Pistoleer Archive

Thread: A simple Dabbler fix.

ProLamer
Fri Sep 19, 2003 7:52 am
#14

Dabbling is an art-form and it sets SWG apart from all other MMORPG's. I think if you focus on one Master profession and complain because someone can take a branch in another professions tree, and after doing this they are more powerful than you. You really should be slapped for your sheer stupidity.





Murr Durr, Zabrak ~ (Ahazi)
Teras Kasi Master
1/1/0/0 Creature Handler
4/4/3/0 Medic
0/0/3/0 Pistoleer
ProLamer
Fri Sep 19, 2003 8:21 am
#15

Ok maybe the stupidity part was a bit harsh. But I still think it is lame that dabblers are frowned upon... people need to get out of the mind set of just playing one profession/class and realize how great ultimate customization of your character is. I love this system.



Murr Durr, Zabrak ~ (Ahazi)
Teras Kasi Master
1/1/0/0 Creature Handler
4/4/3/0 Medic
0/0/3/0 Pistoleer
KandiDain
Fri Sep 19, 2003 8:38 am
#16

It's one of the few things that work in this game.



Kandi Dain
Starsider
Zerona
Fri Sep 19, 2003 8:44 am
#17

I think the primary problem isn't dabbling in general but instead that our trees aren't useful in the slightest. Imagine if Body Shot 3 was a significant improvement over BS2. I know I'd be very interested in climbing that tree to that level. Or if Double Tap, SS, and Fan Shot were all useful, people would climb that as well. Imagine if our special attacks didn't have a huge accuracy bonus? The massive number of misses would have people spending points in that tree as well. Unfortunately, we're in a situation where BS3 is worse, the Techniques tree is totally redundant or worse, and we're quite accurate with our specials. This means there is a clear choice for someone who only has a few points to spend. Anything else is not even up for consideration because it provides no net benefit.


Why spend effort discouraging dabblers from focusing on the one useful tree when you could focus effort on making four useful trees that dabblers would want features from all of them. The second is far more productive.




Zerona - Intrepid Master Doc/Pistoleer
Aerius
Fri Sep 19, 2003 11:08 am
#18

A Master Pistoleer is > Dabbling Pistoleer, so what's the problem?


Personally I think Techniques is awesome btw.







Aerius - DS
DS Armory: Home of 39/67 Stun Armor and 20k 48% Stun PSGs / -500, -4123 Senia, Naboo
Now buying Premium rated Crystals/Pearls - contact me ingame

Daffid011
Fri Sep 19, 2003 11:33 am
#19

So... Once you reach master pistoleer you have no points left to spend and dabble in other professions? Be careful what you ask for, because this same mentality could be applied to professions you have not mastered. There is no reason your philosophy should not be applied across the board if it is applied to pistoleer. Besides, there are more than smugglers and bounty hunters dabbling in pistoleer. Myself included being a doctor have very limited points to spend in weapon skills.





Daffid Owen
"Anyone who runs is rebel. Anyone who stands still is well-disciplined rebel "
WookFu
Sat Sep 20, 2003 11:27 am
#20

dabblers give diversity.


you are suggesting that eveerybody be the same.


go away...bad idea.

Graxul
Sun Sep 21, 2003 4:33 pm
#21

Actually I'm primarily a smuggler myself. I dabble in other professions to get my skill mods cause Smugglers don't get any native skill mods for pistol or defense(other than feign death). I wrote this post because I've grown tired of all the whining about this or that. Most of the balance problems we have in this game seem to stem from over dabbling. Professions that are already high in skill becoming even more skilled by dabbling in one or two trees and becoming better than the actual profession. A large part of this problem is that there is too many things put into just one tree. Everything ya need to be good as a pistoleer can be found in two trees. If you are a smuggler or a bounty hunter then you only need to get marksmanship and possibly even pistol special abilities. Granted the majority of these problems could be made up for by simply creating more special attacks that are actually useful. Most of the current pistoleer attacks could be made a lot more usefull just by throwing in a couple state effects on them and/or make them attack a specific pool. It would be great to get fixes like that...make being a master pistoleer useful and worth obtaining. But how likely is it that this would be done?


To me at least it would seem more realistic for SOE to just do their typical bandage job to fix the problem. The skills system was set up to allow for greater flexibility in developing your character, however, the dabbler was not meant to become stronger than the specialist. Find a realistic way to fix this problem and it may actually be implemented. Thats why this post was labeled a simple dabbler fix, the best solutions are rarely simple...which is why the best solutions aren't implemented.





Graxul Starweaver-Starsider
Grax Oblivion-Starsider
0smspiff0
Sun Sep 21, 2003 11:20 pm
#22

"Bounty Hunters often do feel special and unique whereas Pistoleer often feels boring and bland because everyone just takes what they want and end up as good or better than we are"

LLO - no BHs feel somewhat screwed over by pistoleers who take just the BH line :-)

Sorry could not resist.

Glad to see that some feel the same way (although just 180 degrees opposite :-)



No Sig for now... stay tuned
roymitchel1
Sun Sep 21, 2003 11:28 pm
#23

ill tell you right now why im against dabblers. i am a master smuggler master pistoleer. thats a hybrid and elite profession. thats 2 masteries. im a double master. i get beat by someone with 1 line in both of my classes, and one line in bh. thats 0 masteries. dont use the "but they used all their skill points arguments" because so did i. there simply is not enough incentive to master pvp classes right now, when you can have a better pvp oriented character after half the work. this is what the argument is. non-masters beating masters. more of the bonus' need to be moved to master in my opinion.



ROCK AND ROLL!
Faydeaway
Mon Sep 22, 2003 4:09 am
#24

You, Prolamer, are the reason I'm against dabblers.


If anybody should be slapped it should be people like you who like to deride others for desiring something that they worked hard for only to be usurped by littlepukes like you. Don't give me that crap about dabbling being an artform...you've already posted your"personal" skillset.


Let's see...TK master, CH(of course, everbody's doing it..and just enough to get yourself a decent pet), Medic(decent skillset, but then you lack any crafting skills which means you don't give **edit** about the actual profession...only what it can do for you), Pistoleer(Ooooohhhh, pretty typical climbed just high enough to get Pistoleer's best special).


There's nothing artistic or special about your "dabbling" skillset. You're not special, you didn't create some stylistic class, you've got nothing to be proud of. You're just in it for the power-trip...that's the problem that most of us have with you dabblers. You don't really care about any profession you take...You're not a Pistoleer with CM skills, or Rifleman with Ranger skills. You're a pathetic oppertunistic grab-bag of cheap skills thrown together so when someone asks you what you are you're reply is "I'm Uber with my pet, and my stims, and my Stopping Shot". You're also transient, most of the dabblers profess like gibbering fools that "Yeah, I was running around with 3 rancors but then they nerfed that, so I put skills into Pistoleer/BH so I'd be uber, but they nerfed those too, So now I'm working on getting Commando" why? because they are the new flavor of the month, no doubt.


But what really ticks me off is that its people like you who band-wagon onto something, stick around and abuse something until it gets nerfed (and rightly so), and then chase after the next "thing", you're like little lemmings who claim that they should be allowed to dabble and be more powerful than those who focus on mastering a profession.


You are jack-of-all-trades and (get this) master of none. If you wanna spread your skills points out over 5 different professions then that is fine with me...but there is no way, with such thin skills that you should be able to give a master combat profession a momentary pause as they blow your pathetic head of your spavined neck.


I applaud all the "broken" professions, DE/ BE/ Carbineers/ Riflemen/ Fencers/ Pikemen/Master CHsBHsand Pistoleers ,who have stuck with their classes even though some have cashed in and sold themselves out to become woefully predictable "dabbling" classes.


Fayden Way

Dyriel
Mon Sep 22, 2003 7:42 am
#25

What is so hard to understand in "Master lvl should get unique advantages" ???


Dabbling IS NOT what is dealt with here, it is the fact 95% of our "best" (lol, yeah, some are better than others) attributes/modifiers can be granted with only 5 boxes. What the person suggested was to place those nice boxes close to Master and in different lines.


What can you still said about that ? Doesn't it make perfect sense a Master is better than a Novice ?


And who is crazy enought to think he could compete a master martial arts with 20% of knowledge of this art BUT 20% in horse raiding, 20% in cooking, 20% in Pistol Firing with friends and 20% of playing SWG ? Do you realise how absurd your "dabbling is the way" ?

Dabbling grants you new playing fields, in NO WAY it should grant you best abilities in many playing fields.


Initial proposition is a good one, dabblers should REALLY realise they MUST be lower lvl than Masters if they are only 2 boxes in.



Incredible how stupid can some ppl be.
Chawncy
Mon Sep 22, 2003 2:13 pm
#26

Why limit dabblers? Isn't this why they have a Master skill box at the top of the tree? You may not like the advantages you get at master right now, or they may not work, whatever, but I think that is where your payoff for becoming master of any profession should be.




" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
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