Pistoleer Archive
Thread: PATCH RESPONSE THREAD: Okay, what's changed and what's bugged?
I can see why they changed it- it's a good change in theory, just practice seems to have varying results. From day 1 Fan Shot should have been drastically different than Stopping Shot, otherwise you might as well call it Stopping Shot 2. Yeah so the speed, HAM and damage were different...was still the same shot and only 1 box above Stopping Shot.
I like the fact that these 2 shots are much more different than each other. Clinical analysis will probably determine how bad it is though...
PMD1 permanently knocks down creatures
Thats awesome, can it be used on krayts, I just hope i get home from work before its fixed.
I was on for a few minutes today, becauseI couldnt get on yesterday and I used pistol whip and I thought nice the mob actually stays down for more than a second. I didnt realize it permenantly imobalized the mob, they were all relitively low level mobs.
This also cleard up why a rock mites buddy jumped in the fight when I fan shotted his buddy.
"Bug News -- PvP, pistols now do about 10% (if that) damage"
This better be a bug or i'm out, i did 90damage to someone in pvp, it's rediculous.
The cone effect problems were noticed with the LLC too. When I use LLC cone 1, and none of the creatures are aggro with me, then I only dmg one. But if they are all aggro with me.. I do dmg to them all.
I don't know if the Commandos have the same problem, but the BH's have never had anyone competent enough to notice and/or tell the developers about this. As far as I know.
Fanshot is actually broken. I posted this in another thread but will repost the information here to help with issue consolidation.
Ok, fanshot was changed to be an AE... sort of. If you watch your combat spam, and you shoot at a group of mobs/NPC's, it will say you've hit them all for varying amount of damage (like an AE should do). HOWEVER, the damage that is supposedly done to the mobs in the AE but that are not targetted do not actually take any damage, they just get agro'd.
I tested this several times and here's an example of what I found. A gubbur and a durni are right next to each other. I fanshot the durni and watch my combat spam. It shows I've done 789 damage to the durni and the durni dies. It also shows that I've done 1400+ damage to the gubbur but the gubbur is unharmed (full HAM bars) and is now agro'd on me.
I did this test about 6-8 times with unvarying results. It is always only the targetted creature that takes any damage. I'd suggest being very careful about this in areas where hitting an extra mob will make you're life difficult.
> I am a master pistoleer on the flurry server and like many I believed Fanshot was completely broken at first > glance, but after playing around with it I have discovered that only the first shot, or possible the first against > targets not engaged in combat, doesn't do damage. All following shots do. So versus a durni or any mob > that you kill in 1 hit and there are no more following shots, giving the illusion of a broken move. However, if > you were to killpubams the first shot might not do any damage to anything other than your target, (unless > its aggroed onto something else I haven't determined that yet)but it will do damage on all following shots.
This IS the case...please people, don't scream about something being broken unless you actually test it out for yourself in different circumstances...it's called troubleshooting...it works fine, just as Holocron and Jaeger had discussed.
> The only reason I am angry at this change is because they didnt fix the rest of the skills in unison. By doing > this move before the rest that were discussed, my only option for any decent DPS on a single targetis > bodyshot 3
Hey, at least it is a start...and there is possible news that MTPS may be working now as well (not the same as fan, but in 360 deg radius too all who are in combat with you...can anyone confirm and test?) at least we are being given more options and versatility than we had a couple of days ago.
ANY COMMENTS, JAEGEN?
> Thats awesome, can it be used on krayts, I just hope i get home from work before its fixed.
I am sick to death of exploiters...I hope you get found out and banned, if you actually do that...and same goes for the rest of you...how do you expect the devs to take us seriously if we continue such behavior?
The cone effect on your Fan shot is not broken thats how it works. Same with rifleman attacks. It will do damage to the target you select and that is it. But if the other enemies are in combat mode it will actually cause them damage. Try it out using a pet to get all mobs into attack mode and you will see every mob actually gets hit.
I am assuming that your AOE attack is working the same as a rifleman's so I may be wrong though.
Fan shot is just like Point Blank Area, except that it's not Point blank anymore. In the combat screen it lists all of the things I am hitting with my Fan Shot and the amount of damage I'm doing. I like it.
The biggest thing is to watch what you're firing at - if you're going to use Fan Shot, then maneuver your pets or the enemy so that you're facing AWAY from the lair, then use it. Otherwise, Stopping Shot/BS2 are what you should be using.
Can anyone tell me if Multiple target shot is working now? (ie hitting multiple targets would be nice) ill try it when i get on next anyway - but why make fanshot an AoE attack? it says in the description for fanshot that its mutliple shots against one target, and in the description for Multiple target shot that it attacks multiple targets (obviously) so why did they change fanshot and not MTPS? Or, like everything else, was the whole thing a mistake?