Pistoleer Archive
Thread: Hit Locations And The Effects They Have..
While I agree BS2 is better, all the way up to master (It should not be, I know) But at master your speed mods should be more then ample to have both BS2 and BS3 at the one second cap....
Only if you have a 2.0 speed weapon or faster. If you're still toting around that 2.1 FWG, you're better off with BS2, even at Master Pistoleer. And it takes a 1.6 weapon to cap BS3.
Andara-Xev wrote:
While it is true that BS2 or 3 is a more efficient way of taking down a mob solo, dont you think the random HAM attacks stack better when grouped with others who cant target health? Or in PvP where you can hope fora 17% chance hit to mind?
These are good questions. Three separate answers, really:
If you're trying to kill the creature (as opposed to get the maximum XP possible), then use targeted Health HAM specials (like BodyShot2). The other professions can or will use random HAM specials, which hit Health 55% of the time, so if you "aren't" targetting a pool you really are targetting health if your goal is to kill the enemy.
If your goal is to cause the maximum amount of damage possible so you get more XP, then you don't worry about targeted HAM and instead go with the highest damage output.
In PvP, I don't think the best strategy is to use Random HAM specials and try to hit mind 16% of the time. If you do that, you've basically conceded defeat. Use a targeted health attack and hope that you can kill them before they can heal -- a lot of players won't be paying enough attention or won't react fast enough. If they heal they'll probably use close to as much mind as you would have hit with 16% of your shots.
The bottom line is that random HAM targets health, so you might as well target it 100% instead of 55% unless your opponent is really low in action or mind.
When ina group, you need to pay attention to what pool is being bought down the fastest. If you're there with an uber rifleman and a combat medic who can drain mind quickly, then use a random pool attack and hope for the best. However, in MOST large group situations, the health pool is still going to collapse first, so you should still with targeting that, and EVERYONE ELSE should shoot for random pools.
Good advice. So basically fan shot sucks in every situation unless you want to maximize your XP? Im starting to understand how broken we really are ![]()
At master pistoleer the best shot is BS3.....
While I agree BS2 is better, all the way up to master (It should not be, I know) But at master your speed mods should be more then ample to have both BS2 and BS3 at the one second cap....
Since both fire at once second, at master, then the BS3 at 2.5 is signifigantly better then BS2...
This is not an argument saying that BS3 does not need work
I just do not want masters running around using BS2 because people on the boards say its the best
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This data is also helpful for those who wish to use armor. It seems the best method to provide good protection low encumberance is to get a chest plate, leggings and boots. Also hope the mobs miss your head a lot ![]()
VERY good work, thank you for your time and effort for this very usefull information.
Well put Philosopher.
Although this may sound selfish, I usually take one of two tactics: If we're taking down a creature that everyone is contributing to, I use BS2 exclusively. My contribution helps as much as everyone elses random HAM.
If we're fighting something where my contribution matters little, such as when a Commando is burn DoTing a Krayt or At-St, then I can switch to spammed KipUps. Considering the burn values they're applying, my damage won't help at all, so I may as well be gaining as much xp as I can.
As a Doctor, I spend some time every fight not shooting because I'm healing or Resing someone. Trying to gain xp can be slow and arduous, but there are methods to do it.
I happen to believe that killing something as fast as possible benefits everyone, because I don't have to heal them as often when the nightsister stops pounding on them.
Ok, let me begin by commending Kith on his amazing post with so much wonderful information, the time you took and teh work you did will help pistoleers throughout the universe! ![]()
Now comes my question, well questions actually, My professions are as follow
Pistoleer 0444 BH 0040 Nov Medic Nov Ranger
I primarily use the stopping shot, and find it amazigly successful for very fast kills, however after reading the posts i attempted to go back to BS2, and really felt as if i was not as successful, it seems the main problem with the stopping shot by your calc's is the speed, however with a 1.8 krayt scatter and my speed mods maxed (nearly..hehe) would that not take the lack of speed factor away from teh Stopping shot, and not too mention teh dmg caused by a good scatter pistol needs only a couple of shots in pvp. I have no calculations to back this up..just wondering if i could get some input. I did test it out on a fambaa using my trusty phenacine traps, and found the fambaa fell in an avg of 9 seconds with stoppign shot alone, and 14 secs with BS2.
Second question up for all pistoleer/BH's otu there...In order to get my Master Gunfighter tag, I will have to drop the trusty BH pistol 4 skill of torso shot (dang skill points)...I will have a slight speed increase with Master Gunfighter, but lose a useful DoT shot...I have some pistol xp saved and am ready to finally drop my final ranger skill to get to 2444 of pistoleer then head to master, but i am wondering if you fellow gunslingers think losing the torso shot int eh end is worht the Master Gunfighter accomplishment i cherish so much....Take care all and happy hunting.
Major Xavierre of the Rebel Alliance
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