Pistoleer Archive

Thread: Hows this pvp temp?

-MetaLHeaD-
Thu Oct 16, 2003 7:14 pm
#1

Master Pistoleer


Smuggler 4040


Medic 1020



Is terrain negotation that important

Liret
Thu Oct 16, 2003 7:54 pm
#2

why would you need underworld for pvp?



Theelo Chroneau - Secret Order
Teras Kasi Master
Master Doctor
-MetaLHeaD-
Thu Oct 16, 2003 8:00 pm
#3

To tell you the truth I just put it in cuz it sounds cool. I would probably drop it for more med skills.
-MetaLHeaD-
Thu Oct 16, 2003 8:02 pm
#4

Medic would probably be 2040 or something. Are the pistol attacks good in pvp, or is eyeshot the only good pvp skill.
Neebo2
Fri Oct 17, 2003 1:45 am
#5

Pistoleers: Fanshot, stoppingshot and MD1 works great in PvP. awesome skills.
Smugglers: Panicshot, ranged KD and Last ditch are also pure evil in PvP

Since ive reached MP, im planning on going smuggler too (0040) and the rest in medics.
A real killing machine in PvP.

NeeboTheGreedo
-MetaLHeaD-
Fri Oct 17, 2003 2:12 pm
#6

Hows this


Master Pistoleer= Prereqs= 28+63= 91 Points


0040 Smuggler= Prereqs= 28+20= 48 Points


Total so far is 139, 111 Points remain.


Ranged Support = 14 Points


Explore 4= 28 Points [Have to buy novice scout]


4040 Medic= 43 Points


224 Points, 16 Points remain. Did I add this right? I think I will try this template.



deadnewbie
Fri Oct 17, 2003 4:42 pm
#7

My recommendation:


Master Pistoleer


Smuggler 0-0-4-0


Teras Kasi 4-0-0-0


Novice Medic



All the other templates leaves you dead the moment a combat medic shows up. I should note that the fastest way to kill yourself is to have Medic 2-0-4-0 and have a mind bleed. You'll actually speed up your death trying to stop the mind bleed.




Imperial Minister of Information
-MetaLHeaD-
Fri Oct 17, 2003 6:29 pm
#8

Could ya tell me what the TKA part does? Im not online right now and I sooooo need to go poopy.
-MetaLHeaD-
Fri Oct 17, 2003 6:43 pm
#9

Okay back, now if I added right, I have 16 Points left. If I drop FA from medic I have 30 points. I can put 20 of the points in to get 4000 TKA, and the rest of the 10 into FA, which is enough to heal regular bleeds?
Khorn
Fri Oct 17, 2003 6:47 pm
#10

What about this :


Brawler 4-0-0-0


Marksman 0-4-0-0


Medic 1-0-2-0


Smuggler 0-0-4-0


Pistoleer 0-3-4-3


Matser CH


0 points left, and you have a pistoleer/smuggler with a rancor or 2 nice cl25 pets ?




-------
Khorn Valderik /-Bria's DeathStar Elite-/
Bio Engineer - Creature Handler - Pistoleer

I want a VETERINARY title... I can't consider my self as a Bio-Engineer...
deadnewbie
Fri Oct 17, 2003 6:48 pm
#11

Regular bleeds are going to be healed with stimpaks for cheaper points. Most bleeds will do like 200 damage tops unless you happen to run into a rifleman (haha) or a carbineer (do they exist?).


If you run into a rifleman you're going to want him dead fast either way you slice it. Carbineers will put a guaranteed hurt on you if they're well equipped. Good carbines with krayt tissues will have a minimum of 200 damage or so before powerup. That's hell on your action bar.


The TKA part lets you self-buff health, action, and mind for 10 minute durations as well as deal with bleeds, poison, and disease. In fact skill points wise, it's the cheapest route to getting a poison cure there is.




Imperial Minister of Information
Khorn
Fri Oct 17, 2003 6:49 pm
#12

Forgot to mention scout 4-0-4-0


but the points were included




-------
Khorn Valderik /-Bria's DeathStar Elite-/
Bio Engineer - Creature Handler - Pistoleer

I want a VETERINARY title... I can't consider my self as a Bio-Engineer...
-MetaLHeaD-
Fri Oct 17, 2003 7:08 pm
#13

Nah, Im a commando/ch now, and I like the commando, dont like the CH. Too many probs with it I'd rather not deal with it.


I plan on using the TKA one, that sounds pretty cool, sounds like one hell of a mission to finish but I think Ill take that. The meditate allows me to have resistances to poisons or what? Also, terrain negotiation isnt a big deal right?

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