Pistoleer Archive
Thread: accuracy?!
I thought the patch would help out the pistoleers with accuracy, at least relatively. I mean, we get a +20(?) to accuracy while moving... I don't think anyone else gets that. It should help, especially since we get a defensive bonus for moving as well. The real question is, does it work like that? Is everyone(other classes?) missing more? Should it be worth it for pistoleers to run and gun? I was disheartened by reading that the 'dead-eye' dude was still missing a bunch.
Cheese
Megatryphe wrote:
I play a smuggler with some Pistoleer skills, since we get no skill mods and I popped in here to see if I was smoking crack. Glad to see that I am not. I miss so much more after the patch. I thought it was my imagination. It was so bad that I broken down and put some points into pistoleer instead of what I was saving for (to master smuggler) because I miss so **edit** much more. While moving, standing still doesnt matter.
Maest da Wookie
im glad i'm not the only one smoking the crackpipe. added color so colorblind devs could read at least one of them.
First off, I'm a 0 3 4 3 Pistoleer. That said.
Fighting last night running gunfights for about 3-4 hours exping. I'm running away, they chaseing me, were about the same speed. These are guess's but hey should be pretty close to what I was geting all night long.
Useing FWG5 Ideal Range 20m
0-25m ~95% Hit Rate
25-35m ~90-95% Hite Rate
35-45m ~80% Hit Rate
45-55m +70% hit rate
55-64m ~40% hit rate
Once you hit around 50m it starts to drop off drastically. Even at 55+m if I kneeled and shot at non-moving targets I was back up around ~85% maybe even better.
Try not useing a 0 Ideal Range weapon, or getting in closer than 50m.
o i have two boxes in the marksmanship tree btw hehe