Pistoleer Archive
Thread: You lose 500000 points of pistol weapons experience
- 4 lairs/hour
- 9 Giant Baz Nitches/lair
- 5000xp/lair
(3000 * 9 * 4) + (5000 * 4) = 120000xp
You need 3675000 pistol xp to become Master Pistoleer which means that at this pace you can max your pistol xp in 30 hours and 38 minutes.
Assuming a 10/1 ratio between pistol/combat you need an additional 475000 pistol xp to finish the combat xp branch which adds another 4 hours onto the time to Master Pistoleer for a grand total of 34 hours and 38 minutes.
I realize that I didn't include time to train and stuff like that but if you are purely grinding here is how long it will take. I did it in two weeks. Once I finished the two missions I usually died back to the Dathomir Outpost and grabbed two more. I personally think they should take all xp for every profession and multiply it by 100 to make it harder to progress. Finally I was able to do 6 missions per hour towards the end of the tree becuase you are insanely powerful as you get closer to Master Pistoleer. Good luck all!
Severity
Massanas wrote:
It limits you so that you cant drop 1 master fully and get another one right away. You have to work at it again.
Why can't you drop one Master Fully and get another one again if you're accumulated the XP in order to do so? Maybe I should clarifymy question: I understand that you shouldn't get any XP back from an already learned skill after you surrender it. However, I think that there should be an XP cap on XP you are acumulating just because you don't decide to spend it right away.
So, in your example, I am saying why not be able to drop Master Pistoleer and immediatley learn Master Carbineer, for example, if I have gathered enough experience weilding a carbine to have sufficient XP to qualify for Master Carbineer? I still had to work at it just as much, only I was able to keep my Master Pistoleer Skills while I was acumulating the carbineer XP.
now you mention it, what planet is best for a 0/1/1/0 pistoleer to get his pistol xp (solo, or with 1 storm commando or so)?
Sorry i didnt get back so soon...but the grand total for me within 24 hours was 550k in xp, but here is what i did.
Two Players ( total )
Me ( Doctor/Pistoleer/CH )
Friend ( BH/CH/Pistoleer )
Both CH 1.1.0.0 ( proud owners of greater sludge panthers )
Weapons: Dx2 ( max dmg 240 ) Fwg ( max dmg 343 )
Planet: Dantooine
Missons: seething bol or grassland voritor tackers ( payout 13k )
Creatures per lair 6 ( 2500xp to 3900xp a kill ) + lair ( 3000 ) = avg 21k per lair, per player.
Big Plus these two creature missons dont db you when you get incapped ( yes the red aggro grassland trackers dont db )
After all missons are done thats avg 84k xp....with run time and all it took around 45min to do a set of 4 missons, plus when running back we would pick a random heard to hit, making it 100k an hour.
So what we did was this we grabbed our missons and head out. when it was the bols they are weak against heat so we used fwg5. Sent the pets in (there are always 2 bols when you get there) the bols attacked the pets..applied bleed, used body shot 2, or double tap.(double tap might be random, but you are doing dmg which helps add to your overall xp intake). So those two bols are dead. Now i shoot the lair ONCE. two more bols spawn. We sick the pets on them and bam there dead. Then we sent the pets in to attack the lair, use disarm shot if you have it ( more dmg to lairs ). About half to destorying it, 2 more bols will spawn and attack the pets cause they are closest to the lair. just tell the pets to attack back and kill those bols. Lair empty, finish it move on. We would roll like this for a few hours. The thing is you have to have some that is able to heal the pets. I can use stim e so that makes a difference, cause i can heal them quick, heal us and have as little down time. ( when attacking grassland tackers we used our acid dmg guns his scatter, my dx2 )
Now did it feel like a grind...no cause we got really good at it, and would actually chat while attacking, plus goals seemed reasonable now. It requires alot to do it. But if you can pull it off it is worth it.
Well i hope this helps, you get money and xp...and its a good time, cause some times things go wrong and you have to think fast.
PS if you get attacked hit warning shot than peace, if it is still coming hit that combo again, should send it running.
Cailid010 wrote:
The cap of XP your XP pool can hold is roughly twice as much XP as it takes to get your next highest skill level.
The CH cap is 160,000. You need 140,000 for the level 4 skill in each line.
If you had kept reading my post, I explained the CH XP cap is +20,000 on the next highest skill level you have.
The cap is not always 160K for CH's.If you are a Novice CH, your next levels of skill are 17,500, that means your XP cap = 17,500 + 20,000 = 37,500.
Cheers,
Juba
--Flurry--
I got Master Pistoleer on Dathomir from Giant Baz Nitches. I averaged 125k Pistol XP an hour. If anyone would like me to explain it I don't mind. Give me a tell ingame.
Igoaf
Fear Short People