Pistoleer Archive

Thread: Should Pistol and Rifle DPS be even?

DiLune
Thu Sep 25, 2003 11:57 pm
#14

Its dumb that no one wears armor because the encumbrance kills your M drain, even with pistols. You can get a Doc to buff the others and help...but not the M.
Centurion81
Fri Sep 26, 2003 8:21 am
#15

I am an rifleman, I think the x2.5 penalty for Melee should stay, I can even accept my very own, horrible, horrible accuracy, but I think we should have an higher DPS to make up for these vulnerabilities.
DiLune
Fri Sep 26, 2003 8:38 am
#16

So what do pistoleers get to make up for the fact our enemies can easily heal the damage we do. If you one shot someone it doesn't matter what pool you hit. We can't one shot. Where's our compensation? And no, this is only a rhetorical question meant to point out the falicy of your argument. You already have advantages to compensate for your weaknesses. Our advantage for not being able to one shot is being able to fire our specials more often. We might have a chance to whittle down our opponent (don't bring BH/pistoleer hybrids into this, we all have opinions on the stacking issue there) but it takes us more time to do it. But over the course of a certain period of time, given accuracy bonuses and all, the advanced combat classes should all have the same DPS.

Mukanil1
Fri Sep 26, 2003 9:10 am
#17

No, I do not think dps should be even.

To add variety and have a diverse play style, the professions should not be the same, especially in DPS. There should be a ranged profession that does a lot of dps that is offset by either not being able to handle damage very well, or does the damage at a high cost or other "penalty." Then there should be profession that may not do as much dps, but they're penalties aren't as great or are better at avoidance and whatnot. And then maybe a class that doesn't do so much dps, but is really good at controlling movements, positions and whatnot so that they take very little damage and are a great benefit to a group. These are just examples, but variety/diversity is a good thing, making everyone balanced does not mean we have to be the same thing or do the same dps.
Noules000
Fri Sep 26, 2003 9:28 am
#18

This is really the wrong question, in my mind.

DPS in a duel isn't the end-all, and in my opinion, it's not even why master rifle/master marksman are so powerful right now. It's because strafe2 is AE. Sorting by range isn't really a good solution in my mind, because there are in many cases weapons and special moves which specifically deal with accuracy issues. I personally think the rifleman's role is to be long-ranged, AE damage support. That's what they're supposed to be doing in a group, right now. The purpose of the pistoleer is defense against melee(they get a melee knockdown and their main AE attack is point-blank). I don't know if this is the 'intended' role, but it's what my group does right now, since it's what the specials seem to suggest.

It's not about DPS, it's about which situation each class should be superior in. We don't need to balance pistoleer vs. rifleman duel; that's not really that important in the grand scheme of things.
Taallyn
Fri Sep 26, 2003 9:52 am
#19

Good point, Noules. I think people are more focusing on 1v1 PvP to balance professions rather than considering other issues like, "What a professions' role is in PvE/PvP? And can it perform that role satisifactorially?" Many people seem to want to be the big kahunna on the block without consideration to the reprecussions it might cause.
Juba444
Fri Sep 26, 2003 10:05 am
#20






Philosopher1976 wrote:

But don't overstate the case. Rifle does have some major advantages as well. You hit the mind pool, which is generally the shortest bar in PvP and is impossible to heal and hard to buff. Also your weapons are very powerful so you can often take down an enemy in 1-2 hits.





First off, I am a Pistoleer, not a Rifleman. I was once a Rifleman, but the disadvantages of weilding a rifle the way this game sits out weighed the advantages of weilding a rifle.


Second off,balancing PVE isfar more critical then balancing PVP. SWG isprimarily a PVE game. The bulk of the players spend the bulk of their time hunting PVE, so the bulk of the balancing should be aimed at that. Not being able to heal mind damage is a PVP only concern for people facing rifleman.


Third, even for players that considerPVPcritical not being able to heal mind damage is a double edged sword. Not only can players being smacked in the head cannot heal the damage, the players doing the smacking cannot heal their own mind pool. Not only do Rifle special moves eat Mind pool, so does using Stims.


Forth 1 or 2 shot kills in PVP are the realm of Commandos and BH's in PVP, not as much for Riflemen if the Rifleman is facing a somewhat eductated opponent. A popular rifle is a Laser Rifle with a damage slice gets up to about 530 max damage (not the best, but a somewhat decent rifle).


-A Laser Rifle has 2AP. So, using a Headshot 3 against an unarmored player could potentially do Max damage = 530 * 1.25 * 1.25 * 1.5 * 2.5 * (1-.75) = 776 damage.


-A Laser Rifle using Headshot 3 against a player who has a helmet on witha 30% energy resists could potentially do Max Damage = 530 * 1.25 * 1.5 * 2.5 * (1-.75) * (1 - .5) * (1 - .3) = 271 damage.


- And that is considering they do MAX damage on EVERY hit. Since the damage range on a Laser Rifle is 53-530, an AVERAGE hit would be Max Damage = 292 * 1.25 * 1.5 * 2.5 * (1-.75) * (1 - .5) * (1 - .3) =120damage. Interesting, considering that a Rifleman pulling the trigger just caused 90'ish Mind damage to himself.


To the Trandoshan Teras Kasi guys running around with 300 Mind, yup, it is a 1-2 shot kill. But running around with 300 mind really does not give you a plausable argument saying that Riflemen are unbalanced in PVP.


Riflemen's advantage comes in a higher DPS, there is very, very little else that makes that profession worth while. They have rather significant disadvantages to overcome. If shootinga pistol suddenly is able to pull off comparable DPS then firing a rifle, there is simply NO reason to choose a rifle over a pistol.


Big damage with big drawbacks or little damage with little drawbacks. Seems completely reasonable to me.


Cheers,


Juba


--Flurry--




-Starting Profession: Scout
-Have Mastered: Creature Handler, Marksman, Scout, Ranger
-First Holocron (Sith): Ranger
-Second Holocron (Jedi): Artisan
deadnewbie
Fri Sep 26, 2003 10:33 am
#21




So what do pistoleers get to make up for the fact our enemies can easily heal the damage we do. If you one shot someone it doesn't matter what pool you hit. We can't one shot.



At this point in the game, it's very difficult to one shot someone. With a high damage rifle (T21, sliced for damage, with damage power up, it's a very real likelihood) it's still not something that's easy to do. The rifleman is praying that he hits because with that sort of weapon the mind drain on him will be horrific if he misses.


This is the trade off. We can't one shot but if we miss, we have plenty of HAM and time to correct the problem. A rifleman does not. He misses and a good chunk of his mind just went away. This is the price you pay for a one shot kill.




Imperial Minister of Information
Ricter00
Fri Sep 26, 2003 10:42 am
#22

Not sure how dps will end up comparatively, but I'm certain that when the devs are done, overall combat ability will be roughly equal for everyone, from the guy using "poke eye1" empty hand, to the guy with a .50 caliber machine gun at 50m. The 3%'rs, I mean the PvP'rs will be happy then, and we can move on, perhaps to content. Hehehe.



___________________________________________

PlasmaOne, Tarquinas

(Formerly Plasma, of Thistledown)
DisplacedSurfeR
Fri Sep 26, 2003 12:01 pm
#23

Well Nighstister armor components drop encumbrance, you need to get a couple AT ST"s and go camp them


But really we cant have Rifleman doing a never ending amount of mind damage because mind is not supposed to be a determing factor. (according to devs) So you guys need to focus on what Devs want to do with class and try to influence that.. They want to change speed.. Ok well increase damage, they dont want mind to be factor.. ok well change Strafe shot 2 to be action only cost that way have a non mind attack viable option



anyways....




Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
Philosopher1976
Fri Sep 26, 2003 12:04 pm
#24

That's right DiLune, good point. Even with pistol I have my helmet on a hotkey because it drains my mind too much if I don't take it off between fights.


I'm going to have to fight those Nightsisters instead of focusing so much on Krayts. Any trick to that, by the way? Only certain Nightsisters drop them?






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


DisplacedSurfeR
Fri Sep 26, 2003 12:12 pm
#25

Well we decided to go hunt there rancors for the what we now found to be worthless teeth for our meleers in guild (poor guys lol)


anyways was killing some nightsisters (ive never gotten any off escaped or initaite FYI) and one out of probably the 50 we killed dropped armor component.. I think this is new from that patch they said added new crafting components.. We figured we would kill them on the side to get those worthless Shoulder armor peices they drop. Anyways someone looted one pretty much a lot of **edit** ensued and wala .. wish i took screenshot I think i saw another one sumwhere on the boards here. but anyways once armorsmith makes em will PM you some screenshots




Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
DisplacedSurfeR
Fri Sep 26, 2003 12:19 pm
#26

Also those lizards on Dantooine drop stuff now as well as Faambas in naboo..


Also wonder what all this Rancor Bile is for lol




Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
Page 2 of 4