Pistoleer Archive

Thread: No fixes in new patch notes for pistoleer

HighRoller3K
Thu Sep 25, 2003 4:32 pm
#14

Is that 5 second timer on KD for real? If it is, that absolutely F-ing blows. It takes like 3-4 seconds just to get up. Its gonna get spammed all over again.



Annomander Rake...
(SCYLLA)
Xeon_Skyrunner
Thu Sep 25, 2003 6:20 pm
#15

*Denial Mode* Nah guys, I'm sure that their was just a mix up and the stuff that was going to make us competitive with BH and smugglers was in this patch just like they promised, except thatthe notes from this months patch that choronicled our rise to 133tdomgot replaced with some of last months patch notes */end Denial mode*


Yup looks like we got hosed again, It's sad lastnight I started on the BH pistol line so i could actually be competitve with a pistol. Well I'm off to the BH forum to hear them brag how 133t their LLC is and how their better with pistols than a pistoller.




As with all things that can not be expressed in a mathematical formula the above is just an opion, take it or leave it, Caveat Emptor.

You get more with a kind word and a gun, than a kind word alone.
AynenAmolen
Fri Sep 26, 2003 12:12 am
#16

Well, having the KD timer set to 5 secs will make PW viable again...too bad their decreasing it's damage though .



Ikona/Aynen v3.0

(ggggggggggggg:gtnn[[[[[[[[[[nntg9ggggggggggggg)

vGeist
Fri Sep 26, 2003 12:36 am
#17

The devs


1. fixed nothing


2. reported several old nerfs, again.


way to go great patch.

DiLune
Fri Sep 26, 2003 12:54 am
#18

The overhaul they are talking about for pistoleers, carbineers, riflemen and all the rest will take time to do because it all relies on a general overhaul of the combat system. Its frustrating that they don't fix our broken specials, but I think they are holding off on that in order to avoid creating more problems that need hotfixes. I'm disappointed that no changes for combat will make this patch, but I am confident that they will make the next. I hope.

Page 2 of 2