Pistoleer Archive
Thread: Update- what's going on
The fact still remains, that if the server range is 3m off it is 3m off no matter what profession, and if you arent going to take into account how that effects all professions modifiers, then what is the point in having any modifiers at all?
I don't like half-@ssed coding either, so why let them get away with even more? range is range period doesnt matter what combat profession you play if the server is off by any amount it effects us all to some degree.
The problem isn't half ass coding. The problem is that computers can't do calculations faster than the speed of light.
deadnewbie wrote:
The problem isn't half ass coding. The problem is that computers can't do calculations faster than the speed of light.
Ok maybe half-assed is too strong (i'm just in an ornrey mood, heh heh), but lets call it what it is nonetheless rushed coding and it does have an effect on this issue, Other MMORPG's i've played didn't have position check problems to this degree (on most days)
Most of them didn't do anything with ranges. A good number of them have some very huge leeway in terms of position. Most of the position code in DAOC for example is very fudged. I used to be be able to apprach a target from the side and pull off a perforate artery without difficulty. Perforate artery needs to be done from a front position.
SWG is really the only one that added range into the game and gave you a way to measure range.
deadnewbie wrote:
Most of them didn't do anything with ranges. A good number of them have some very huge leeway in terms of position. Most of the position code in DAOC for example is very fudged. I used to be be able to apprach a target from the side and pull off a perforate artery without difficulty. Perforate artery needs to be done from a front position.
SWG is really the only one that added range into the game and gave you a way to measure range.
yeah but there is a big difference between, being able to pull off an attack that needed to be front possition,on the side of a movingPC, and not being able to pull off any attack anywhere near an opponent, so what might have been a 1m fudge factor in other games, like the one you mentioned, (where you could visably see that you were close to the opponent) is a 10+m fudge factor in this game...when you get a chance stand 10m away from a character (NPC or PC) in this game, and then move your camera to a side position and look at how far away you will be hitting in melee, it's a Looooooooooooooooong distance. then stand 15m away and do the same it's crazy man. you can fit 8 PC's (who are 6ft tall in game) head to toe between the two melee combatants and still hit with lunge.
Well jeepers, this thread is hijacked.
Thanks for the update, Jaegen!
*starts petition to have "correspondent" changed to "bearer of bad news"*
so what might have been a 1m fudge factor in other games, like the one you mentioned, (where you could visably see that you were close to the opponent) is a 10+m fudge factor in this game
You have no idea what the fudge factor is. None of the other games gave you any way of measuring distance. It could be 10+m fudge factor. You'd never know because there was nothing that told you how far away something is. There was range but it's not like you could tell if you were in it or out of it until combat happened.
deadnewbie wrote:
so what might have been a 1m fudge factor in other games, like the one you mentioned, (where you could visably see that you were close to the opponent) is a 10+m fudge factor in this game
You have no idea what the fudge factor is. None of the other games gave you any way of measuring distance. It could be 10+m fudge factor. You'd never know because there was nothing that told you how far away something is. There was range but it's not like you could tell if you were in it or out of it until combat happened.
dude, i could/can see it with my own eyes,do what i told you and you will see it too, its out rageous, and you couldtell if you were in or out of range before attacking inDAoCthat game had ranged classes as well,and an archer for instance could not shoot unless they were in range, only difference is you had to kinda feel it,there were no numbers provided.
But thats besides the point , no matter what the fudge factor is, it must be applied to ALL professions otherwise it's a stealth nerf to ranged combat, you cant fudge on either end of the spectrum here and just forget about how it effects the rest of the professions, range issues effect us all. it's a domino effect , all professions have optimal ranges based off each others ranges,lowest to highest they are melee, pistoleer/carbineer, and rifleman..
Yes but we can always shoot our pistol when in range.atm melee cant even swing.i see your point ,but right now ranged can get their shots off on the run melee cant. what do you suggest?Am i being redundant good!