Pistoleer Archive
Thread: Are you keeping Master Gunfighter?
deadnewbiewrote:
Speaking as someone who PvP's a lot, hitting random pools is a lot better than hitting health or action. Getting locked into pools that are easily healable is a losing situation for PvP.
I'm sorry, but that is seriously one of the stupidest things I've ever heard. For the most part, stoppingshot does damage to the health/action pools, which are both healed at the same time. Example of a move that targets one pool: Eyeshot... probably one of the best moves in the game, in my opinion. If stoppingshot targeted one pool, instead of randomly hitting different pools, it would be a hell of a move.
Carefullly ... read .... what .... I .... wrote.
Getting locked into pools that are easily healable is a losing situation for PvP.
Got that so far? That means hitting health and action and getting locked into those pools SUCK. That leaves the third pool, mind. If you're going to lock me into a HAM pool to damage, put it in mind or not at all.
Yea, so you'd rather spread 4k damage to three pools instead of dumping it into 1 pool where your opponent will have to spend more time healing because your damaging that one pool faster instead of damaging three pools at a 1/3 the speed of one pool damage.
More time healing? It takes 70 mind to heal 900 health/action damage. What are the likelihood you're going to do 900 damage to a player per shot? Have you ever fought a doctor by spamming chest shot? Have you ever wondered why that doesn't work?
Just had a duel with a Bounty Hunter who is 1/1/1/1, against me, Master Pistoleer. With the new accuracy things brought in, the DX2 is now completely fking useless. I was standing in a full suit of composite, vs him, no armour, and his LLC. Suffice to say he won, without breaking a sweat.
Goodbye Master Gunfighter, although we've only enough for a short time, I got very attached to you :/
"hitting random pools is a lot better than hitting health or action."
Makes no sense.... like I said, if stoppingshot targeted either health or action, and was not random, it would be a hell of a move.
Why would it be better? You hit a pool that is healable.I routinebeat pistoleers and carbineers simply because they hit pools that I spend 70 mind on to remove 700 damage.
One wookie decided to duel me a few weeks ago. While I was dueling him, his girlfriend was healing him. Guess how I won? I shot his mind to pieces.
The way they present stopping shot as a description makes you think it would be a knockdown and probably should be. But wow thank god I have disarm 2 at master i mean i love how it does absolutely nothing. Good thing I spent all that time doing nothing. Better hotfix this devs. Or you are going to see EVERYONE go bounty hunter.
I agree with you. For PvE, random pools suck. For PvP, the worse thing they can do is lock us into a pool like they did for carbineers. I've only lost to one carbineer in a 1v1 encounter. And he out healed me more or less.
Cursed carbineer doctors ....
I really still do not understand your reasoning deadnewbie. Lets say I use stoppingshot in PvP..the first time I hit the health pool and deal 200pts of damage, 2nd time I hit action and do another 200pts of damage. If I would have hit the health pool twice for 200pts of damage each, that is 400pts of damage to one pool instead of it being spread out. Not everyone is a medic and can heal themselves. The randomness is completely useless...I mean, basically right now, you have to cross your fingers and hope you hit the same pool enough times to incap the other player before he/she incaps you.
I'm not trying to be a jerk or stubborn...I just really don't understand your reasoning behind the randomness being better...
That's not entirely the way PvP works though.
Many people drain ONE of their bars heavily through "HAM" cost. If you cannot take advantage of this (i.e. locked into health only shots), you're at a disadvantage on average. Yes, health/action are fully heal-able, but random is still often better if it's stripping all three, but is also doingalmost 2xthe damage per shot. I have been very low on action an entire fight before, and love it when people spam chest shot on me.
You also never know what bar someone will have low. If you target an opponent and they have full health, 10% action, full mind, do you want targeted health or random HAM? Give me random ham and I suspect I'll win every time. Same goes for someone with a sliver of mind. They obviously can no longer heal, so RANDOM HAM them and take then down faster than the health shot.
Self-heals also take time. If you hit harder per shot, depending on their action use and other opponents hitting them, large hits can add another variable as opposed to consistent pool small hits.
End result is, we have both, they are useful in different situations.
None of that is relevant when we talk about mind shots of course, we all know that.