Pistoleer Archive
Thread: Live Patch Update 9/4 results post them here
monika,
I hear what you're saying...for smugglers the patch isn't bad. Yeah, you can't spam low blow or panic shot, but last ditch is still good and FD works running! Hey, cool!
But this is a pistoleer group and if i were to stick to my pistoleer only skills, i'd be seriously in trouble!!! Remember, those are smuggler skills you're using!!!
["Decreased knockdown delay to 5 seconds. Knockdown adds a 5 second delay to your queue."]
So.... We get delayed from any actions on our queue for 5 seconds? Is that not how this works? I sure hope not.
I tested diarmingshot2 today. I am a master pistoleer with pistol 3 on the bh tree. I used a scatter pistol on my target.
The target's weapon was 910/910 condition when we began. I shot his weapon 5 times with diarmingshot2 and the resulting condition ofhis weapon was 909/910. The dmg done to the target was moderate and basically useless.
Getting Master Pistoleer is now only for the Mods. The skills are useless. I am thinking about dropping mastership and getting that 4th BH pistol skill of torso shot. Its the best pistol shot now.
Anyone have any advice?
Abaddon
Im a midlevel Gunfighter just about to get my fanshot.. before I use to balance out my skill with Near master medic to heal, and CH to use for attacks.. Yes one person posted not everyone is into the PvP game and likes to do PvE, but seems the developers cant seperate the two and we suffer.. Creatures attack all HAM bars now, and Stim use in combat seems to have increased in mind, so Cant heal but maybe once or twice in combat with a Creature and even then I risk incap because Mind cant be healed and thats whats being attacked now.. I have no special shots. Knockdown pistol melee defense 1, does little to nothing now, I went through half of my action before I got a knockdown (1st one) thank goodness it was distracted by a pet... Are the developers trying to make it so you can not solo in the game? I wish they would lay down their plans on how they want this game to be and what changes they are going to make to see that their stupid dream come true so us paying customers can decide now before we waste our time and money..
great stopping shot after you knock the guy down..
WOW that does a ton against a 5k HAM mobI hope you enjoy it when that mob stand back up and hits you twice for 500dmg each time
move along and stop thinking about pvponly.
I'm a master pistoleer. about to surrender the entire dodge tree.. (pointless) and the marksmanship.. get better mods as a bh, the last of the speed tree and wow
i have 31 skill points to go put someplace useful
just fired a prepatch LLC .. did 2300 dmg without a special. ummm
i'm using a pistol for ??? i forget now
Bolanos ,
DAOC was certainly like that.
Solo, XP rate = 1x
The right group, XP rate = 10x.
Didn't make it fun. As a result, I got multilpe accounts and PCs to "solo" in a group. Pretty sad IMO.
However, I think SWG has some interesting answers to that.
If pure damage and weapon selection isn't cutting it for you, try the traps line. It was ultra-easy to XP up, and the traps are easy to chain craft a stock of. Even if you don't want scouting in your final template, you can always take it while you're XPing. IMO, that always made sense. When I was XPing I was literally a creature killer/explorer. So taking those skills made perfect sense. After that, if you become a city imperial killer, then sure, ditch scouting and focus on things that help vs players.
You can use a pet, I have pets with about 2700 HAM and have no CH skills. Also, of course, probots with armor.
Also, adding very good healing through medic, or even doctor, can greatly enhance your XP experience. The best thing about it is, you can take those at any time, you don't have to "restart" your character. Just some ideas.
Um yes i did
in fact all the BH's i know are getting new LLC's made right now.
Personally i don't recommend our pistol skills right now. All our shots except Last Ditch are on the 30 timer.
So what +30 dodge might mean is, 30% of the time they would have hit, they are forced to make another hit-roll (at the same probability as the first try). This seems consistent with the one point of hard data we have (65 attempts, 14 misses, 3 dodges):
Hit rate neglecting dodge = (62-14)/62 = 77%
Expected number of dodge = shots * hitchance * dodge * (1 - hitchance)
= 65 * .77 * .3 * .23 = 3.45 dodges
This might explain why someone else said they saw a fair number of dodges fighting blue cons (with lower chance to hit). Looking at this equation, you'd expect to see the most number of dodges per a given attack set if the chance to hit was 50%. The expected dodge rate, optimally, would be 1/4th of your skill in percentage, so +30 dodge = 7.5% dodge if you're fighting someone with 50% miss rate.