Pistoleer Archive
Thread: Please make skill mods proff specific and un-stackable....
If you thought things got wack with BH+ pistoleer speed, wait till the defences go live. some possible combos....
Rifle/carb= +57, +27 to ranged defence= +84 ( thats more unhittability than we get speed, not saying our speed should be the top end of all stats, but we are s'posed to be pretty fast)
Rifle/pistoleer= +40, +45 melee defence= +85 ( srry those are TKA numbers, not shooters numbers. since when does bein good with a couple of firearms make you as hard to punch as shao-lin monk?)
I don't have any problems with these numbers by themselves, it's just when you start adding them together you get some ungodly stats.
Don't take anything away from anyone, let the dabbles have versitility as their bonus, not the best of any class, added to the best of any class.
While we aren't sure what kind of results will come from these boosted stats, I'm scared that these boosts will be the death of the master weapons user. I don't think that loading most of the bonuses into the master box is a viable solution, who wants to grind forever to see any good results?
Best solution I can see is to just make the skills unique to each class and not stack. I'm sure there are tons of logistical problems with coding this but it would fix sooooo many problems and balance issues so quickly, and it would make individual proff concerns easier to notice and deal with.
I'm tired of dabblers kicking the crap out of masters with the masters weap of choice.
Speed IS a problem because there is a bug in the formula, so it is a very special case.
What about a Rifleman/TKA combo? What then?
LOL...
One thing that I've always held to when ppl complain about certain professions ruling them... is that if you don't like being ruled by X because you are a Y then go be an X and rule other Ys. Of course, It doesn't make sense that an X who had to get 700 xp is ruling a Y who had to get 10000xp, so that obviously shouldn't be the case and if it is it needs to be changed. However, if you area Master Pistoleer, and you are getting ruled by a Master Pistoleer/Master Rifleman... UMMM... You should be.
Moffatt, Bria
Ummm, +84 to ranged defense does not equal 84%unhittable.That would be crazy since you can get +100 if the current melee mods go in. I'm not sure if you've been reading this forum lately, but noules000 posted some logs and the formula for "to hit" (derived from the logs) a few days ago. The formula was:
Chance to Hit = 0.66 + (Accuracy Skill Mods - Ranged Defense Skill Mods + Weapon Range Mod - Target Posture Mod)/2 + (Shooter Posture Mod) + (Special Move Mod) + (Target State Mod)
With a cap at 95% and probably 5%.
Even if you got 150 ranged defense. There are alot of things that would limit it. First, you are getting that base 66% chance. 2nd there is aim. I know you pistoleers dont use it much, but you do have it. 3nd, You get the a "special move mod" that add accuracy to every special. I know several of your pistel specials give a +50 to accuracy when being used. (Noules000 tests also show it, They also show the rifle mods are 0or 5 for rifles specials[execpt for strafe2, whichwas showing an accuracy PENALTY of-10].) And last, as can see the ranged defense is divided by 2, (NOTE: the special move mod is added AFTER the ranged defense part is halfed.)
Go take a look at this link: http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=14370&page=1
After looking at that, you can see why they are increasing the defenses a bit. (**One thing they also noticed, +dodge/+block did not seem to be working. (the "+ mod",the actually dodging/blocking was working, even if you had 0 + mod. thereseemed to be a 3% chance to dodge. but they never saw an increase when they defender had more +)
--Rorrimot
Last time I checked the game was designed to allow players to choose what they want. Everything should stack because there are tradeoffs in taking every box (ie, you can't choose another). As for the popular BH/LD at 1s template leaves you with like 1 point left over. If someone wants to spend 249 points being the master of pistols that's fine with me, but I prefer to be able to heal and call out some decent pets.
Stop the power envy already, so some LD wielding BH kicked your ass, so what, if they want to spend that many points to be the ultimate PvP machine let them, I'm sure you have your own aspirations on what you want to do. Also FYI, a +84 to whatever defensedoes not mean that they are not hittable, not by a long shot.
waaaaaaaaaah, someone's better than me, so nerf them!
Shut up and go play the sims or Ultima Online.
BeWary wrote:
I'm tired of dabblers kicking the crap out of masters with the masters weap of choice.
I am a Master Dabbler and I will kick the crap out of you. I can hit you with 4 diferent weapons with 4 diferent damage types at blazing speed. I can make you dizzy, blind, stunned, on fire, bleeding from health (twice) and bleeding from mind. I can knock you down. Being a BH, I need to be an efficient and versatilekilling machine, that means maximizing my skill set. Which means dabbling. This is a skill based game. Get used to it.
So you are a Master Gunfighter, why wouldn't you want to gain as much pistol training as possible? Why wouldn't you want to either take the BH pistol line or the Smuggler pistol line? You have plenty of points to do either and still have room for Medic skills.
I don't see how this hurts anyone but the dabbler, folks lookin for just the best bits of many proffs are ruining the game, ever get hit with last ditch from a scatter? If you were ment to be able to pull that off it would be in the BH tree.
Ya, if I'm a doctor who only shoots once in a while and you are a gun nut who shoots all the time you should win, unless you are a self taught gun nut with limited training and I am a doctor who is also an olympic sharpshooter. The differance is the invwestment of skill points into a specific area. Specialist vs generalist.
I don't mind losing, I didn't spend all my points in combat, I am a pure pistoleer so I expect it. But no way should some guy with 2 elite novice boxes and 1 lvl4 skill should be better than a master with his weapon of choice.
I have said I don't care if I die alot in PvP, as I posted I don't care about that as I am not pure combat and expect it.
I love the Wahh posts, you guys are sooo helpfull and I hope that your input makes the game a better place. I only want pistoler to be able to stand on it's own and not need another class to back it up before it is a viable option as a combat class.
You got a better plan, lets hear it. Otherwise keep the flames to yourself, personal attacks will get us nowhere.
Skill mods should stack...
Its one of key things that make a pistoleer playable and powerful.
I agree that a Pistoleer alone without any other combat skills should be able to defeat any other single weapon combat class at least half of the time. I also agree that a Master Gunfighter, without any other pistol skills, should defeat a Master Bounty Hunter, without any other pistol skills, in a pistol only fight. However, the reality is that there are no pure professions. Only spending 92 points to get Master Gunfighter allows the player to take the BH pistol line, or the Smuggler Pistol line and still have plenty of points left for Medic and CH or Medic and TK.
The point is Pistoleer is a very viable profession that is able to stand alone....in a pistol only fight against another single profession.