Pistoleer Archive

Thread: Why would disarm as intended be greify?

Bad_Bad_Leroy
Wed Sep 17, 2003 1:04 pm
#1

If it simply unequipped the weapon, it wouldn't be so bad. But if it makes you drop and forever lose your weapon, it would be way overpowered. Good guns can cost 20,000+, which is a heck of a lot of money for a casual gamer to get, ESPECIALLY if he no longer has a good gun to hunt with.




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Cloudgatherer
Wed Sep 17, 2003 1:08 pm
#2

It's 'griefy' because it doesn't serve any other purpose. We could use it against NPCs, but why? We don't loot their weapons anyway. Using it in PvP, even assuming it did decent damage, tears down condition? First, that's not a big benefit in PvP unless the Pistoleer could potentially destroy the weapon (which would be cool). Second, no one likes their weapon broken. Intentionally, by another player. Sure, they can be replaced, but with the market on some servers you could be breaking a 100K+ gun (yep, seen them sold for that and higher). So that is a serious grief.

The way it is now, disarm doesn't do condition damage, at least not enough to have any impact on a PvP fight. Second, it's useless in PvE, nothing to damage. Hence, needs to be changed, to something else.




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naoursla
Wed Sep 17, 2003 1:15 pm
#3

I always thought disarm would be the way to end a protacted PVP battle where people keep cloning and coming back. Destroy their weapon and there is no reason for them to come back. The threat of having your weapon destroyed means you don't keep going into PVP battle against an obviously superior force.
CimTaurus
Wed Sep 17, 2003 1:16 pm
#4

Two things for you to think on.



  1. Not everyone PvP's so making a special shot that is useful ONLY in PvP is not in the best interest of all Pistoleers. The reason it would only be useful in PvP should be obvious but in case it isn't... what good does it do for me to take off half of the durability of the weapon that an NPC is carrying when he is going to die and never be seen again.

  2. The reason it would be considered "griefy" is not so easy to define, but maybe this example will help:

Imagine you are a Master Pistoleer. You go out and gather together a group of friends and spend a few days or maybe weeks getting good as a group. Finally you are ready to go out and attack Krayts!


After a weeks worth of hunting and gathering Krayt tissue you finally get that 60/.6 tissue.


Now you go out and do missions for cash until you have saved up enough to pay for the resources and or a Surveyor to collect the resources you need to make that "uber" FWG5.


After a weeks worth of gathering metals and such you bring your backpack full of stuff to a Master Weaponsmith who then makes the attempt at constructing your dream weapon. NowIF he doesn't crit fail (and with Krayt stuff it can still happen at Master level), you have spent easily a month getting this weapon.


So you go to town, declare yourself Overt and engage in some PvP. Suddenly 3 pistoleers round the corner and all pop Disarming Shot at you for 500 points each. Thats 1500 points of damage to your 1000 Durability gun, say Bye Bye. Now that is what I call grief.


If you were not a Master Pistoleer, but say a Rifleman, then you would actually have to go out and save FIVE Krayt tissue for your weapon, all with the exact same serial number. Think you would be happy about losing that weapon?


So you see it isn't as simple as saying that a new weapon can be crafted just because you lost your old one. Sure the scenario above may be done in less time, but for the average player I think that is about right.



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Cim Taurus
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Philosopher1976
Wed Sep 17, 2003 1:35 pm
#5

I have always been sour on the "destroy your opponent's weapon" idea, for a number of reasons.


First, as others have mentioned, it's just going to piss other players off and make them hate us. Everyone who loses their pre-nerf T21 or Krayt Scatter Pistol to us is going to whine on forums, the ability will be nerfed, and in the meantime Pistoleers are hated. Bad Public Relations. It's best to get something that people don't understand well and doesn't permanently screw them, like Intimidate.


Second, I'm not all that interested in attacking guns. I want to kill the PLAYER, not his fricking gun. In any case, it's easily defeatable ... smart players will just carry around a CDEF and then macro all their special attacks to switch to a real weapon, fire, and then switch back to the CDEF. The only players who will love attacking weapon conditions are griefers who prey on newbs who wouldn't know this trick.


Third, this ability is useless in PvE.I can't destroy a Peko Peko's weapon. I love PvP but many Pistoleers are PvE only and we should have an ability that works for them too.







Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


darkmix
Wed Sep 17, 2003 1:40 pm
#6

Cim,


Your point of view is elegantly put, however, any Pistoleer I know would not even bother collecting resources for an uber weapon. I just purchased a 65-290 FWG5 1.8s for 80k. The 80k took me all of a couple day to collect and I just purchased the weapon outright. While I have a sincere respect for anyone who would collect their own resources, I feel that is work best left to the wheeling and dealing Weaponsmiths who have time for such activities.


In regards to disarming shot, it would be great if the shot just unequipped the weapon and I think that is sufficient. If you don't have that particular weapon hotkeyed, you are screwed. If you do, you just lost a couple of specials reequipping it. I think that is a fair and modest special ability that would be unique to our class.

DiLune
Wed Sep 17, 2003 1:45 pm
#7

But, if you slowed down your oppoenents attacks and made them do less damage for a certain duration..isn't that even better then "disarming" them for a tic? Yes, it is and that's what intimidate brings. Imagine doing that to a whole group of vesps. Or Imperials. Or rebels...AE intimidate. No other range profession has this. We would be quite unique.
Skojar
Wed Sep 17, 2003 1:51 pm
#8

It could be useful in PvE...if I can destroy an oponent's weapon, he has to enter melee...even if he's an NPC.


In PvE it might only take like two shots, and that could be reduced in PvP, as with all other damage.


Imperials make the same points when talking about how easy it is to take down their AT-STs now, and they are ridiculed for it. Why is it that a marksman's weapon is sacred but a faction pet is not? That was the only question I had.


Someone in the other thread pointed out that if we really could destroy weapons it would be nerfed away very quickly. It seems like that's the real reason to take a state change instead. However, I think its a shame. It seems like unfair discriminationfor something that seems inconceivable in one caseto beperfectly acceptable (even encouraged) in another.




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LiverThief
Wed Sep 17, 2003 1:55 pm
#9

It was intended to be griefy, because....




Simply put




SOE HATES FREEDOM




--------------------------------------------------------------------------------------

Shui

Master Doctor/Master Pistoleer

Scylla

Kadaara
Skojar
Thu Sep 18, 2003 12:54 am
#10

I understand why it might appear to be a problem on the surface, but:


1- if equipment is craftable then it is replacable. If people were carrying magical swords that were only acquired through rare random drops on hard to reach mobs, then that would be different.


2- its much less severe that destroying any perma-death pet. Its much easier to buy a new rifle than to earn a new AT-ST, and people dont seem to have a problem with having the ability to permanently destroy an AT-ST.


It seems like this should be a perfectly reasonable tactic in PvP. If it does enough damage to the weapon, you could actually disarm your opponent. If they didnt have another weapon or unarmed skill you would have won.




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cyst22
Thu Sep 18, 2003 5:28 am
#11

Disarmshot is the ultimate anti griefer tool.......I have used it pvp a few times for this reason ppl from time to time camp at starports waiting for ppl with a lot of lag to get off the shuddle and kill them before they can fight back i'll tell you what, they tend to rethink it when i start disarming shot their weapon



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Avandor
Thu Sep 18, 2003 6:36 am
#12

But more important... is Disarm Shot REALLY working and damaging weapons ?


Last I heard it was busted...





________________________

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Leviath0n80
Thu Sep 18, 2003 6:48 am
#13

i don't understand why the dev's are even concidering this


i really don't


what possible use can such a shot provide, other thanto grief with.


it doesn't help in a current fight at all.


a better solution would be to break the gun temporarly, making it miss more or hit for less but that can be achived by adding a state like blind or something to it easily enough.


enough of the damaging weapons idea devs, give up, don't even carry on thinking about it.

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