Pistoleer Archive

Thread: Pistoleer Broken Devs solution: Nerf Fanshot

Madrox
Tue Sep 16, 2003 7:18 pm
#14


Pistoleer Speed Issues:

So I read the thread, but I also looked at the backend data. I see a potential issue with the way that our mods are handled.

Currently, a master pistoleer (assuming they just got the pistol/marksman skills), has a pistol speed bonus of 79. That equates to a 79% speed savings, capped to a minimum speed of 1 second.

The last 20% of those speed bonuses happen at the master box.

I don’t think I like this. Pistols are supposed to be very very fast. My proposal is to move down the mods, and raise them. The end result is that pistoleers will hit the speed cap earlier, allowing them to use the slower/more powerful pistols with the higher level moves.

This will give me a better platform to differentiate the special moves, especially at higher levels.



Ok, the way I read it is: The *current* speed mods will be moved down the skill tree(meaning the 79 we already have), then more will be added to the upper end of the skill tree(Master and such) giving us more than +79 speed.

I think he knows what he's talking about(excluding that all classes can get speed cap), since his last sentence says "This will give me a better platform to differentiate the special moves, especially at higher levels." -meaning to me, higher DPS.
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