Pistoleer Archive

Thread: Duel Pistols we Want Them WE should have them, If you give it to the Bh's I'll kill you!

RoboFish
Sun Oct 12, 2003 8:53 am
#1

I have to admit that I am only a Novice Pistoleer, I have enough skill points for another box but I dont see any point of going furthure in the class, when even smugglers get better moves. What there are only 2 things that will keep me from going Smuggler.


1. New Guns that do AP damage(think Magnum), also included fix the Dx2, especially since my Scout is better and my fwg5 is almost useless cause everthingthing I want to fight has high heast restist.


2. Allow us to wield duel Pistols. That is the only reason I did the pistoleer tree cause I heard the devs mention while in Beta that they were gonna allow people to wield duel pistol. This would finaly make us equal to other classes by increasing our damage segnificantly. Imaging your character dive shoting one of those stupid Bpunty Hunters with both guns blazing.


Now in order to kepp the devs from making one gun that can onlu be a duel, and allow us to use any gun we are gonna hae to loose something. I propose that our Accuracy be cut in half and our speed slightly decrease.


So what do you say?


Oh and what skill box do you recomend after novice.




In-game name is Kahless!
Master Nerf Herder
If you avoid the truthe, you pay for your lies. A lie always does the most harm to the person who tells it.
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Sawro
Sun Oct 12, 2003 9:20 am
#2

You must mean dual, meaning two. Duel, means fighting someone else one on one. I already have many 'duel' pistols.



Kettemoor
Asrik - Shadowclan Imperial Mercenary
Smuggler's Alliance Pilot
Master Smuggler - Master of Teräs Käsi - Master Gunfighter
Arconis_Runicblade
Sun Oct 12, 2003 2:09 pm
#3






crazynomad wrote:
They wont give pistoleers dual pistols and they wont give BH's dual pistols...because in the very early stages of the game the Dev's have stated that there will not be any dual pistol wiedling things, even though Jango got to. They said its something with the game engine. Besides dual pistol's would be like fast blast anyhow.





http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=5613


Read that the devs stated they may be able to add it eventually




Arconis Darkfyre
BrekCoronus
Sun Oct 12, 2003 7:21 pm
#4

I'd like to start with the basics: fix or replace disarm shot2 andmultitarget shot (now obsolete thanks to the change in fan shot). If the results are underpowered or overpowered, then let's worry about adjusting them, but let's make these master-level moves worth a **edit**.



"I may be a smuggler, but it's an honest job."
Creature-Handler
Sun Oct 12, 2003 10:26 pm
#5

I think this is a really dumb post because there is really no logic behind it. Assuming that I am a Pistoleer + BH, so are you going to give me Dual Pistol cos I am a Pistoleer. Or you are going take Dual Pistol out from me cos I am a BH.I pretty much guess you don't get the concept about this game. You get to choose what you want to be. If you don't like it, quit the class and play something else. Stop whining like a baby and get on with your life.


If you REALLY want to be uber take up commando or something. But then again there is no such things as a all powerful class cos things changes and class changes. Who know, maybe the Dev decide that BH are too powerful and give Pistoleer "Eye shot" instead?


Anyway, it boils down to 1 thing. If you can't take the heat, BEAT IT.



regards,


Merdark NeedsAHoliday


Doc+Smuggler+Pistoleer

crazynomad
Mon Oct 13, 2003 12:38 am
#6

They wont give pistoleers dual pistols and they wont give BH's dual pistols...because in the very early stages of the game the Dev's have stated that there will not be any dual pistol wiedling things, even though Jango got to. They said its something with the game engine. Besides dual pistol's would be like fast blast anyhow.



_______________________________________________________________
"Boba Fetts jet pack just doesn't glue it's self to his back!"- Eric Foreman That 70's show
Aerius
Tue Oct 14, 2003 10:40 am
#7

Heh, and you wonder why pistoleer never gets fixed. Right off the bat people demand to have their DPS doubled.. sure..


Stop making ridiculous demands and maybe pistoleer suggestions will be taken seriously.







Aerius - DS
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CimTaurus
Tue Oct 14, 2003 11:09 am
#8

Dual pistols would be great...but a working set of skills would be even better!


Fix our broken shots then lets talk about upgrades.


Oh and there is no one single skill after Novice that is going to make you much better...either plan to go Master, or at least master a branch, or just get out of Pistols altogether.



Cim Taurus




Cim Taurus
Master Pilot
Master Smuggler
Part-Time Bounty Hunter
Huwipa Alliance
Elysian Fields, Corellia
Chilastra Galaxy
PhantomDice
Tue Oct 14, 2003 2:28 pm
#9

I think Multi-target shot should be essentially our dual wielding pistol shot without the graphics.


Meaning that we hit at least two targets at the same time with the same amount of damage as if we were actually weilding two pistols.


They could add the graphics sometime in the future.


Since this is a Master pistoleer skill, we would effectively double our speed and keep this skill out of the hands of Bounty Hunters at the same time.


Since Fan-shot has essentially re-placed the original purpose of Multi-Target shot, we might as well have this as our dual pistol skill.



Thoughts?



Adera


Ypiana
Tue Oct 14, 2003 3:03 pm
#10

Dual pistols would be cool, I'm already master gunfighter / expert bh, sounds like fun.


-- YP





I killed my parents... You're next!
/godmode 1
ArchFirehaven
Tue Oct 14, 2003 4:25 pm
#11

I think if you folks want dual wielding (and no one wants it more than me!) then we have to be realistic.


Are we going to get our damage doubled....no.


So the real question is what can we get that also makes sense.


Normal shooting with two pistols equipped would get a 25% increase in damage (subject to review) but a 25% hit to accuracy. This ability would be given at Novice Pistoleer. All the special attacks throughout the tree could be fired by onlyone gun (could have a cool graphic/animation with one gun down and the other up and vary which one you use) and no damage changes though the accuracy would still be -25%. This would forcea person to choose between dual pistols and accurate shots and specials. The Devs could gate easy quick switching with dual pistols if they wanted but hey whatever. I know I just going dual


Then at Master the bonuses would negate the -25% mod on all special attacks...(by nature reduce the normal attacks negative modifiers) and the Master Pistoleer would be given three attacks (A double blast on a single target, blast two targets at once, and some sort of suppression/panic fire) and these attacks would use the full power of both pistols but have delays etc etc to bring them into balance.


I also have no problem giving the BH dual pistols at Master BH...though no specials and the above restictions (as in a less accurate same power Eye Shot). Since it would take a master to get that there would be no way to be a BH and get the Pistoleer special attacks. The only problem would be the Master Pistoleer/BH 0-0-4-0 which is easy enough to fix. Move Eyeshot to Master BH and make the Scatter Pistol unable to be dual wielded. Thus no real bonus for moving up that line with regards to dual wielding.


Just some thoughts.





8Firehaven7
Chilastra Born . Day One


Ekubahan
Tue Oct 14, 2003 5:30 pm
#12

My god, I can't believe there are ppl complaining about pistoleer being broken, compared to carbine and rifleman , Pistoleer actually works right. I started out going for carbineer, then switched to rifle, then Pistol. Pistol is really really good compared to the others. Specially when you take into account that you always hit health, the others can't always and therefore makes CH stupid to combine. Not to mention at 40-50 meters your still as accurate as most carbines, and even the rifles don't really have a leg up cause even if you miss half the shots your firing at 2-3 times as fast

That being said if they did ever allow dual pistols it should be done with lower end pistols (not like its that bad of a deal). Dual scout pistols firing at the 1.7 or so.



The Wook in the Orange shades


Master Swordsman
Master Brawler
Squad Leader 0-0-3-1
Marksman 0-0-0-4
medic 0-0--0
Scout 4-0-0-4
millermix
Tue Oct 14, 2003 6:28 pm
#13

umm. i thought riflemen could always hit mind, carbine action, and pistoleer health. lets see, bodyshot 3 is weaker than bodyshot 2?



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