Pistoleer Archive

Thread: Are you keeping Master Gunfighter?

StrykerXP
Thu Sep 04, 2003 9:47 am
#14






deadnewbiewrote:

Speaking as someone who PvP's a lot, hitting random pools is a lot better than hitting health or action. Getting locked into pools that are easily healable is a losing situation for PvP.






I'm sorry, but that is seriously one of the stupidest things I've ever heard. For the most part, stoppingshot does damage to the health/action pools, which are both healed at the same time. Example of a move that targets one pool: Eyeshot... probably one of the best moves in the game, in my opinion. If stoppingshot targeted one pool, instead of randomly hitting different pools, it would be a hell of a move.



Stryke <SAS>
Server: Starsider :: Rank: 2nd Lieutenant
"I got friggen locked out of the boards..!" - Jeassa
[lol.... gg?]
deadnewbie
Thu Sep 04, 2003 9:53 am
#15

Carefullly ... read .... what .... I .... wrote.



Getting locked into pools that are easily healable is a losing situation for PvP.



Got that so far? That means hitting health and action and getting locked into those pools SUCK. That leaves the third pool, mind. If you're going to lock me into a HAM pool to damage, put it in mind or not at all.




Imperial Minister of Information
deadnewbie
Thu Sep 04, 2003 9:56 am
#16




Yea, so you'd rather spread 4k damage to three pools instead of dumping it into 1 pool where your opponent will have to spend more time healing because your damaging that one pool faster instead of damaging three pools at a 1/3 the speed of one pool damage.



More time healing? It takes 70 mind to heal 900 health/action damage. What are the likelihood you're going to do 900 damage to a player per shot? Have you ever fought a doctor by spamming chest shot? Have you ever wondered why that doesn't work?




Imperial Minister of Information
Ridds
Thu Sep 04, 2003 9:56 am
#17

Just had a duel with a Bounty Hunter who is 1/1/1/1, against me, Master Pistoleer. With the new accuracy things brought in, the DX2 is now completely fking useless. I was standing in a full suit of composite, vs him, no armour, and his LLC. Suffice to say he won, without breaking a sweat.


Goodbye Master Gunfighter, although we've only enough for a short time, I got very attached to you :/




Ridds - Expert Hairstylist
Irza - Master Brawler / Teras Kasi Master/ Master Heavy Swordsman - Imperial Colonel
StrykerXP
Thu Sep 04, 2003 9:57 am
#18

"hitting random pools is a lot better than hitting health or action."



Makes no sense.... like I said, if stoppingshot targeted either health or action, and was not random, it would be a hell of a move.




Stryke <SAS>
Server: Starsider :: Rank: 2nd Lieutenant
"I got friggen locked out of the boards..!" - Jeassa
[lol.... gg?]
deadnewbie
Thu Sep 04, 2003 10:01 am
#19

Why would it be better? You hit a pool that is healable.I routinebeat pistoleers and carbineers simply because they hit pools that I spend 70 mind on to remove 700 damage.



One wookie decided to duel me a few weeks ago. While I was dueling him, his girlfriend was healing him. Guess how I won? I shot his mind to pieces.




Imperial Minister of Information
isrefo
Thu Sep 04, 2003 10:02 am
#20

The way they present stopping shot as a description makes you think it would be a knockdown and probably should be. But wow thank god I have disarm 2 at master i mean i love how it does absolutely nothing. Good thing I spent all that time doing nothing. Better hotfix this devs. Or you are going to see EVERYONE go bounty hunter.

Bolanos
Thu Sep 04, 2003 10:02 am
#21

But the mind pool belongs to rifleman, how BH got it I don't know? they probably payed off the dev's. Carboneer's have Action. Pistoleer's do health. It's the way it is set up. What your saying in essence is, "give me random pool damage, so that way I can PRAY that I get lucky and hit his action enough times to kill him, and any hit's I do to a healable pool will help me in my gambleshot of mind since it will cost him mind to heal himself, maybe he will incap himself " That's what your saying, that's like killing him 5 times. Because of the timer on heals, and because of the delay to next attack after heals, if you can do massive damage to a single pool instead of 1/3 the damage, he will be forced to heal more then attack, leaving you unscared and him not able to keep up with the damage because of the timer involved. Unless SOE decides to be fair and give all class's mind damage like BH and Rifle, we have to make due with this. Honestly, I don't think either of them should have mind damage, it's a very Overpowered attack with no defenses at the moment against it and should be cleared of nerfed, or make mind healable.
Bolanos
Thu Sep 04, 2003 10:06 am
#22

And yes, I have healed myself for 700 damage, but every now and then you got a fluke heal of 150 damage, then what do you do for the x amount of seconds before you can heal again? Still a gamble, but at least I'm making him waste time instead of attacking me. And when you come into PvE, which is what I'm into, random is completely useless, and every special we have except for BS3 which sucks, is random!
deadnewbie
Thu Sep 04, 2003 10:13 am
#23

I agree with you. For PvE, random pools suck. For PvP, the worse thing they can do is lock us into a pool like they did for carbineers. I've only lost to one carbineer in a 1v1 encounter. And he out healed me more or less.



Cursed carbineer doctors ....




Imperial Minister of Information
StrykerXP
Thu Sep 04, 2003 10:18 am
#24

I really still do not understand your reasoning deadnewbie. Lets say I use stoppingshot in PvP..the first time I hit the health pool and deal 200pts of damage, 2nd time I hit action and do another 200pts of damage. If I would have hit the health pool twice for 200pts of damage each, that is 400pts of damage to one pool instead of it being spread out. Not everyone is a medic and can heal themselves. The randomness is completely useless...I mean, basically right now, you have to cross your fingers and hope you hit the same pool enough times to incap the other player before he/she incaps you.


I'm not trying to be a jerk or stubborn...I just really don't understand your reasoning behind the randomness being better...




Stryke <SAS>
Server: Starsider :: Rank: 2nd Lieutenant
"I got friggen locked out of the boards..!" - Jeassa
[lol.... gg?]
Jaegen88
Thu Sep 04, 2003 10:35 am
#25

That's not entirely the way PvP works though.

Many people drain ONE of their bars heavily through "HAM" cost. If you cannot take advantage of this (i.e. locked into health only shots), you're at a disadvantage on average. Yes, health/action are fully heal-able, but random is still often better if it's stripping all three, but is also doingalmost 2xthe damage per shot. I have been very low on action an entire fight before, and love it when people spam chest shot on me.


You also never know what bar someone will have low. If you target an opponent and they have full health, 10% action, full mind, do you want targeted health or random HAM? Give me random ham and I suspect I'll win every time. Same goes for someone with a sliver of mind. They obviously can no longer heal, so RANDOM HAM them and take then down faster than the health shot.


Self-heals also take time. If you hit harder per shot, depending on their action use and other opponents hitting them, large hits can add another variable as opposed to consistent pool small hits.


End result is, we have both, they are useful in different situations.


None of that is relevant when we talk about mind shots of course, we all know that.




Jagen88
Jaegen Kel'daron - Master Gunfighter
StrykerXP
Thu Sep 04, 2003 10:41 am
#26

Hrmm...I suppose...fanshot does more damage in PvP, fyi...or at least it always out does stoppingshot whenever I use it in PvP. Its the other way around for PvE though.



Stryke <SAS>
Server: Starsider :: Rank: 2nd Lieutenant
"I got friggen locked out of the boards..!" - Jeassa
[lol.... gg?]
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