Pistoleer Archive

Thread: Live Patch Update 9/4 results post them here

MagnusIV
Thu Sep 04, 2003 9:15 am
#14

monika,



I hear what you're saying...for smugglers the patch isn't bad. Yeah, you can't spam low blow or panic shot, but last ditch is still good and FD works running! Hey, cool!


But this is a pistoleer group and if i were to stick to my pistoleer only skills, i'd be seriously in trouble!!! Remember, those are smuggler skills you're using!!!

Wrofag
Thu Sep 04, 2003 9:33 am
#15

["Decreased knockdown delay to 5 seconds. Knockdown adds a 5 second delay to your queue."]


So.... We get delayed from any actions on our queue for 5 seconds? Is that not how this works? I sure hope not.

deadnewbie
Thu Sep 04, 2003 9:39 am
#16

Smuggler's panic shot is bugged. It doesn't delay at all.



Imperial Minister of Information
isrefo
Thu Sep 04, 2003 9:57 am
#17

Hi I am a master gunfighter I wasted alot of hours playing this stupid game only to get the one good shot in profession nerfed. Wow disarm 2 does ABSOLUTELY NOTHING! thank you devs, you have clearly shown that a smuggler and a BH in 4 boxes can get the best pistol shots in the game. I mean its ludacris to think that a master gunfighter should ahve the best pistol shots thats simply ridiculous, thank you for resolving this god forbid pistoleers have a decent shot.
Rhael
Thu Sep 04, 2003 10:13 am
#18

I tested diarmingshot2 today. I am a master pistoleer with pistol 3 on the bh tree. I used a scatter pistol on my target.


The target's weapon was 910/910 condition when we began. I shot his weapon 5 times with diarmingshot2 and the resulting condition ofhis weapon was 909/910. The dmg done to the target was moderate and basically useless.


Getting Master Pistoleer is now only for the Mods. The skills are useless. I am thinking about dropping mastership and getting that 4th BH pistol skill of torso shot. Its the best pistol shot now.


Anyone have any advice?



Abaddon

Dangaio
Thu Sep 04, 2003 10:36 am
#19

Im a midlevel Gunfighter just about to get my fanshot.. before I use to balance out my skill with Near master medic to heal, and CH to use for attacks.. Yes one person posted not everyone is into the PvP game and likes to do PvE, but seems the developers cant seperate the two and we suffer.. Creatures attack all HAM bars now, and Stim use in combat seems to have increased in mind, so Cant heal but maybe once or twice in combat with a Creature and even then I risk incap because Mind cant be healed and thats whats being attacked now.. I have no special shots. Knockdown pistol melee defense 1, does little to nothing now, I went through half of my action before I got a knockdown (1st one) thank goodness it was distracted by a pet... Are the developers trying to make it so you can not solo in the game? I wish they would lay down their plans on how they want this game to be and what changes they are going to make to see that their stupid dream come true so us paying customers can decide now before we waste our time and money..

Bolanos
Thu Sep 04, 2003 10:44 am
#20

If they are trying to make this game non-soloable, I hope they will come out and say it. I stoped playing EQ because I couldn't solo at high level's anymore, everything in the new content's revolved around grouping, and my class was never wanted for groups. IF this is the road SWG is going, please tell us now so I can cancel my account. My time is to limited to sit around, picking my nose, while I wait for a group to say, sure, you can join us till that real medic shows up.
Imperial_Destroyer
Thu Sep 04, 2003 10:48 am
#21

great stopping shot after you knock the guy down..


WOW that does a ton against a 5k HAM mobI hope you enjoy it when that mob stand back up and hits you twice for 500dmg each time


move along and stop thinking about pvponly.



I'm a master pistoleer. about to surrender the entire dodge tree.. (pointless) and the marksmanship.. get better mods as a bh, the last of the speed tree and wow


i have 31 skill points to go put someplace useful



just fired a prepatch LLC .. did 2300 dmg without a special. ummm


i'm using a pistol for ??? i forget now




Rebel
Obide's Supplies Master Weaponsmith Master Artisan
Vendors Cor De Naboo 7184, -5311
Making weapons for too long hehe.
IThe path to opening the slot was; unimaginitive, uncreative, ruinous to the game, and flat out lazy programming.
Tatmaster
Thu Sep 04, 2003 11:05 am
#22

No, you didn't.

Jaegen88
Thu Sep 04, 2003 11:10 am
#23

Bolanos ,


DAOC was certainly like that.


Solo, XP rate = 1x


The right group, XP rate = 10x.


Didn't make it fun. As a result, I got multilpe accounts and PCs to "solo" in a group. Pretty sad IMO.


However, I think SWG has some interesting answers to that.


If pure damage and weapon selection isn't cutting it for you, try the traps line. It was ultra-easy to XP up, and the traps are easy to chain craft a stock of. Even if you don't want scouting in your final template, you can always take it while you're XPing. IMO, that always made sense. When I was XPing I was literally a creature killer/explorer. So taking those skills made perfect sense. After that, if you become a city imperial killer, then sure, ditch scouting and focus on things that help vs players.


You can use a pet, I have pets with about 2700 HAM and have no CH skills. Also, of course, probots with armor.


Also, adding very good healing through medic, or even doctor, can greatly enhance your XP experience. The best thing about it is, you can take those at any time, you don't have to "restart" your character. Just some ideas.




Jagen88
Jaegen Kel'daron - Master Gunfighter
Imperial_Destroyer
Thu Sep 04, 2003 11:11 am
#24

Um yes i did


in fact all the BH's i know are getting new LLC's made right now.






Rebel
Obide's Supplies Master Weaponsmith Master Artisan
Vendors Cor De Naboo 7184, -5311
Making weapons for too long hehe.
IThe path to opening the slot was; unimaginitive, uncreative, ruinous to the game, and flat out lazy programming.
NJ_Ragman
Thu Sep 04, 2003 11:13 am
#25

Just an FYI Peeps. Smugglers got the sharp end of the stick too on our shots.
Personally i don't recommend our pistol skills right now. All our shots except Last Ditch are on the 30 timer.



--
Sau'Rai Luess
"Smile" They said. "It could be worse"
So I did, and it was.

Noules000
Thu Sep 04, 2003 11:39 am
#26

Regarding dodge - is it possible that a dodge check forces another to-hit roll?

So what +30 dodge might mean is, 30% of the time they would have hit, they are forced to make another hit-roll (at the same probability as the first try). This seems consistent with the one point of hard data we have (65 attempts, 14 misses, 3 dodges):

Hit rate neglecting dodge = (62-14)/62 = 77%
Expected number of dodge = shots * hitchance * dodge * (1 - hitchance)
= 65 * .77 * .3 * .23 = 3.45 dodges

This might explain why someone else said they saw a fair number of dodges fighting blue cons (with lower chance to hit). Looking at this equation, you'd expect to see the most number of dodges per a given attack set if the chance to hit was 50%. The expected dodge rate, optimally, would be 1/4th of your skill in percentage, so +30 dodge = 7.5% dodge if you're fighting someone with 50% miss rate.
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