Pistoleer Archive
Thread: Why some people care about being MASTER of a profession
I take no pride in the tag above my name in game. That is nothing more than a way to let people know what I can train them in, since training is important if I ever decide to master something other than marksman.
Now if they had a dabbler tag, now that's something I could be proud of, since I created it. ![]()
LiverThief wrote:
well you know what? BH's can't spend all their remaining points on medic! They better stay out of my **edit** profession and stop dabbling so they can "heal themselves" it takes away from me being a doctor.
I'd just like to point out that I was a Bounty Hunter/Medic, but I dropped it all to go with Pistoleer. I kept my medic skills though. So, my point is this, you start following me into the field to keep me alive when I'm getting my nuts crunched by arachne's and I'll drop medic. Until then, I'll keep my stimpacks and come to you when I need my wounds healed...
I'm prettyhappy with my characters abilites and as it stands now I won't be able to master any elite profession. Dabbling means you get to pick and choose the best skills from each class.
Inan
Pistoleer/Fencer/Doctor
Example:
Master scout with all the pistol and carbine skills in marksman and carbineer master becomes a BH. They have four elite elite carbine boxes and four elite pistol boxes (the equivilent of going up one of the trees in the pistoleer provfession.)
Switch professions etc. should they go for pistoleer master.
This would justify them being better at one profession than the masters, being kicks ass at combat compared to everyone else and make BH more of a dedicated profession (people can still dabble in another elite profession atm).
so would we all agree then that a Master Pistoleer should be a master/unmatched by any other with the pistol, the same for riflemen, and carbines? And if so, then it seems painfully obvious that a Bounty Hunter would simply be a jack of all trades, not specifically better in one thing or the other, but equally good?
if that sounds about right, then come on devs, thats an easy enough goal.
have i missed anything?
forgot to specify that a BH shouldnt be better with the pistol/rifle/carbine then the pistloeer/riflemen/carbine.
i know its obivous, but i figured i better specify for the sake of simplicty
Let me get this straight. Your saying that master pistoleers should be better at pistols than Bounty hunters. and master carbineers should be better at carbines.
So in other words you can spend 169 points to master Pistoleer and carbineer and now your better than bounty hunters at carbines, pistols AND you still have 48 more skillpoints than a master BH.
You guys either can't do simple math or have a twisted sense of balance.
I think this comes down to the skill trees people need to take to get to certain master professions. This is not a new point if you've read some of the earlier posts on this board. To become a bounty hunter, you need to master Marksman, and Scouting, though the Bountyhunter only uses selected skills from each, and certainly not all of them.
To best illustrate what I'm saying, lets take two fictional characters, Tomato and Tomato. ( pronounced diffrently, trust me )
Tomato is a Bounty hunter, aside from learning the basics of every weapon he could get his hands on, he has spent countless hours studying on how to mke a better animal traps, better tents, master harsh terrains and even the best ways to take down any animal he might ever come across. This has, of course helped him immensly in his newfound studies of sending robots out to find people for him and making better shots with his carbine, pistol and trusty light lightning rifle.
On the other hand, Tomato has spent his time and efforts into studying the Pistol. He has gotten very dealy with it by the practice of shooting people, with it. He may not be the best of the best, but he knows it **edit** well.
Needless to say, Tomato the Pistoleer's life story sounds alot more convincing. The problem, is that skill advancement is a rather tricky, and sometimes downright odd road. This oftentimes hurts the intention of characters dabbling themselves into complete uniqueness. Uniqueness is good, but very hard. Lets take a look at a better solution to the problem at hand.
The current tree to Bounty Hunter is;
Master Scout + Master Marksman = Bounty Hunter.
What if, for an idea,Professions acheived elite skills through columns rather than blocks, and titles were given according to combinations of certain colums acheived? The road to the bounty hunter would look more like this;
Pistol Specialist + Carbine Specialist + Ranged Weapons Support Specialist = Novice Bounty Hunter.
Now the player has access to the Bounty Hunter profession without having to learn any Skills he otherwise didn't want to learn to acheive the rank. Now he has access to some special bounty hunter skills columns, namely Investigation, Light Lightning Cannon, and Bounty Hunter Tactics ( A fictional skill colum, I'll elaborate on this in a minute. )
This allows for true Unique Character Customization. If you wanted to make an explorer of worlds, but not particularly a hunter, then master the scout columns of Exploration and Survival, to unlock the columns of Wayfaring and Frontierman. If he wanted to learn trapping and Hunting to unlock the other columns in Ranger, then he does so, and becomes a master ranger, but doesn't have to just to be able to make a bettertent.
Now, if this system were applied, then the bounty hunters skill tree advancement would be, more realistic for one, and for another not have to make up for an inability to branch out as much as other skills and thus suppliment them with the same advantages other professions have. Bounty Hunter Tactics, the aformentioned fictional skill would supply the bounty hunters with the special abilities they have unique to their profession in terms of use with the pistol or carbine, but they would still need to branch up in Pistoleer and Carbineer to get the full range of expertise in the use of the weapons just like anyone else would have to. Thus, if he wanted to be a Bounty Hunter with an expertise in pistol use, he'd earn the pistol talent as would anyone else, then learn his dirty tricks in the bounty hunter skill block, as well as his other specialized skills that he unlocked.
I think alot of issues tend to deal with the unneccesary skills one needs to learn to attain others. Why does a bounty hunter need to learn how to make a trap to hunt an animal when he will be hunting humans for whom the traps are useless? Why does he get the short path to becoming deadly with the pistol that anyone besides him has to work four times as hard for? It's solely because of the limitations put on them by having to master scout prior.
Thus, a bounty hunter comes to the master pistoleers to learn how to use the pistol in his duties, he may never master it, but he knows how to use it for what he needs.
Ive been compiling some ideas on colum advancement as opposed to block advancement in other posts, I'd like to hear some input if you guys have it.
-MindGoblin
Kreevik, Intrepid Galaxy
xcels wrote:
Let me get this straight. Your saying that master pistoleers should be better at pistols than Bounty hunters. and master carbineers should be better at carbines.
So in other words you can spend 169 points to master Pistoleer and carbineer and now your better than bounty hunters at carbines, pistols AND you still have 48 more skillpoints than a master BH.
You guys either can't do simple math or have a twisted sense of balance.
What's unbalanced about this? We haven't even begun to discuss the buffs to BH's that would need to happen next. Because this is the Pistoleer forum, so we don't try to balance other people's professions. But if you want a taste...
Remove the BH investigation line. It's silly that they have to pay skill points for custom mission content when even dancers and artisans have mission terminals now. Give them a line of traps that work in PvP, or awesome PvP moves like a true blind or dizzy (ala EQ).
Buff the LC, which is already happening on test, so that it becomes the preferred weapon of the BH in most circumstances. They can still fall back on their excellent pistol or carbine moves when they would provide an advantage. And they would still have their uber specials like eyeshot.
Or don't listen to me and take whatever unique, fun and powerful suggestions the BH's would like implemented and implement them instead of just copying other professions skill mods only better.
With some changes like that, and maybe a few more, I really don't think the power of BH vs a Pistoleer/Carbineer would be that far off if Pistoleers/Carbineers had mastery of their own weapons.
It just makes sense that Pistoleers are the master of the pistol, and currently they are far from it.