked like they were supposed to, we wouldn't seem so overpowered. They are basing the power of a, for the most part, fully functional profession, against the power of other professions that are somewhat, it not totally, still now working properly. All a mega nerf is going to do is create more work for them, because after they get the other professions fixed, we're going to be lacking and they'll have to bump us up. The devs really need to stop basing these **edit** nerfs on inaccurate information.
Jaegen makes an excellent point about the Point Blank Shots in regards to Armor...
Think about it, armor always has it's weak points and who is better able to exploit that than a pistoleer firing right on top of their opponent.
"Oh, look what I did, I just shot you in your armpit...." ![]()
I'm all for giving the PB specials an AR1 for the PBS/A1 and AR2 for the PBS/A 2
EasyMcRhinopants wrote:
Yeah, I just noticed Cubble's "Human Shield" idea for Melee Defense 2, and that would be great! Sort of a grabble move where you tie up your opponent for a few seconds and they take all the damage.
The idea is only for PvP, this game also cater's to PvE and that does not work for PvE. Has to be something that both play styles can use equally.