Pistoleer Archive
Thread: SUGGESTIONS FOR ADDITIONAL CERTS, AND AN OFFICIAL HISTORY THAT EXPLAINS WHY THE DX-2 BLOWS.
Hi again folks. Well, I was burning off my scanned RPG manuals to a dvd and found several articles from Wizards of the Coast. Some concerning Speeders (ohhhhhh to have a Bespin Motors JR-4, candy apple red...), Droids, annnnd... Weapons.
Looking through, there are several technical illustrations that were pulled directly out of the old West End Games manuals and supplements. (No surprise there. Bill Slavisczek was the one that did the old Star Wars RPG's at WEG as well as at WotC.) The Merr-Sonn IR5 'Intimidator' Heavy Pistol is there. But there's a few I didn't see in some of my older manuals, now that I have my newly accquired WotC Arms & Equipment Guide for the D20 Star Wars.
It should be noted that the aforementioned Merr-Sonn Intimidator is listed in this book on page 9. The machine pistol idea is only further bourne out by the more superior rendered picture of the gun. It looks like a sort of bullpup design (Think of the Steyr-AUG Machine Rifle as seen in Die Hard in the hands of 'Karl', orr any of the neato designs by Shirow Masamune).
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Firstly, there's the Merr-Sonn Model 434 'DeathHammer' Ther is a picture there that gives it a look like a pistol crossed with the cooling barrel on a Trade Federation Droid Blaster. There's also a scop atop the guy. It's described this way:
'The 434 gained its nickname from bounty hunters who appreciated both the weapon's durability and its stopping power. Its durasteel plating provides additional protection, but adds to the weapon's weight. DeathHammers are common among bounty hunters and professional killers, who often decorate them, adding more detail after every kill.'
It would seem that from the description, this would be a weapon to get a cert in at Grips & Stances 3, along with Stopping Shot, being a weapon available to both Pistoleers and Bounty Hunters. It might be suggested that its weight might incur a higher action HAM cost. As well as durasteel as an ingredient in its construction. To have a look at this one, look in the Star Wars RPG Arms & Equipment Guide by Wizards of the Coast, Page 9.
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Next we have the Blas-Tech T-6 'Thunderer' Heavy Blaster Pistol. To look at this one you might guess that this is Blas-tech's Pistol answer to their own infamous carbine, the Stormtrooper 1. And you'd be right. The barrel sports the same sort of cooling coil array. Though it lacks the stock of the more recognizable Stormtrooper 1... well, here's their description:
'The ultimate 'superheavy' blaster pistol, the Thunderer nearly qualifies as a blaster carbine. It has no stun setting, but it deals more damage and scores more critical hits than most other blaster pistols. A flip down barrel support enables the user to wield the weapon as if it were a small blaster carbine instead of a large hand blaster.'
The larger profile of this pistol would be an intimidating thing to see in the hands of an upper-level pistoleer. The increased chance of making critical hits to me sounds as if this weapon could have built into it a stat that increases the chance of a bleed wound, letting you use other special attacks while having the same chance to bleed someone that Health Shot would. Combining this pistol with Health Shot might produce MAD bleed wounds. In order that the Health Shot skill not be rendered worthless, I'd really recommend this one be a Pistoleer ONLY pistol. To have a look at this one, look in the Star Wars RPG Arms & Equipment Guide by Wizards of the Coast, Page 11.
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More about the Tenloss DX-2 Disruptor. Apparently the Tenloss Syndicate is a big ol black market organization, persecuted since old republic times for the production of these handmade death dealers. It was once used by the Jurga the Hutt, who wore it on his belt (???) as a symbol of power. Though later he was disintegrated with it.
I can only assume they started trying to get this gun right and then made an insanely wrong turn. To elucidate, the Tneloss DX-2 was originally a DISRUPTOR pistol, as seen in the book, Star Wars: The Essential Guide to Weapons & Technology (Del Rey) on page 24. The things were supposed to be immensely powerful, but with lousy range. Because they were such powerful and deadly pistols, they were mainly outlawed in the empire except by inquisitors and imperial investigators. access to these weapons was strictly controlled. In many cases posession of a disruptor pistol warranted the death penalty. A law that carried over into the new republic in the EU.
They got the design of the pistol mostly right, judging by the image in the book it came from. They got the range right. And I'm guessing resources are so scarce for em to reflect how hard it was to actually get hold of one. But somewhere along the line, they decided to make it a less powerful 'acid' based weapon. The unfortunate thing is that A: they didn't up the range again to reflect the vastly weakened weapon. B: THey didn't make the resources available to mass produce the weapon, even though it was no longer a feared disruptor pistol. And C, they didn't give us any more certs. I'm guessing originally, we pistoleers were supposed to use a ranged weapon at point blank range. But the one weapon we got was going to be a KILLER weapon. But after it was shifted to a weapon weaker than the certs in the Marksman tree, they neglected to give us a good one to replace the disruptor we never got.
Sound plausible to you? Now, if they want to KEEP the 'acid' version of the Tenloss DX-2, they COULD still give us a better and much improved disruptor pistol to make up for the awful mistake they made with the DX-2. Briefly mentioned in my previous entry for the DX-2 is the Merr-Sonn MSD-32. Here's the description of that one as appearing in the SW Arms & Equipment guide by WotC, Page 21:
"This weapon was so deadly and unpopular that evidence of its existence was officially stricken from the Merr-Sonn corporate history. The MSD-32 was commissioned by the Imperial Bureaucracy in extremely limited numbers for use by its agents. Many of these weapons quickly fell into the wrong hands, and the ISB (Imperial Security Bureau) spent a great deal of time tracking them down, time that would have been better spent fighting the Rebel Alliance. Ultimately, the design for the MSD-37 was purged from all company computers, the designers were sent to the Spice Mines, the managers were shot, and the remaining inventory was destroyed.
Despite these draconian tactics, a few MSD-32's have survived. The design has proved to be a very effective advance over the Tenloss DX series of disruptors. Merr-Sonn has managed to coax out better range than the Tenloss Pistol, while packin in the deadliness of the Tenloss Rifle. (See the DXR-6 Carbine that you'll see Carbineers carrying.) The designers achieved this with a phased array of energy pulses (As opposed to an overwhelming blast) that works against the natural harmonics in the molecules of the target."
This sounds to me like the TRUE disruptor pistol we almost got in the DX-2, but never got the chance to have. If indeed the folks at SOE looked at how hideously dangerous the DX-2 actually was and had to ramp it back a bit, the chances are that we may never see the MSD-32. They just wouldn't put THAT nasty a pistol in our hands. But it sounds to me like the MSD-32 would make a good pistol, along with the Blas-Tech Thunderer in the way of a Master Pistoleer cert. Both weapons may carry an 'intimidation' status effect when used against an enemy due to both of the guns' relative infamy, which is why I'd limit both of these to MASTER only certs.
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From the WotC Star Wars Arms & Equipment Guide, Pages 37 & 38:
"Created by the insectoid Verpine, the shatter gun is a unique, expensive, and extremely fragile item. It fires a stream of small metallic projectiles suspended in a magnetic field and accelerated to just under the speed of sound. The result is a weapon with a soundless discharge, but a high kinetic punch.
A few Verpine Shatter Guns are in the hands of non-Verpine, primarily collectors and bounty hunters looking for a unique signature weapon. Within the Verpine community, the shatter gun appears to have some particular religious or cultural overtone, but the Verpine have no problem with non-Verpine using the weapon."
Jeepers, this would seem to me to be the Pistoleer answer to the idea of the Scatter Pistol. Being such a fragile weapon, I'd have to say that it would degrade a bit more quickly than most pistol weapons. But the idea of shotgun pistol crossed with a railgun? OHHH yes. Daddy like!
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Like the KD-30 Dissuader, mentioned earlier in this thread, some slugthrowers use specialized ammunition. In the case of the Dissuader, you have things like Metal Jacketed cartridges filled with Borless Acid. But this is far from the only option available to us in the way of specialized slug damage effects.
There's the idea of explosive rounds that do a bit more damage, or perhaps incorporate an intimidation effect to the damage to the use of a weapon that uses such ammunition. I know I'd sure as hell be intimidated by getting shot with a weapon that blew a great exploded hole in me.
There are already examples if incendiary 'white phosphorus' rounds in real life. Rounds that when exposed to oxygen immediately burn and glow white hot. These things are the bullet equivalent of napalm folks. They don't stop burning until they've completely combusted. (This includes under WATER.) Since we already have the code in place for 'being on fire' damage, courtesy of the Commando flamethrower line, we could have a downgraded version of their fire damage. Which would be a pretty good thing to do to the heat damage dealing FWG-5, which was originally a slugthrowing weapon anyway. Though one may want to just include an entirely different weapon for Pistoleers, since FWG's become available in the Marksman line.
Gel rounds may be good for producing stun effects of the same sort I discussed earlier in the thread when I was talking about Sonic Pistols. Though the idea of a sonic pistol is more appealing to me, Gel rounds can be more believably applied to 'kinetic' damage. Without having to incorporate a whole new 'sonic' class of damage. Though in favor of the sonic-based weapons, those could also be classed as kinetic weapons.
(To be concluded...)
A note here for Bounty Hunters and Smugglers that are already shifting uncomfortably around in their seats. I'm suggesting some strongbad nasty pistols here that would put Pistoleers on a pretty even footing with you in PvP. And while I suggest that we pistoleers be able to use any pistol in the game, I think there are weapons that you could suggest for inclusion in your own classes from these RPG resources. One underslung rotary vulcan carbine I saw in the WotC Arms and Equipment guide made me go OOOOOO!!!. It almost made me sorry I surrendered my Carbine line... Almost. In any case, before the cries begin that no WAY should we be allowed these weapons, look into the Carbines available to you in your own reference books. You won't be sad for long...
Let me know what you think folks. Certainly suggest this thread in whatever appropriate thread the devs in charge of Pistoleer or Arms Development may be looking in. Like with recent examples of responses to Jaegen concerning our issues, if we remain vocal and thoughtful in our suggestions and responses, we might just get pleasantly surprised.
"Thank you, Mister Cowboy. I'll take it under advisement. HIT IT. AGAIN!"
-Hans Gruber, 'Die Hard'
-Rookery DeCarabas, Enthralling Gunslinger
The Zeltron Zabrak, Corellia, Eclipse
For the full image of Rookery DeCarabas holding a DL-44 and a Bryar Pistol see:
http://www.renderosity.com/viewed.ez?galleryid=479118&Start=1&Artist=WinterRose&ByArtist=Yes
Okay folks. I just got a look at the 'Republic Blaster' we're supposed to get at Master Pistoleer on:
http://www.swgcenter.com/PointSystem/PS_Item.asp?ID=551&ItemType=Weapon
Those of you that tend to pay attention to such things see that it's the little blaster that Amidala pulled from her desk arm to capture the Nemoidians. A snubnosed version of the one she had earlier in the movie, that the prop folks made from a Barbeque Lighter. You've likely seen the stats on this one. Or at least you will if you follow the link above. 4.5 speed? Damage that doesn't even break 100? Average speed? What kind of insulting drek is this? Even if the gun WERE working, who would use the thing? In any case... I decided I'd look that weapon up to find out what it actually is. Here's what I found:
The Merr-Sonn Model Q2 Hold Out Blaster
(Typical Hold Out Blaster Pistol)
"Just as Blas-Tech is best known for its DL-44 Heavy Blaster, Merr-Sonn dominates the hold out blaster market with the Q2. Lightweight, elegant, and functional, the Merr-Sonn Q2 is an almost expected accessory for the diplomat or noble who is unsure of his or her allies. The Q2 design is so widely favored that SoroSuub licensed the design from Merr-Sonn for its own nearly identical model. SosoSuub also used the design as a basis of its heavier ELG line of blasters."
Wow... I'm underwhelmed. THIS is the cert we get for becoming a master Pistoleer? A lousy frelling HOLD-OUT pistol? Going by the numbers here... The Q2 (in RPG terms) is defined as doing 3D4 damage to a target. The ELG by SoroSuub is the longer barrelled cousin of the Republic Blaster. It does 3D6 damage. Now. Just to give you a comparison of damage
The Merr-Sonn Q2 (Republic Blaster) = 3D4
The SoruSuub ELG-3A (Amidala's Pistol) = 3D6
The Blas-Tech DH-17 Blaster Pistol = 3D6-1
The Blas-Tech DL-18 Blaster Pistol = 3D6
The Blas-Tech DL-44 Heavy Pistol = 3D8
The Tenloss DX-2 Disruptor Pistol = 2D8 (Originally a Disruptor, not an Acid Weapon)
The Malaxan Firepower Inc. FWG-5 = 3D8 (Originally a Flechette Smart-Pistol, not a Heater)
The Merr-Sonn 'Power 5' Heavy Pistol = 3D8
Scout Blaster (undefined maker) = 3D6
The Oriolanis Defense Systems Striker Projectile Pistol = 2D6
Do you see what I'm getting at here? We've been given an underpowered hold-out relic from the Old Republic as the earned weapon for Master Pistoleer. (For those of you unfamiliar with the term, a hold-out pistol is the one you keep in your ankle holster in case your primary weapon is ganked. It's a BACKUP pistol.) I have to say I'm pretty upset about it. I really do hope that once the new guns come in, sme of the suggestions I put above will be in the mix. And they can get rid of doofy little things like this Republic Blaster foolishness. That should be something available to people in Markman Pistol 2 for *$sake!! Pardon me for getting a little steamed here. I usually try to be a bit more professional than that.
Thanks for reading this far. And if you know where I should be posting these gun ideas so a Dev can see em, do let me know so I can go ahead and do it.
"I feel like I'm gonna break this thing!"
-Agent J about his 'Noisy Cricket', "Men In Black"
-Rookery DeCarabas, Enthralling Gunslinger
The Zeltron Zabrak, Corellia, Eclipse
For the full image of Rookery DeCarabas holding a DL-44 and a Bryar Pistol see:
http://www.renderosity.com/viewed.ez?galleryid=479118&Start=1&Artist=WinterRose&ByArtist=Yes
oh, i'm on limited time so i thought i'd post these 2 ideas here
i hope i'm not and i don't mean to hijack your thread winter just like what you say, maybe you could pass these on, or have a chuckle
1: change the present dx2 so it doesn't sound like it's shooting ping pong balls (my nephew has cooler sounding water pistols)
2: if they, as they stated, can only bring 1 sec speed, not .5 as suggested, what about dual pistols? I'm not sure of the mechanics, but isn't 2 pistols at 1 second the same as 1 pistol at.5 seconds?
once again, love what you have to say, extremely sorry if this was off topic, and if it was, please no one respond
orr any of the neato designs by Shirow Masamune).
Good to see a fellow Shirow fan. He is THE weapons design master, imho.
I like your ideas. I too am dissapointed at the DX2's damage output.