Pistoleer Archive
Thread: Getting the truth out
From what I have seen everyone is blaming riflemen for calling nerf on the FWG5. I am the original poster of the topic and I wanted to clear this up. I never called for a nerf and even though later i did celebrate and take credit for the nerf which I regret. I did this because several people started calling me a whiner and falming me left adn right one went so far as to put a bounty on my head. So yes I took credit for something that I probably had nothing to do with. I did it as some sort of ego trip and to poke fun that the devs actually nerfed someone besides us.
PLEASE before any further posts about us whining read the top line. While the FWG5 vs. teh T21 will still go on forever I fear, I in no way called for the nerf all i wanted was out prenerf T21 back.
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=745812&view=by_date_ascending&page=1
I don't care WHO is responsible for nerfing the FWG5. Whether it is you or another Rifleman doesn't matter to Pistoleers, in the grand scheme of things.
We just desperately need to get it un-nerfed before it goes live. Why? Because it hurts people that it doesn't intend to hurt (the average joe low-level pure pistoleer) without solving the problem that it's intended to solve (uber-loot Krayt pistols).
Right now, the FWG5 is the bread and butter pistol used by pure non-BH and non-Commando Pistoleers. They use that weapon because the "elite" DX2 has horrible accuracy and worse stats. If you get rid of the power handler that will take 40 damage and 0.4 speed from a pistol WITHOUT any uber loot, which is a significant impact on the average Pistoleer. He'll probably have to switch to using a Scout Blaster instead.
More importantly, this change doesn't do a **edit** thing about uberloot Krayt pistols. The most common pistols you see in PvP are Scatter Pistols -- they're what I use, as a BH/Pistoleer, because they're waymore powerful than a FWG5-- and this doesn't affect them at all. It also doesn't affect Launcher Pistols or Scout Blasters. So the smart Pistoleers will switch to uber KraytScout Blasters and the uber Scatter Pistols will remain.
All this nerf does is screw pure Pistoleers, which will result in more of an incentive to dabble in other professions. It won't do a darn thing about Krayt pistols, and will screw the average joe pure Pistoleer who wants to use his FWG5.
MarcoRenaldi wrote:even though later i did celebrate and take credit for the nerf which I regret. I did this because several people started calling me a whiner and falming me left adn right one went so far as to put a bounty on my head. So yes I took credit for something that I probably had nothing to do with. I did it as some sort of ego trip
What did you expect? you came here and claimed it as your doing, as foolish as that is. We don't blame all riflemen, just you. I'm sorry if your keyboard is writing cheques your avatar can't cash, maybe next time you will keep yo mouth shut.
My question is how did this get "out of control"? Isn't the min/max damage of weapons a question of numbers? And did someone on the Dev team not crunch the numbers right? They should have known the extreme upper and lower limits of the guns well in advance of the game even being started. After all, they control the components and they control the availability of the components.
If Krayt-ness of guns is making them too uber, then just reduce the amount of Krayt tissue available or increase the toughness of the Krayts (or both!). Or, reduce what the quality of the tissue.
But this sort of thing should never have happened in the first place. After all, it's just math. A+B=C. A+B+K=C+K. IfK makes C+K too strong, then do something about K, notA or B.
But we blamed retarded Riflemen that came later to taunt us a bit further, you should start to read your own profession posters before I think, as I don't support at all Pistoleers that thought FWG5 was perfectly tuned with game's objectives. This pistol was a bit overpowered, there's nothing to argue at all.
Now, even a 100-400 dmg pistol is "only" a 250 average dmg pistol, with no AP and heat dmg (easy to resist). Sure it can hit for 600ish at regular attack but it can also hit for 200ish, which you never mentionned.
Btw, I really don't think a single post made devs nerf this gun, I think the nerf came because it was just too powerful.
MarcoRenaldi wrote:
I support you all in wanting to get it un-nerfed as long as we get un-nerfed at the same time, or you all share how you got the devs to listen to you.
See, therein lies the truth.
You aren't the least bit sorry, and you do fully believe you were responsible. But now you think there's a chance that the Smugglers and Pistoleers can reverse the damage, and you want to tag along to get the T-21 changed back.
Personally, I got more annoyed with you with every post. Your intention was fully to get the FWG5 nerfed when you first posted that thread, and now you're trying to take advantage of the situation for YOUR gain.
dear marco,
william shakespear, merchant of venice: " if i catch you once upon the hip i will feed fat the ancient grudge i bear you"
wizard of oz , the wicked witch : " i'll get you my pretty and your little dog too"
on a more serious note i think it is illogical to blame you for the nerf cause as others have pointed out it would have been impossible for the devs to introduce changes to the test centre so soon after your infamous post. however what annoys me is the lack of understanding and sympathy we are getting from yourself and other rifleman.
just to clarify my position i agree that some of the super uber pistols were riduculous and something should have been done to fix them.nontheless after speaking to several master weaponsmiths on several servers the general consensus is that post nerf the best possible fwg5 will be approx 50 - 160 2.2. this is unacceptable considering we have no other viable alternative . so please dont justify that the nerf is fair. lets say the devs disallowed krayt tissue but allowed power handlers , this would result in a 61- 208 1.8 weapon which would not be half as bad as the current nerf and then maybe we could debate if the nerf is fair or not. also this nerf has further increased the gulf in class beteween us and other pistol wielding professions such as bh and commando since no nerf has been done to their pistols.
well being a pistoleer but also being a fair person i dont think any pistol should do over 250 damage at all even scatter pistols.. i think our skill mods should up pistol damage from the base as we get higher up in the trees
i dont give a flyin whos fault for a nerf it is... im so sick of em now its not even funny
but if they do take away the fwg5's ability to do signifigant damage in any compacity then they best **edit** well get on the ball to fix the dx 2 or do something with the power5
and in the end all i want tok know is "what does disarm shot do exactly?"
You people are all seriously petty. Okay, not all of you, but, for god's sake, look at yourselves, please! Look at this forum? Bleh. People are the worst part of MMORPG's.
I challenge you to read the Droid Engineer, Carbineer and Ranger forums. I know all you're concerned about is the pistol, but, in the grand scheme, you have it so good you have nothing to complain about.
On the other hand, I agree that average joe pistoleers should not bear the brunt of the nerfing. Indeed, I see no reason for nerfing at all, but other classes suffer so much more than you. And yet you guys harass people online, making their experiences miserable -- in a ****ing computer game, no less -- all over the pettiest details.
My kingdom for rational, constructive and diplomatic arguments!
That is exactly the point of my original post is that there are so many other professions that can out damage us by so much that our nerf didn't make since. I just came across the FWG5 post and decided to use it. In retrospect I probably should have cited the 700- 1200 4 sec delay LLC's that i have seen on some of the forums lately.
Greatjon wrote:
haha, marco at first i was willing to crucify you on the cross of my insane anger, but the more i think about it,i guess you aren't to blame. these godamn stupid **edit**ing devs on the other hand, what i wouldn't give for 5 minutes in an alley with one or 2 of them.
brilliant, nerf the ONE AND ONLY weapon that makes a pure pistoleer good. genious. add to that the fact that its a godamn mother**edit**ing marksman pistol and is in the wrong **edit**ing godamn place in the first place, jesus H **edit**ing christ godamn mother**edit**.... **edit**. how stupid can you get? infinitely stupid i guess.
commandos are still running around with 1500 damage flamethrowers doing 6000 damage in a shot with a 4 or 5 second delay yet the BEST i have every managed to pump out with my FWG is a mere 1500 with stopping shot, the highest damage shot in the pistoleer tree. then of course i had to wait several seconds to shoot again.
GAH i could go on all day. why oh why did i come back? oh yeah my friend suckered me back in with a free holocron.