Pistoleer Archive

Thread: Where should the Pistoleer rank in the weapons class of Uberness

CeptoKast
Sat Sep 20, 2003 8:32 am
#14

I think it's been said many times, but to be a Master of Pistols in this game you need BH Pistol IV and Master Pistoleer.




Colonel Cepto Kast - Eclipse Server
Master Bounty Hunter
Master Carbineer
Combat Medic

rudigeralexander
Sat Sep 20, 2003 9:18 am
#15

Actually... The thing you will find on most special forces in theU.S. is a 9mm PISTOL and MP5's (Sub machine gun but its basically a 9mm machine pistol)And if they if they are carrying heavy fire power it would be a m4 w/ a m203 grenade launcher or a Colt Commando assault rifle....



Ricter00
Sat Sep 20, 2003 9:30 am
#16

They shouldn't be at the bottom. Unarmed should be there, according to your logic. But your logic is not in effect here. Business logic is in effect here, and when it reaches it's conclusion, all combat types will be equally matched, roughly. The unarmed guy will have a 50/50 chance vs. the guy with a machine gun, all other things being equal. That way, the PvP folks will finally shutup, and SOE can rest easier on losing sales.





___________________________________________

PlasmaOne, Tarquinas

(Formerly Plasma, of Thistledown)
Stormborn
Sat Sep 20, 2003 10:03 am
#17

Finally at least a couple of intelligent people, but for the person that says these guns are beam based not projectile, well then tell me if a laser pistol is the same as a laser rifle and a laser carbine please tell me why they made 3 differnt weapons, ??? get what i mean, it is at the very least, closely related to RL weapons or they would not have made them half assed at least like RL weapons? i can guarantee that the rifle sucks up more close then a pistol does at 64m in the game right now, up close rifles get the hell beat out of them and hit way less then a pistol does at far range, at least fix that part of it.


and as far as seals and regular people carrying pistols around its because you cant really carry a m4a1 with you around town, well maybe in iraq you should


if you had a choice of weapon to carry around, what would you carry around,


GUESS what mine would be,


give me a carbine any day over a pistol




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Dyriel
Sat Sep 20, 2003 10:16 am
#18

Being Laser based (or whatever source of energy based beside projectile) grants every weapon the same HUGE advantage : they are way more autonomous and don't rely on munitions. This is the only reason. Now, a Pistol being much smaller, its dmg output can't match the Rifle one, the energy it can produce will be smaller. This has NOTHING to do with range, it is NOT a projectile so the Gravity won't act like it does for a bullet.

Rifles get long range because they have long ***** (dunno the english precise name, this thing in which the bullet take its whole speed and trajectory...well, the more it is long, the more accurate you'll be BUT the less your projectile will be fast). With Laser based system, this is pointless. Just a poor design invention made rifle with long *****.


now, for sure, Rifle need some advantage. The true limitation in what you said is this 64m for all limitation AND the fact you don't need "line of sight" to shoot. I would have no problem with rifles able to shoot me at 150m IF they must have a line of sight and a chance for me to escape this shot if I'm moving (never seen those blasts following you when you run ? nice one too).


In other words, still the same thing : if you only care about pistol drawbacks, the pistol can only be crap. The truth is a bit more complicated.
Ricter00
Sat Sep 20, 2003 10:21 am
#19

Many illogical things (relative to rl) have been implemented, and I'm sure many more are to come, in order to keep PvP balanced. I fear the end result of all this will be that it's impossible in SWG to play very far solo PvE, which is my preference.


For the sake of continuing subscriptions, the devs and their bosses are most interested, imho, in keeping the gap between the average player and the endgame as large as possible. Personally, I'd like to see the endgame retreating because they're adding tougher content, not because they're cutting my legs out from under me. But I have the feeling that adding content constantly to stay ahead of powergamers is probably a lot more expensive than changing constants in the code thereby putting the "brakes" on players.






___________________________________________

PlasmaOne, Tarquinas

(Formerly Plasma, of Thistledown)
Dyriel
Sat Sep 20, 2003 10:31 am
#20

I agree with you Ricter but they must fix some bugs before doing anything else. One of the most important unbalance factor is the Speed Mod and Speed Cap one. As long as it is not adressed, the game can't really start since it is really based on a PvP style and background.
Ricter00
Sat Sep 20, 2003 10:40 am
#21

It saddens me to think you're right about SWG being primarily based on the PvP style. I've seen so much cheating and hacking done over the years by peeps in that crowd it still sickens me. Something about PvP and adolescence drives normal, healthy competition to absurdity in some. You can tell from chat that some guys honestly believe they're something special if they 'r00l' in these games, and they don't care if they do that by using exploits, cheats, hacks, third-party software, etc. For myself, I'm not interested in a cheat/hack/software arms race, though I can see how that could be played as a kind of game in itself.






___________________________________________

PlasmaOne, Tarquinas

(Formerly Plasma, of Thistledown)
Elanoic
Sat Sep 20, 2003 10:48 am
#22






Blitzkrieg_BloodSpiller wrote:

Finally at least a couple of intelligent people, but for the person that says these guns are beam based not projectile, well then tell me if a laser pistol is the same as a laser rifle and a laser carbine please tell me why they made 3 differnt weapons, ??? get what i mean, it is at the very least, closely related to RL weapons or they would not have made them half assed at least like RL weapons? i can guarantee that the rifle sucks up more close then a pistol does at 64m in the game right now, up close rifles get the hell beat out of them and hit way less then a pistol does at far range, at least fix that part of it.


and as far as seals and regular people carrying pistols around its because you cant really carry a m4a1 with you around town, well maybe in iraq you should


if you had a choice of weapon to carry around, what would you carry around,


GUESS what mine would be,


give me a carbine any day over a pistol







You *very* nearly made sense here, Blitz.


And you came *very* close to some of the very sensible responses you received here.


But in case you still can't see it, I'll Spell It Out Real Plainly(tm):


1: Pistols have tactical advantages over rifles and carbines. In an environment where engagement rangesare often under 10 meters (urban warfare, anyone?), a rifle carries no tactical advantage over a pistol of sufficient muzzle energy. Any magnum round of .44 caliber or higher will pierce even the body armor worn by the US Army. Additionally, the pistol carries significant advantages in handling (the ability to change your aimpoint, in degrees per second) and mobility (the ability to change your position, moving without compromising cover). In an urban environment, your engagements will not all be in the same direction, as they would be if you were moving in a battle line toward a large combat unit.


2: Even contemporary pistol technology is advancing to the point that the primary advantage of the rifle is in frame layout -- the rifle's frame allows it to carry additional hardware, such as the M203 grenade launcher and the "Land Warrior" tactical information system. However, in stopping power and threat engagement potential, the rifle's advantage is getting steadily narrower as pistols increase their accuracy, muzzle velocity, and fire rate.


3: The environment in which the Pistoleer, Carbineer, Rifleman, and Bounty Hunter exist is one which includes materials, energy sources, and particle control which we can barely even describe, let alone understand. These technologies lead to weapons whose power output is not comparable to modern firearms, and so can take whatever form the designers of the game feel are appropriate.


4: This is not America's Army. It is Star Wars: Galaxies. It is created to allow players to experience a variety of playstyles, rather than accurately simulating contemporary tactical combat. As such, balance between classes is not only allowed, it is *required*. Imbalanced and underpowered classes lead to large segments of the playerbase becoming frustrated and quitting the game, and that's just not a sound business decision.


-c.




The cold, hard truth is this : Jar-Jar Binks has a higher bodycount than Boba Fett.
-Gunman_Felix, Doctor message board
Dyriel
Sat Sep 20, 2003 11:01 am
#23

First time I rate something here.

Got my "5 stars" Elanoic because :

1) your post isn't insulting
2) your post replies perfectly
3) lead to THE conclusion
4) was pleasant to read


Can I quote you for further use ?
vaderbaiter
Sat Sep 20, 2003 11:03 am
#24

Blitzkrieg your reasoning is hugley flawed.By your arguements the devs should give rifles zoomable scopes and an ideal range of 2km, because thats the way it works in RL.Not to mention just becauseYOU cant hit the broadside of a barn with a pistol in RL doesnt mean a trained proffesional with a pistol can't shoot effectively at a 64m range.

WookFu
Sat Sep 20, 2003 11:09 am
#25

I've been both pistoleer and bh and ch. Swift blue u r wrong. The way the game is setup, the bh should be superior to those u mentioned. The reason is because of investment in xp. Because the BH gives up so much in skill points to have the bh, they should be more powerful. If there was no 250 cap then this may be different. But you can' tjust compare bh to pistol, u need to consider what else you can do in addition which adds to your utility. I know u don't like to hear this...


but think about it...


a master pistoleer can also be a master ch or a freakin medic bad asz....


do u really think they are going to make pistol or anything so strong that a combined master will beat up bh's always..


i don't think so

Dyriel
Sat Sep 20, 2003 11:16 am
#26

There is a difference between "being able" and "have no chance to" WookFu.

With proposed changes, BH will still be ABOVE both Master Pistoleers, Carbineers and so in their own weapon skills. Don't forget BH ALSO is Better than a Mastol Pistoleer in Carbine and LLC stuff, with all those marksman and scout skills we seem to forget much too fast.

Excuse me, it appears to me that a BH have a decent overall power.
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