Pistoleer Archive

Thread: Nerf the jeezus out of Pistoleer!

Spinepuller
Wed Aug 20, 2003 7:16 am
#209

What game are you playing in? The pistol is the best weapon in the game? Your ignorance astounds me.


Tell that to a rifleman ora carbineer and they will scoff at that notion.


A good carbineer can keep me from getting anywhere close to him.


I wont even see a good rifleman I will just feel the pain.




-------------------------------
Revenge? ....
No...
No, it's not revenge...
It's punishment.
-------------------------------
jimm2k
Wed Aug 20, 2003 7:16 am
#210

iebieobie


i just dont think you get it. while the bh's learn 4 boxes of pistol/carbine/riflethe pistoleers/carbineers/rifleman learn 16 boxes of solely their weapon. if a bh chooses to fight one of these classes pistol v pistoleer, carbine v carbineers etc the bh should not win. as of now you guys get a speed/accuracy bonus that is greater than the pistoleers and the carbineers(i did not look at rifleman) and this should not be the case. no one wants to nerf anyone but the pistoleers/carbineers/rifleman should be the absolute best at their weapon comparitavely to the other classes. a bh isnt a pure killing machine. a bh is a tracker that uses the opponents weakness to kill/capture their opponent.


a pistoleer/carbineer(sorry rifleman i didnt research)earns like 4million exp solely in their weapon. why shoud any other class be faster or more accurate than them.


and i cant understand this skill points argument that keeps getting brought up. the pistoleers/carbineers/rifleman spend more skill points in each weapon comparitively than the bh does. the bh's spend alot of skill points in things that are other than combat. they are a hybrid non pure combat class. while the pistoleers/carbineers/rifleman are a elite pure combat proffesion




Caleel Guns
Master Bounty Hunter
Master Pistoleer
Combat Medic 0004
Caelrie
Wed Aug 20, 2003 1:13 pm
#211

Anyone here want to take bets on how much Iebo will cry when he finally figures out that pistol nerfs nerf bounty hunters right alongside pistoleers?

Xetal
Wed Aug 20, 2003 1:30 pm
#212

it is obvious from many of Iebo's posts that he believes that BH is simply 'pistoleer2'. In fact BH is a three-weapon hybredprofession (that isn't pure combat). He crys that everything be nerfed because bounty hunter SHOULD be able to kill everyone and anyone because he said so... and oh, it happens to be the profession he plays, what a coincidence.
Marko
Wed Aug 20, 2003 1:42 pm
#213

Xetal,



I said that two pages ago (about Ibedo going away instead of crying on our board). I basically said the same thing that you did, but appearantly he whines on our board, the dev board, and his own board (yes...I went there to see), ABOUT pistoleers.


It's like an obsession or something.


Nerfing solves nothing. Nada. FIXING things in broken classes, like BH, commando, ranger (they have stuff broken, like the best player made camp in game). Have the classes that need fixing get fixed first, then look at what needs to be pared down afterwards.


Lastly,


There have been COUNTLESS posts containing that the best overall special for pistoleers is the very same one that Ibedo gets in the pistol line: BODYSHOT 2.


Telling him that he is not a pure combat class hasn't registered in his head either.


The obsession with the skill points is simple: If a pistoleer spends his 15 in his initial MARKSMAN profession, work up the pistol tree only (as far as skill points go), then spend the initial points to get pistoleer and all of its abilities. Cost is 92. BH have to get 217 through two master classes, plus their own master.


To him, BH can't go an buy heal abilities, can't buy other abilities. Whereas, pistoleers (which is his obsession to nerf us, and JUST us), whereas we (among other classes) can augment ourselves.


My skillpoint expenditure currently is:


Pistol line in marksman, ranged support (3) in marksman


Novice entertainer (no skills...just for music healing)


First Aid I-IV, diagnostics I in medic


Master scout


Ranger (Wayfaring III, Frontiering II)


Pistoleer ( Tactics I, Grips II, SA I)


I started out as a scout. I was going to go BH, but I didn't like the carbine or rifle, but I liked pistol. This was WAY before I even considered pistoleer. I'll never get rid of scout. I went into ranger for the extra camps and wayfaring abilities. Being my first class was scout, I picked up musician and medical skills to help between fights while out in the field.


Ibedo doesn't like the fact that I, a pistoleer am able to diversify like this, and he can't, due to skill point expenditures of bounty hunter.


The ONLY things I plan on even being MASTER of is scout and pistoleer. The rest can come and go when I need to rid points for pistoleer. Scout will NEVER be touched.


Does this make me uber? Not really. I'll bea jack of all trades and master of two; one of which just makes me good at hunting animals in a more deadly fashion...




Nerf bats don't hurt, baseball bats do!
Iebo
Wed Aug 20, 2003 1:48 pm
#214

No, I said equal.

Once again, having 3 weapon skills does not justify the skill cost nor does it increase one's over all power. If I could fire all 3 weapons at once, sure, then it would be worth the points.

For Example, Taking pistoleer and carbineer would be stupidity. The weapons simply do not differ enough to justify spending the points.

The skill cost/xp requirements for Pistoleer are so low that when I first saw it I assumed it was for combat DABBLERS. Something so artisans and doctors can go out and do a little combat.

Pistoleers aren't overpowered because of their pistol skills, it's because they get so many skill points to spread around.
Marko
Wed Aug 20, 2003 2:07 pm
#215

Ok, then:


Give everyone here some hard numbers from other classes on their skill expenditures for diversifying themselves. Leave pistoleer out of it, for the sake of this argument. It's your thread, so give us other combinations that you don't like besides using pistoleer/ch or pistoleer/cm. Because frankly, your beef is strictly with pistoleers, not anyone else. Maybe I should troll over to other boards(besides BH) to see if you complain about those other classes.


If you're not willing to give examples of any other class combinations that you feel could have overpowering effects, then you've got a bad case of tunnel vision.


Besides, to ask the devs to completely retool point spending (for all prefessions) would probably take tons of code that would probably take the game offline for a long time, retest it, etc just because one small group of folx (I think there are more like you whining like this) are complaining about the ability of diversity of one class.




Nerf bats don't hurt, baseball bats do!
Jaegen88
Wed Aug 20, 2003 2:13 pm
#216

Iebo,


OK, we were in agreement, now I'm seeing new information.



Pistoleers aren't overpowered because of their pistol skills, it's because they get so many skill points to spread around.


What? Knockdown is overpowered. Everyone has knowns that since release.


After you peel that layer of the onion, exactly what is overpowering about pistoleers? How many master carbineeer + BH carbine users with full buffs have you fought and tested with? How many master rifleman? How many master BHs? Give me a break, you're fishing now.




Jagen88
Jaegen Kel'daron - Master Gunfighter
Iebo
Wed Aug 20, 2003 2:23 pm
#217

Knockdowns are overpowered, but they are common to both BHs and Pistoleers so there is an equalizing effect there.

Other examples of Overpowered combos?

Rifleman/Creature Handler
Rifleman/Doctor
Rifleman/Combat Medic

Carbineer/BH Carbine IV
Carbineer/Creature Handler
Carbineer/Doctor
Carbineer/Combat Medic


I'm starting to get the impression that BHs are right where the devs want us to be, maybe even a little too strong, which indicates that [elite weapon]/CH/Doc/CM combinations are going to be worked over seriously because they can all easily solo very red mobs.
Tomasi
Wed Aug 20, 2003 2:41 pm
#218






Iebo wrote:
Knockdowns are overpowered, but they are common to both BHs and Pistoleers so there is an equalizing effect there.

Other examples of Overpowered combos?

Rifleman/Creature Handler
Rifleman/Doctor
Rifleman/Combat Medic

Carbineer/BH Carbine IV
Carbineer/Creature Handler
Carbineer/Doctor
Carbineer/Combat Medic


I'm starting to get the impression that BHs are right where the devs want us to be, maybe even a little too strong, which indicates that [elite weapon]/CH/Doc/CM combinations are going to be worked over seriously because they can all easily solo very red mobs.







I don't see your beef with Pistoleers. You need to take this fight to the Creature Handlers and Combat Medic forums. Why harp on poor pistoleers when you just identified the root of the problem as Creature Handlers and Combat Medics?


The pistoleer is NOT the common denominators. Just LOOK how you posted it, Creature Handler, Combat Medic, and Doctors are the common denominators


What is there to NERF in the pistoleer when it's obvious that the problem lies with CHs, CMs, and Docs according to you?




Server: Bloodfin (my home, my bane)
Character: Martinez ()
Master Smuggler/Master Pistoleer/Fencer

Intruder Owners
Marko
Wed Aug 20, 2003 3:02 pm
#219

Amen, Tomasi.


That was my point. All those classes he listed have extra points to spend in order to gain the same exact combinations he's complaining about with us.





Nerf bats don't hurt, baseball bats do!
DuffMonkey
Wed Aug 20, 2003 10:35 pm
#220

The stupidest thing about this thread is it's length. Should it really take 11 pages to say.


BH = Versatile


Pistoleer uses only pistols.


Pistoleers are Specialists in their weapons and yes, Han Solo was a Smuggler ffs and he obviously had blaster duels with BH's and won. So a master Pistoleer vs a BH will obviously live to see the next day. Well, sometimes, I'm not saying a BH should be defenseless but it is stupid that you whine that the Pistoleer should be defenseless while you should own them in PvP cause you have 2 mastered classes in your pre reqs.


So, should Commando's and Smugglers have the same Unarmed Effectiveness as a TA master because they need similar pre-reqs?


Whining may work on your home boards where you're in favor, but when you'd in enemy territory you're fish chum. And if I'm completely nuetral on the situation with a Carbineer Friend anda BH Friend and they believe that BH shouldn't be the Be all End All class. Then I do start to question whether or not Whining has ANYsense to it.



Don't nerf, balance. Like someone stated and was completely right. "Don't nerf classes to the commando, raise the commando to the other classes."

DuffMonkey
Thu Aug 21, 2003 12:34 am
#221

Like Jim says. A pistoleer Specializes in a weapon, a Bounty Hunter Generalizes. If you had 3 Trees devoted purely to Pistol XP, then you would deserve to be the best in the pistol, same with Carbine. So sorry if you believe BH should be the be all end all class but it's like in RL, you can specialize or generalize. If you want to be as uber as you believe Pistoleer's to be, drop a bunch of BH boxes and be a Pistoleer. Then sit there for hours earning millions of Pistol XP.


I stand by the fact that 3 Trees devoted to Pistol XP and 1 devoted to Combat XP does in fact make a Master Pistoleer more deserving then a BH who went up 1 tree Pistol XP, 1 Tree Carbine XP etc.

Page 17 of 18