Pistoleer Archive

Thread: Why would disarm as intended be greify?

Keito_Temreh
Thu Sep 18, 2003 7:20 am
#14

It should send the weapon to the inventory and make it unequipable for 5-10 secs, that is what it should do and should have done sicne day one. It's a state change so it should be on the timer as well. This would be a VERY VERY useful ability, alot more useful than flat out destroying someone's weapon, i know they did it in the movies but it just doesn't need to be that way in the game. Destroying weapons is just not useful, unless we can destroy it in one or two hits it's not even worth having not to mention i just don't like the idea of it, i sure wouldn't want it to happen to me, it took me 4 days to get enough money to get my dx2. 30,000 creds too btw.



Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
Brant Hogan Master Combat Medic/Master Carbineer Bloodfin : Retired
Notam Vavaso Master Pilot/Master Carbineer/Master Bounty Hunter Chilastra : Active
LordSlack
Thu Sep 18, 2003 10:57 am
#15

I would love if Disarm Shot damaged NPC weapons but had a different effect in PvP. Destroying an NPC's weapon would be so useful. You aren't grieving it, but it would have to charge you melee style and you could kit it until it's dead. If you kneel or go prone, how many shots can you get off before you are noticed? I guarantee you those 4 or 5 Disarms will kill an NPC weapon before it even shoots. I'd use it everyday on anything with a gun. I would be opposed to having it permanantly affect the condition of PC guns however, nobody likes that at all.



Slacker Lawliss
Lowca
LOTM
apocalance
Thu Sep 18, 2003 1:07 pm
#16

and what happens if you destroy a faction pets weapon? what then? the faction pet becomes useless? (I don't actually use or currently have pets, just bringing this up)



The best of his class at secret training grounds on Yinchorr, Kanos was an expert at the echani fighting form and in wielding a force pike. Kanos' fanatical loyalty, though, was his greatest and most dangerous weapon. Even after Palpatine was defeated at Endor, Kanos and his fellow Royal Guardsmen remained true to the Imperial ideal. As Imperial moffs and admirals began greedily carving up the Empire to fuel their own ambitions, Kanos attempted to uphold the codes of the New Order.

Bloodfin.Kir


The Force is strong with this one.
vGeist
Thu Sep 18, 2003 2:07 pm
#17

Since none of us have actually got to try it, the way it was intended, who really knows what it would have been like. I wish they could just add it for a week and see if people like it.
vGeist
Thu Sep 18, 2003 2:08 pm
#18

Although...I really like the idea of having intimidate better I think.
EasyMcRhinopants
Thu Sep 18, 2003 6:39 pm
#19

If a character had their weapon removed, they would suddenly become hand-to-hand fighters. For all but TKA's this would be bad news, as any stacked combat commands would be lost, and they'd have to re-equip. If they were a ranged weapon user engaging in a range gunfight, they'd be extra screwed. This would be a unique and different change.


Merely making intimadate just halves their damage. It's useful, but it's not very unique or "special".

Philosopher1976
Fri Sep 19, 2003 1:17 am
#20

Actually Rhino, the unequipping of weapons wouldn't be too valuable unless the command itself prevented the user from using any weapon for a certain period of time.


Otherwise everyone will walk around unarmed and then just set up all their hotkeys to equipweapon;firespecialshot;unequipweapon. That's what I'd do, at least.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Valec
Fri Sep 19, 2003 1:24 am
#21

disarming shot and destroying shot are 2 different things.


we should disarm, not destroy




Valec Dane

PAX IMPERIUS

deadnewbie
Fri Sep 19, 2003 2:00 am
#22

I'm of the destroy school. Pick a fight with me. Pay the price. War isn't about being nice and polite. It's about making the other guys pay.


This is a PvP game.




Imperial Minister of Information
Graxul
Fri Sep 19, 2003 3:15 am
#23

I posted this in another thread but it applies here as well.


Actually Disarm shot 1 and 2 would probably work better as a delay effect special without knockdown. If disarm shot acted as a delay effect attack it would fit the intent of its current description. A shot to disable a player by shooting their weapon out of their hands...this action in this case would be indicated by their delay till they can attack again. To me this would be better than an attack that just damages the weapon...to be effective it would have to utterly destroy the weapon in a short time period and that just isn't going to happen. Making disarm shot 1 into a single target delay effect special attack and making disarm shot 2 into a multi target delay effect special attack would be much more realistic and effective.


The delay effect itself should be made into a state effect however and a defense should be created for it as well. Delay attacks as a state effect would allow us to better determine how long the effect is lasting and also help us to determine who in our group is effected. Delay attacks would slow down PvP and allow for more tactics to counter another profession's attacks. 30 seconds is a bit too much though for delay effect specials however....15 seconds sounds about right. However to be fair knockdowns, delay effects, should have their timers set for specific attacks. For example you could use underhand shot(30 sec timer for underhand shot begins), then use fire knockdown(30 sec timer begins). A timer to prevent you from spamming the same shot over and over again. However using the same idea if disarm shot 1 and 2 had a delay effect they could be used like this as well...for added flavor add in panic shot from smuggler hehe. However this would be balanced because the pistoleer/smuggler in this example wouldn't be able to spam the attacks forever due to the timers. But it would slow down the pace of PvP a little bit. Individual special timers could be put on every professions most spammed attacks....eye shot comes to mind.


The specials could be then balanced a bit more by lengthening or shortening individual timers. Individual timers would be completely seperate from recovery time...timers wouldn't be effected by the weapon speed or byany othermodifiers, they would be hard coded to prevent spamming of individual attacks...rather than attack types like the current timers do now. Using individual special attack timerswould make pvp a bit more fun for everybody i think....instead of just nerfing everyone (like the current timers are doing now).




Graxul Starweaver-Starsider
Grax Oblivion-Starsider
deadnewbie
Fri Sep 19, 2003 3:32 am
#24

As a master smuggler/master pistoleer, most PvP fights involving me ends in 5 seconds. During that 5 second, my opponent spends the first 2 on the ground no his back. I'm not quite sure how putting a delay in there is going to be helpful.


Just for a matter of perspective, any delay you intend will pale in comparison to the smuggler's panic shot which is available at the second box. It's also a cone effect.




Imperial Minister of Information
Graxul
Fri Sep 19, 2003 3:39 am
#25

Well think of disarm shot 1 and 2 as pistoleer panic shots. Both with 15 sec individual timers. If you had smuggler as well as master pistoleer then you would have 3 panic shots and a low blow at your disposal to combat a bounty hunter with two kds, eyeshot, torso shot at his disposal. With the above scenario you'd be given a chance against the bounty hunter...and you would be slowing down the pace of PvP quite a bit.



Graxul Starweaver-Starsider
Grax Oblivion-Starsider
deadnewbie
Fri Sep 19, 2003 3:47 am
#26

I kill bounty hunters in 5 seconds. Low blow, last ditch, last ditch. 1 incapped bounty hunter.


Delay attacks will probably all be on the same timer. 3 knockdowns or 1 knockdown, it's all the same with the timer. I much prefer a cone delay than a single target delay.




Imperial Minister of Information
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